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"Actor is Busy"


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18 hours ago, GoldenRain said:

Short answer : load an older save.  Dismiss companions and go to the safest place you can walk to.  Make sure that no one is near by.  And wait.  Once all possible animations have finished you can now safely reset MCG.  I personally use a save that MCG hasn't touched

Please don't follow the above advice which I quoted. It's completely misleading information. MCG never adds the AAF_actorBusy keyword to npcs, it simply read if the actors have it to prevent the users to interact with actors that are currently involved in an AAF animation (which could also mean that they are not really animating but they could be in the gathering or joining phase). It's AAF itself that adds this keyword to actors when they enter an AAF scene or it must be another mod which does it manually but I strongly doubt it. To fix this you must have AAF take care of its own actor busy keywords and @dagobaking can confirm you that he added an Onload maintenance function some versions ago that basically remove the actorBusy keyword from all actors in a certain radius from the player when you load a save. So if you have this problem on resetting MCG you can reset it, then save near the actor you are not able to interact with and then load the save.

 

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