kxdace Posted December 16, 2019 Posted December 16, 2019 Hello friends, Probably a super simple question but I'm new to blender. I'm trying to make an idle where a character lays on there back. I select the primary Armature, hit "R" to rotate and modify my pose. Looks good in blender (SS Attached) but when I import it in game the pose appears but the character is oriented vertically (Y). How do I get it to orient horizontally (X).
Andy14 Posted December 16, 2019 Posted December 16, 2019 Import/Export Settings. Y vs. Z Axis? Y+ should be foreward.
RohZima Posted December 16, 2019 Posted December 16, 2019 Dont move the NPC root bone. In game the position of the armature is relative to that bone. Also don't move the BaseController bone or the AnimObjectA/B on either side.
kxdace Posted December 16, 2019 Author Posted December 16, 2019 That got me exactly where I wanted to be thank you.
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