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Sexlab Survival Special Edition Support Thread.


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Posted

Do Suns, and Pumpkins Bikini sets work with the armor breakdown natively? Not seeing the recipes pop up in game at a forge, currently using the replacer esps from the SE modpage. Or would i need to make individual jsons for each armor category? Just want to check i'm not missing something blindingly obvious.

Posted
39 minutes ago, Rikdo said:

Do Suns, and Pumpkins Bikini sets work with the armor breakdown natively? Not seeing the recipes pop up in game at a forge, currently using the replacer esps from the SE modpage. Or would i need to make individual jsons for each armor category? Just want to check i'm not missing something blindingly obvious.

 

I have not updated anything on the SE side for the Beta update yet

 

 

Posted

  

1 hour ago, Rikdo said:

Do Suns, and Pumpkins Bikini sets work with the armor breakdown natively? Not seeing the recipes pop up in game at a forge, currently using the replacer esps from the SE modpage. Or would i need to make individual jsons for each armor category? Just want to check i'm not missing something blindingly obvious.

If the formids are the same then I think all you have to do is a find and replace on all the jsons in the 'builtIn' folder and replace "modname" : "TheAmazingWorldOfBikiniArmor.esp" with whatever the name of the esp is. 

 

Notepad ++ can do this in one go. 

 

And there's a toggle that needs to be turned on the mcm. 

 

Edit: oh and you might have to use the build button there as well. 

  • 3 weeks later...
Posted

I've been trying to use the combat dismemberment part of this mod since I'm doing a normie stealth-archer playthrough and I thought it'd be a good incentive to keep my distance, but after some testing all that happens is my screen flashes red after getting hit sometimes and nothing else. Amputator framework works fine on its own and I can manually use that so I think its an issue with SLS. Is there any patch or something I may have missed that might cause combat dismemberment not to work?

  • 2 weeks later...
Posted
1 hour ago, AcacGames said:

Hi, I have a question about licenses. What do the whore, curfew and freedom licenses do? thanks!

 

The Whore and Freedom licenses are mostly for future use. The Curfew license allows you to be out after curfew without getting forced to clear the streets. 

 

however, if you are using my Sexlab Adventures patch that integrates SL Adventures and SLS 

 

The Freedom license will prevent fines for not wearing a collar (if it is a crime in that hold)

The Whore license will prevent fines for wearing slutty outfits, and being covered in cum (if they are crimes in that hold)

and the Curfew license will prevent fines for being out after curfew (again, if it is a crime in that hold)

Posted

I've installed the beta version for SSE, but it's kinda jacked up the mod menu now. (See attached). Starting a new game doesn't fix it either. Should I just go back to the release version?

 

20210430093156_1.jpg

Posted
2 hours ago, PuddyTat said:

I've installed the beta version for SSE, but it's kinda jacked up the mod menu now. (See attached). Starting a new game doesn't fix it either. Should I just go back to the release version?

 

The beta version I posted earlier is no long the most recent

 

(this is why I don't usually post the beta versions. They change too much) 

 

I would advocate using the beta only if you were converting it yourself so you can keep up with the updates. Otherwise just go back to the released version for now.

Posted
1 hour ago, Corsayr said:

 

The beta version I posted earlier is no long the most recent

 

(this is why I don't usually post the beta versions. They change too much) 

 

I would advocate using the beta only if you were converting it yourself so you can keep up with the updates. Otherwise just go back to the released version for now.

 

Ok, no problem. Thanks.

 

Posted
11 hours ago, AcacGames said:

Hi, I have a question about licenses. What do the whore, curfew and freedom licenses do? thanks!

The Whore License also acts as a cheaper, less classy Curfew License.  It lets you stay out after curfew as well, in places where curfew is enforced.

Posted

I'm having a problem with the Fondle option. When choosing it I can only get creatures hard, but there's no option for anything else. I've had it working fine in a previous playthrough and I think I just missed a step in the MCM but I'm not sure where. 

 

Creature Content is checked, as is Enable Animal Breeding. What have I missed? 

Posted
9 minutes ago, SkyrimBewbie said:

I'm having a problem with the Fondle option. When choosing it I can only get creatures hard, but there's no option for anything else. I've had it working fine in a previous playthrough and I think I just missed a step in the MCM but I'm not sure where. 

 

Creature Content is checked, as is Enable Animal Breeding. What have I missed? 

No animations found. 

You probably didn't enable creature animations in sexlab. 

Posted
10 minutes ago, Monoman1 said:

No animations found. 

You probably didn't enable creature animations in sexlab. 

They're allowed. And I used SL Animation Loader to Enable and Register animations. 

Posted
3 minutes ago, SkyrimBewbie said:

They're allowed. And I used SL Animation Loader to Enable and Register animations. 

Hmm. Not sure then. But it's definitely because there's no animations found. 

Try running register animations in sexlab again. 

