Jump to content

Chest and butt disappear with DEVIOUS DEVICES


kenoxx

Recommended Posts

Posted

Hello everyone, I have a problem with non-existent breasts and butt. The chest and the butt disappear with Devious Devices, the character is completely normal but with DDX-UUNP-BBYoke01 the breasts and the butt disappear.

 

 

I have the bodyslide installed with the unp7 base bombshell, HDT Phisics and XPSME version.

 

With those mods I see in the game an unp 7base bombshell body with butt physics and breasts; After that I do the Devious Devices with the 7base bombshell body in bodyslide, I enter the game, it's all normal until I try the breastyoke or some handcuffs and with this the breasts and the butt disappear or rather become flaccid and flat. This also happens with animations of the character with devious devices such as orgasm animation with plugs.

 

Can someone help me with this please?

 Here some pictures

2.jpg.ade0de0ab359c41e1cf7b41fcaec0cf2.jpg1.jpg.6a0a4774c9cb8ecc240cdd4f0b869b9c.jpg

 

HerE my mods

7.jpg.8d4a622b9a72d3765666a74e0fad8673.jpg

8.jpg.189f90851aefeff7f7f246e21b626aa1.jpg

9.jpg.124b09dd432912628ffc69c09a9f115c.jpg

10.jpg.f17dd291caeb917d068bc19ac7740bd2.jpg

11.jpg.3375caf3c78da3c149d1b137e25de6d7.jpg

3.jpg

4.jpg

5.jpg

6.jpg

Posted

I DID IT, in fact, the flat chest and back occur when the character assumes the position with her hands tied in the yoke. When she is loading the position and only has the breasts tied, these and the butt look good.

 

12.jpg.0b1503358aa4b27c1b3b8bdfda506d8c.jpg

Posted

What do the lighting bolts mean next to the plugin rules icon?

I think a finis log would help that mod list is not much help without being in order to see if there are some file conflicts.

Posted
13 hours ago, RW311 said:

What do the lighting bolts mean next to the plugin rules icon?

I think a finis log would help that mod list is not much help without being in order to see if there are some file conflicts.

Thanks for respond,

How I get a "finis log"?

 

Here the conflicts of the mods related to the body and skeleton

13.jpg.e1cc82acd0396f281fa723902abf25b6.jpg

14.jpg.b99f7faa8c34de154c6754a5733cbdba.jpg

15.jpg.f9cd3ac15790c223ec4f4278fd53e496.jpg

16.jpg.38b095d8bedbcf174bf4aca1c178be05.jpg

Posted

In Finis Behavior folder you will find a folder temporary logs, should be a txt in there called generateFinis_log this will help to find what skeleton hkx was installed and if there are consistence issues, most important is the skeleton. Most times breast and butt distortion is caused by conflict with skeleton. In the mod tool it shows conflict but I don't know if that means it's the winning file or what it is conflicting with, anyway that is very important for this problem.

Posted
59 minutes ago, RW311 said:

In Finis Behavior folder you will find a folder temporary logs, should be a txt in there called generateFinis_log this will help to find what skeleton hkx was installed and if there are consistence issues, most important is the skeleton. Most times breast and butt distortion is caused by conflict with skeleton. In the mod tool it shows conflict but I don't know if that means it's the winning file or what it is conflicting with, anyway that is very important for this problem.

It's like the butt bones disappeared and that only the skin with physics was left, and the bones of the breasts were exchanged for smaller, sagging breasts

I got into the folder through Vortex and found the file "FNISVersionGenerated" on the path but I only found this.

20.jpg.ffa1d0571611bcb5e3ff7bd7a8d1be2d.jpg

 

22.jpg.ecc8c19239761a13fdd56408b537eec5.jpg

23.jpg.518bdbe0de23cde547e0ca99de49f533.jpg

 

Posted
4 hours ago, RW311 said:

It's in tools\generatefinisforusers\temporarylogs i think is the name.

I only found this

24.jpg.6c8649cf421d2980a9833653bf9e0571.jpg

 

25.jpg.4fc0466e66a452c5cae59d7c69825f03.jpg

 

26.jpg.db8eda15a28c768e61c151c0ea80ab8d.jpg

Posted

This started happening to me today when I updated to the newest XPMSE version AND updated my base body to BHUNP 3BBB (UNP Renewal).  If you've done something similar, I'm assuming there's something in the animations themselves that cause an issue as so far this only occurs with yoke and armbinder animations (but I haven't done a ton of testing yet).

Posted
9 hours ago, RW311 said:

It's in tools\generatefinisforusers\temporarylogs i think is the name.

Data\tools\Generate_FNIS_for_Users\temporary_logs\ for mine (NMM) but maybe Vortex does it differently?

