hogsmaws Posted December 16, 2019 Posted December 16, 2019 Does anyone know how to convert this mod to an SOS "Regular" body (and willing to share how to)? There is a mod that already converted to SOS "Bodybuild". TY Barbarian Loincloth
Mez558 Posted December 16, 2019 Posted December 16, 2019 Is there that much difference between Vanilla and Regular SOS? This should just be a case of loading outfit and SOS (as reference) body into Outfit Studio and adjusting the mesh so it fits, deleting the old body and exporting with reference. I think. Since the only slider involved is the generic Weight Slider, it should be pretty simple. I could wrong, let me try. Either way, you're going to need:- BodySlide (Specifically you'll need the Outfit Studio part) https://www.nexusmods.com/skyrim/mods/49015?tab=files Hopefully you already have this and are a little familiar with it. And a tool to extract the files from the BSA (https://www.nexusmods.com/skyrimspecialedition/mods/974) Put the files you extract with this (Meshes and Textures) into your skyrim/data folder.
Mez558 Posted December 16, 2019 Posted December 16, 2019 So what I did seemed to work. You need to extract the Meshes from the BSA, AFAIK the textures can remain since you're only overwriting the Meshes. These need to go into your Data/Skyrim/Meshes/Armor and should leave you with 5 new folders in there (BarbarianFurLoin - BarbarianFurLoin05) Open Outfit Studio, click File, Load Reference and browse to find you malebody_0 SOS body (meshes/actor/character/character assets) open this. File, Load Outfit find the armour you want to change (obvioulsy choose the _0 version) and open that. Should end up with something like this MaleBody is your SOS Regular reference (I am making the obvious assumption that this is what you have installed) The highlighted one BodyMale_Tsun is the original vanilla body. Right Click and delete this. The SOS body is a little bulkier so you will see some bits clipping through, select the part of the outfit you want adjust and use the Increase Volume tool so the outfit covers the where the body clips. You can see on the biceps clip on the arm bands and (you can't see in this image) his arse cheeks clip at the back. When you're happy with it File, Export with Reference. Overwriting the original Amour_0 file. Now do the same with the MaleBody_1 and equivalent armor mesh. Loose files, providing they are in the correct location, take priority over files in a BSA so you don't need worry about the meshes in the BSA now. note: The Original Body objects in the Mesh are named different things, I did the Hide version and the Body was called "Skin" but it should be pretty obvious which one is the body mesh that you need to delete.
hogsmaws Posted December 16, 2019 Author Posted December 16, 2019 1 hour ago, Mez558 said: So what I did seemed to work. You need to extract the Meshes from the BSA, AFAIK the textures can remain since you're only overwriting the Meshes. These need to go into your Data/Skyrim/Meshes/Armor and should leave you with 5 new folders in there (BarbarianFurLoin - BarbarianFurLoin05) Open Outfit Studio, click File, Load Reference and browse to find you malebody_0 SOS body (meshes/actor/character/character assets) open this. File, Load Outfit find the armour you want to change (obvioulsy choose the _0 version) and open that. Should end up with something like this MaleBody is your SOS Regular reference (I am making the obvious assumption that this is what you have installed) The highlighted one BodyMale_Tsun is the original vanilla body. Right Click and delete this. The SOS body is a little bulkier so you will see some bits clipping through, select the part of the outfit you want adjust and use the Increase Volume tool so the outfit covers the where the body clips. You can see on the biceps clip on the arm bands and (you can't see in this image) his arse cheeks clip at the back. When you're happy with it File, Export with Reference. Overwriting the original Amour_0 file. Now do the same with the MaleBody_1 and equivalent armor mesh. Loose files, providing they are in the correct location, take priority over files in a BSA so you don't need worry about the meshes in the BSA now. note: The Original Body objects in the Mesh are named different things, I did the Hide version and the Body was called "Skin" but it should be pretty obvious which one is the body mesh that you need to delete. if you choose the NIFs in barbarianfurloin04 you will see the issue at the thigh area (see image below) also when i loaded up the NIF i don't see a body over on right?
Mez558 Posted December 16, 2019 Posted December 16, 2019 1 hour ago, hogsmaws said: I did the Hide version and the Body was called "Skin" If you want to see each object is you click on the Eye icon next to them and it will toggle between Visible, Hidden and Wireframe.
Mez558 Posted December 17, 2019 Posted December 17, 2019 If by help you mean make things more complicated? That looks like it gives you an SOS body with some proportions that can be manipulated in Bodyslide. The outfit will still need fitting to the body replacer (because the outfit will still be using the vanilla body mesh) but on top of that you will now need to add the sliders to it so it will adjust with anything you do to the body. If the OP is using or planning to use SOS for bodyslide then I'm out. But there are alredy plenty of guides out there of how to convert an outfit to a bodyslide body.
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