Danario Posted December 10, 2019 Share Posted December 10, 2019 Apparantly when i reset M.C.G, my companion is apparantly in an animation so i cannot interact with her using the C.F.G hotkey. Is there anyway to fix this? Thanks Link to comment
dagobaking Posted December 16, 2019 Share Posted December 16, 2019 Is this a duplicate post? Link to comment
GoldenRain Posted December 18, 2019 Share Posted December 18, 2019 Short answer : load an older save. Dismiss companions and go to the safest place you can walk to. Make sure that no one is near by. And wait. Once all possible animations have finished you can now safely reset MCG. I personally use a save that MCG hasn't touched Link to comment
Martin56 Posted December 18, 2019 Share Posted December 18, 2019 18 hours ago, GoldenRain said: Short answer : load an older save. Dismiss companions and go to the safest place you can walk to. Make sure that no one is near by. And wait. Once all possible animations have finished you can now safely reset MCG. I personally use a save that MCG hasn't touched Please don't follow the above advice which I quoted. It's completely misleading information. MCG never adds the AAF_actorBusy keyword to npcs, it simply read if the actors have it to prevent the users to interact with actors that are currently involved in an AAF animation (which could also mean that they are not really animating but they could be in the gathering or joining phase). It's AAF itself that adds this keyword to actors when they enter an AAF scene or it must be another mod which does it manually but I strongly doubt it. To fix this you must have AAF take care of its own actor busy keywords and @dagobaking can confirm you that he added an Onload maintenance function some versions ago that basically remove the actorBusy keyword from all actors in a certain radius from the player when you load a save. So if you have this problem on resetting MCG you can reset it, then save near the actor you are not able to interact with and then load the save. Link to comment
dagobaking Posted December 18, 2019 Share Posted December 18, 2019 Yes. That sounds right and is accurate about how AAF works. There are probably also console commands that could be used to remove a keyword from a specific actor. Link to comment
GoldenRain Posted January 21, 2020 Share Posted January 21, 2020 @Danario @dagobaking @Martin56 I was speaking out of frustration and am retracting my previous comment. I am not going to get into why, just wanted to say that it is best to disregard my comment. Link to comment
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