coffee addict Posted December 29, 2019 Share Posted December 29, 2019 Just recently found this out and it seems that the critters around the dungeons have custom race which don't really work in SL. Would the process of changing the race name into ones that the skeletons are originally from fix this (or would it be something more complex)? If so, can this be done in xEdit or is it something that needs to be done in CK/other software? Really like this mod - having the dungeon enemies have some sort of functionality with my currently installed LL mods would be even better but assuming this hasn't been done (posted) I assume it is too hard or... violates some copyright stuff. Anyway... Is this doable? Link to comment
Mez558 Posted December 29, 2019 Share Posted December 29, 2019 If the creatures are using a custom skeleton and not one that has been remeshed then they would need to have animations created for them as well. If they are using an existing skeleton that already has animations then MadMansGun might add it to MNC if you were to politely make him aware of it, or he may have a guide for doing it yourself. Pfiffy has done the SE conversion Link to comment
tuxagent7 Posted December 29, 2019 Share Posted December 29, 2019 If i remember correctly for skyrim underground mod, i think they are already registered in More Nasty Critter Link to comment
coffee addict Posted December 30, 2019 Author Share Posted December 30, 2019 On 12/29/2019 at 5:21 AM, tuxagent7 said: If i remember correctly for skyrim underground mod, i think they are already registered in More Nasty Critter Have to check that out in case it is - Thanks for answers Link to comment
tuxagent7 Posted December 30, 2019 Share Posted December 30, 2019 17 minutes ago, coffee addict said: Have to check that out in case it is - Thanks for answers I think the animations will work but i guess they wont have any schlongs Link to comment
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