tantrave Posted March 15, 2020 Author Posted March 15, 2020 @relknum I already know this problem. Some difficult factors need to be solved. Thank you.
tantrave Posted March 15, 2020 Author Posted March 15, 2020 @Mrakobez It doesn't happen in my environment, so there may be something else. @ForYourInformation I have no idea.
Mrakobez Posted March 17, 2020 Posted March 17, 2020 On 3/15/2020 at 11:37 PM, tantrave said: @Mrakobez It doesn't happen in my environment, so there may be something else. It was a weird bug. I managed to fix it by installing the mods in previous costume slots. For some reason costumes in slot 14 don't save correctly. I'll probably test it more carefully later.
ferris31 Posted April 8, 2020 Posted April 8, 2020 For some reason I can't get the malfunction to work on Mills Mess. Anyone have any insight?
relknum Posted April 8, 2020 Posted April 8, 2020 2 hours ago, ferris31 said: For some reason I can't get the malfunction to work on Mills Mess. Anyone have any insight? I think you may have to update Costume Customizer. I had the same problem because I had the old version.
baibaitwo Posted May 12, 2020 Posted May 12, 2020 Thanks for sharing, hope to have follow-up updates!
relknum Posted May 20, 2020 Posted May 20, 2020 Love the Fortune. However there's a very noticeable seam on the neck: Spoiler I didn't check if this happens on every common body character, but I assume it does.
tantrave Posted May 20, 2020 Author Posted May 20, 2020 It may be a CC bug. If you change the CC mods then the skin may or may not be displayed correctly. Spoiler 2
KuroKaze78 Posted May 21, 2020 Posted May 21, 2020 @tantrave - I've been able to reproduce the issue. The Fortune Mod-Pack mod may be doing nothing wrong, but I think its the first mod-pack to actually utilize custom tan textures and it may have uncovered an edge case that I'm not properly handling in CC. Unfortunately, I think in order to reproduce the issue, its linked to when the game naturally fades the character's tan over time, so it may be difficult for me to test potential fixes. If anyone encounters the issue, try selecting a different preset and then switch back to the Fortune. I've had success with that correcting the issue temporarily but I'm not sure if you have a tan applied if it'll still work or not. I only just now realized the issue is likely associated with the custom tanning shader I implemented in CC. Additional work-around: It seems like it doesn't seem to occur during switching if you switch to an unused slot first before switching to Fortune (preset or per bra/panty category). (FYI: May still come back the next day from time passing though, still investigating). Edit: I think I've found the issue. The ps-t3 texture seems to be overloaded in it's uses. Only the Red channel is used for tanning, while the Green and Blue channels are used for other purposes. The issue occurs with Fortune because those Green/Blue channels don't match up with the rest of the body. I don't exactly know how to determine what they supposed to be used for, it's called the "SkinMask" in the shaders. I could stop replacing the ps-t3 during the body draw calls and only use it during the Tan shader which would allow the Green/Blue channels to mismatch, however whatever functionality you can get out of purposefully altering the Green/Blue channels would be lost for modding purposes (whatever they may be), or Fortune's tan texture needs to be corrected by copying the Red channel only into the original ps-t3 texture file to keep the green/blue channels matched up. Possible fixed tan dds file for Fortune: Tan_Common.dds Channel differences (Base on the left, Fortune on Right): Spoiler Red (Tan) Green (Mask part 1 - .y value) Blue (Mask part 2 - .z value) Shader logic: Spoiler Skin Pixel Shader gSamplerSkinDiffuse_Texture is the ps-t1 texture. gSamplerSkinMask_Texture is the ps-t3 texture. r0.x = gSamplerSkinMask_Texture.Sample(gSamplerSkinMask_SamplerState_s, v1.xy).z; r0.y = 255 * r0.x; r0.y = round(r0.y); r0.y = (int)r0.y; r0.z = gSamplerDepth_Texture.Sample(gSamplerDepth_SamplerState_s, v1.xy).x; r0.z = -gDepthRebuildParam.x + r0.z; r0.z = gDepthRebuildParam.y / r0.z; r1.xyz = gSamplerSkinDiffuse_Texture.Sample(gSamplerSkinDiffuse_SamplerState_s, v1.xy).xyz; r0.y = (int)r0.y + -1; r0.w = gBlurDir.y + -1; r0.w = cmp(abs(r0.w) < 0.00999999978); r1.w = gRateParam.y * r0.z; r2.x = cmp(gRateParam.z >= r1.w); r1.w = cmp(r1.w >= gRateParam.w); r0.z = -r0.z * gRateParam.y + gRateParam.w; r2.y = gRateParam.w + -gRateParam.z; r0.z = r0.z / r2.y; r0.z = 0.0120000001 * r0.z; r0.z = r1.w ? 0 : r0.z; r0.z = r2.x ? 