Posted
5 minutes ago, Monoman1 said:

Hmm. Not sure then. But it's definitely because there's no animations found. 

Try running register animations in sexlab again. 

Do I Reset Animation Registry in the Rebuild & Clean section? And then go back to SL Animation Loader and redo that? 

Posted
5 minutes ago, SkyrimBewbie said:

Do I Reset Animation Registry in the Rebuild & Clean section? And then go back to SL Animation Loader and redo that? 

Well reset animation registry and then test first

Posted
22 minutes ago, Monoman1 said:

Well reset animation registry and then test first

Well, the text options are appearing now, but the animations are either the wrong ones or just cut short. 

 

Edit: for example, the anal and vaginal animations play "DDBeltedSolo" and just end. I'm using Devices Devices with this mod list. I've had it working before, but this is a new character and I missed a step somewhere. 

Posted
20 minutes ago, SkyrimBewbie said:

Well, the text options are appearing now, but the animations are either the wrong ones or just cut short. 

 

Edit: for example, the anal and vaginal animations play "DDBeltedSolo" and just end. I'm using Devices Devices with this mod list. I've had it working before, but this is a new character and I missed a step somewhere. 

Are you wearing a belt? DD can change the animation based on what you're wearing

Ots not very good for creatures 

Posted
5 minutes ago, Monoman1 said:

Are you wearing a belt? DD can change the animation based on what you're wearing

Ots not very good for creatures 

Oh ffs, it was a plug. I *think* it's fixed now. 

Posted

Do any of the beta patches for the non-released versions work on the current release? Like the open mouth mod or the spanking mod.

 

Going through the forums, I did see someone being scolded for using one of the beta releases so I won't do that.

Posted
2 hours ago, tantuu said:

Do any of the beta patches for the non-released versions work on the current release? Like the open mouth mod or the spanking mod.

 

Going through the forums, I did see someone being scolded for using one of the beta releases so I won't do that.

 

Nothing wrong with trying out the Betas they just have not been converted. The one I converted is now obsolete and should not be used. (beta that is)

Posted
3 hours ago, Corsayr said:

 

Nothing wrong with trying out the Betas they just have not been converted. The one I converted is now obsolete and should not be used. (beta that is)

Thanks!

Posted

I ran Sexlab Survival 0.661 BETA through Cathedral, installed it with Vortex, then opened and saved it in CK. I just followed tutorials and claim to know nothing. This is untested, though I plan on testing it tomorrow and doing the 3 patches at the bottom of the page for open mouth and butt slapping or whatever. In any case, feel free to test it out.

 

!!!WARNING!!! 

THIS IS AN UNOFFICIAL CONVERSION OF THE LATEST OLDRIM BETA (0.661).

NONE OF THE ALTERNATE START OR AMPUTATION FEATURES WERE TESTED BY ME.

EVERYTHING ELSE SEEMS TO WORK REALLY WELL.

!!!WARNING!!!

 

Anyways, you've been properly warned

 

SLSurvival 0.661 BETA (27-4-21)SE with old esp.7z

 

Edit 0: reverted esp to oldrim esp as the SSE esp was causing problems with simply knock.

 

Edit 1: the only issue with the oldrim esp is a missing null reference for two items added. It's a dagger and a _SLS_KitchenKnife which are missing CRDT-Effect: NULL - Null Reference [00000000]. That should fix itself though when running skyrim since if the engine is at all worth dirt, it'll properly recognize that it's null without having to declare that it's null. Someone with more modding experience might know more.

Edit 2: Tested pretty thoroughly and this works well. Features I did not test were the tolls, amputations, yts or whatever features, and whatever features are added to the alternate start quest mentioned in the oldrim link. I have no reason to believe any of that would have problems, other than the alternate start features (that seems to be the newest—least tested—stuff). I'd be interested in trying the alternate start quest at some point, but I'm scarred from back when amputation framework first came out and it destroyed my build (tbh, it was probably just me doing something stupid). Regardless, since that is a requirement for the AS, I'm hesitant. 

 

Honestly, this is probably the best mod I've ever had off of loverslab and I've been playing and modding skyrim since like 2013/14. Pretty giddy lol.

Edit 3: last edit. Add the monoman1 edit of Spank That Ass converted to SE with Cathedral, using the same ESP (the same method that was successful with the main mod). 

Spank That Ass v4.8 BETA SE.7z

 

Edit 4: Last last edit:

Highly recommend entering these tweaks into skyrim.ini in order to unlock dialogue camera if you enable daydreaming:

[Controls]

fDialogueSoftStopAngle1P = 360.0

fDialogueHardStopAngle1P = 360.0

fDialogueSoftStopAngle3P = 360.0

fDialogueHardStopAngle3P = 360.0

 

This will unlock your camera when you're talking to people. Probably already mentioned in the forum at some point, but there it is again.

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