0.0120000001 : r0.z; r0.y = gBlurParam[r0.y].z * r0.z; r0.yz = gBlurDir.xy * r0.yy; r0.yz = float2(0.333333343,0.333333343) * r0.yz; r1.xyz = gKernel[0].xyz * r1.xyz; r2.xyz = r1.xyz; r3.xyz = gKernel[0].xyz; r1.w = 1; while (true) { r2.w = cmp((int)r1.w >= 20); if (r2.w != 0) break; r4.xy = gKernel[r1.w].ww * r0.yz + v1.xy; r2.w = gSamplerSkinMask_Texture.Sample(gSamplerSkinMask_SamplerState_s, r4.xy).z; r2.w = cmp(r0.x == r2.w); r3.w = r2.w ? 1.000000 : 0; r4.xyz = gSamplerSkinDiffuse_Texture.Sample(gSamplerSkinDiffuse_SamplerState_s, r4.xy).xyz; r4.xyz = r2.www ? r4.xyz : 0; r2.xyz = gKernel[r1.w].xyz * r4.xyz + r2.xyz; r3.xyz = gKernel[r1.w].xyz * r3.www + r3.xyz; r1.w = (int)r1.w + 1; } r0.xyz = max(float3(9.99999975e-005,9.99999975e-005,9.99999975e-005), r3.xyz); r0.xyz = r2.xyz / r0.xyz; if (r0.w != 0) { r1.xyz = gSamplerSkinMaterialDiffuse_Texture.Sample(gSamplerSkinMaterialDiffuse_SamplerState_s, v1.xy).xyz; r2.xyz = gSamplerSkinSpecular_Texture.Sample(gSamplerSkinSpecular_SamplerState_s, v1.xy).xyz; r0.xyz = r0.xyz * r1.xyz + r2.xyz; } o0.xyz = r0.xyz; o0.w = 0; return; 9
ayawrxsti Posted May 22, 2020 Posted May 22, 2020 On 3/18/2020 at 9:21 AM, kusakave said: Peace Please... @tantrave any possible chance u can make this one please? for every girls and transparant:) would be very appreciated
tantrave Posted May 22, 2020 Author Posted May 22, 2020 I do not make CC mods for swimsuits implemented as SSR, sorry.
krunkDunk Posted May 25, 2020 Posted May 25, 2020 Re: Fortune In addition to KuroKaze's fix, I had to change two lines in the Common.ini to fix skin color when switching to another costume after Fortune. In the Common.ini I searched for "ResourceFortuneBodyBreast_TAN" and noticed, that the Resource assignments didn't have the "ref" in front... adding "ref" seemed to have fixed the problem. e.g. " Resource\Mods\Costumes\CostumeCustomizer\Common.ini\BodyBreastPS3 = ref ResourceFortuneBodyBreast_TAN" *Edit, see KuroKaze's remark here on why you may not want to do this. 1
zack1994 Posted May 26, 2020 Posted May 26, 2020 which hi metal skin no costumecustumizer mine she has nipples crossing a bikini help me?
tantrave Posted May 26, 2020 Author Posted May 26, 2020 @zack1994 This costume mesh has no nipples on the chest. There is not due to my mod. 1
Guest Posted May 26, 2020 Posted May 26, 2020 2 hours ago, zack1994 said: which hi metal skin no costumecustumizer mine she has nipples crossing a bikini help me? I had the same problem for a while and disabling the "NormalSuit_RedHip" Costume fixed it for me.
zack1994 Posted May 26, 2020 Posted May 26, 2020 8 hours ago, WhiteFoxDude said: I had the same problem for a while and disabling the "NormalSuit_RedHip" Costume fixed it for me. got it here thanks for the help
KuroKaze78 Posted May 26, 2020 Posted May 26, 2020 @krunkDunk - I am planing on fixing all the resource copies to properly use refs in the next update, but if you make manual modifications now, it can be a problem if some of the mod-packs are doing ref copies and some aren't. The current INI auto-generation had all textures resources not using ref copies I thought which should be fine. But as soon as a single mod-pack is changed to use refs, it can have it's resources overwritten by any other mod-pack that is still doing a full copy. This is why the next CC version will have to include a way for users to regenerate all CC Mod-Pack INI files in order to fix all of them at the same time. In this case, I didn't have to make any other changes than just the skin file, but like I mentioned it does depend on what other mod-packs you have installed if they deviated from the auto-generation already, plus it's possible I personally have untracked modifications still active in my CC framework INI files from test/prototyping modifications. I only tested on my Steam copy since I tend to leave it with my latest unmodified version of CC Framework. 1
tokusan123 Posted July 4, 2020 Posted July 4, 2020 日本語で失礼します。 MODをいつもありがとうございます。 オリジナルでRusty Nailのホワイトを作ってみましたがなかなかいい感じです。よければ追加しませんか? SwimSはブラックのものをそのまま使用します。 A_SwimD.dds A_SwimS.dds 6
Mrakobez Posted July 5, 2020 Posted July 5, 2020 Noticed this seam problem with Violet costume. On both shoulders.
tantrave Posted July 5, 2020 Author Posted July 5, 2020 4 hours ago, Mrakobez said: Noticed this seam problem with Violet costume. On both shoulders. Thank you for message. Fixed it. 1
randomguy69hey Posted July 10, 2020 Posted July 10, 2020 Honoka's nipples texture are missing. How do I fix that? Do I need to install a texture mod or anything? I have BP mod downloaded would that interfere with anything? Both for Asia Design Contest and Nikolaschka. Please help ?
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