Try searching for the file GenerateFNIS_LogFile.txt

Posted
6 hours ago, kenoxx said:

I only found this

 

 

 

 

 

You should also have a generate finis for users, not the modders folder. You can also just run finis and read the output because that is what will be logged and it might correct the problem anyway if you had a wrong version of skeleton hkx in the files when it was last updated.

Posted
4 hours ago, dashipper said:

This started happening to me today when I updated to the newest XPMSE version AND updated my base body to BHUNP 3BBB (UNP Renewal).  If you've done something similar, I'm assuming there's something in the animations themselves that cause an issue as so far this only occurs with yoke and armbinder animations (but I haven't done a ton of testing yet).

That may change things. Did you run finis again after updating xpmse? 

Posted
11 hours ago, RW311 said:

That may change things. Did you run finis again after updating xpmse? 

Yeah, I went back to my old body and skeleton, ran FNIS again, and the problem's solved.  First I swapped out just the bodies but still had the same issues.  Then I swapped out the skeletons, reverting from XPMSE 4.64 back to 4.51, and the problem is solved.  Even though it wasn't always needed, I ran FNIS after every change just for the sake of consistency.

 

Seems, for whatever reason, it had to do with the newer skeleton.  May investigate further... or... may just leave it as is for now.

 

Posted
On 11/30/2019 at 5:47 AM, dashipper said:

This started happening to me today when I updated to the newest XPMSE version AND updated my base body to BHUNP 3BBB (UNP Renewal).  If you've done something similar, I'm assuming there's something in the animations themselves that cause an issue as so far this only occurs with yoke and armbinder animations (but I haven't done a ton of testing yet).

I installed the latest version of XPMS32 and the latest version of Bodyslide, selecting the 7base Bombshell body inside bodyslide. I tried to switch to the UNP body inside bodyslide and the same thing happened to me.

 

 In the beginning I had installed 7Base Bombshell and I also had bodyslide installed and this same problem always happened, that is, the disappearance of the breasts and the butt occurred at all times and not only when the character was wearing DD.

Posted
On 11/30/2019 at 9:26 AM, Grey Cloud said:

Data\tools\Generate_FNIS_for_Users\temporary_logs\ for mine (NMM) but maybe Vortex does it differently?

Try searching for the file GenerateFNIS_LogFile.txt

In that location there are 2 files that are those.

27.jpg.42c8405a6685eaa1775daac70597cdbd.jpg

 

What kind of file and what is it for is the file we are looking for?

 

This to find out if that type of file exists and where can I find it in Vortex.

Posted
On 11/30/2019 at 10:26 AM, RW311 said:

You should also have a generate finis for users, not the modders folder. You can also just run finis and read the output because that is what will be logged and it might correct the problem anyway if you had a wrong version of skeleton hkx in the files when it was last updated.

I find this in the file GenerateFinisLogfile:

41.jpg.feffbd3dcf4fbb8be33ca6cd5e6e3e6c.jpg

 

 

28.jpg

29.jpg

30.jpg

31.jpg

32.jpg

33.jpg

34.jpg

35.jpg

36.jpg

37.jpg

38.jpg

39.jpg

40.jpg

Posted
17 hours ago, kenoxx said:

I installed the latest version of XPMS32 and the latest version of Bodyslide, selecting the 7base Bombshell body inside bodyslide. I tried to switch to the UNP body inside bodyslide and the same thing happened to me.

 

 In the beginning I had installed 7Base Bombshell and I also had bodyslide installed and this same problem always happened, that is, the disappearance of the breasts and the butt occurred at all times and not only when the character was wearing DD.

 

4 hours ago, RW311 said:

I don't know what skeleton that is my log always shows 126 bones. 

 

I've gone through and tested a couple things and I believe I've found the problem and solution.  The wrong version of the skeleton is installed.  Using the Fake Physics option with an HDT body causes the pancaked breasts in certain Devious Devices' armbinder/yoke/hands-behind-the-back animations.  Using the Physics Extensions option does not cause this problem.

 

When installing XMPSE the first option you get is this (at least in Mod Organizer; I don't use Vortex):

50b4a0167a527610372ab77d90edb387.png

 

Physics Extensions MUST be checked.  This skeleton is the one that has 126 bones and is the one that works with and is specifically meant for HDT bodies.

The Fake Physics has 156 bones and is what was causing me to have this very same problem.

 

 

 

 

Posted
1 hour ago, dashipper said:

 

 

I've gone through and tested a couple things and I believe I've found the problem and solution.  The wrong version of the skeleton is installed.  Using the Fake Physics option with an HDT body causes the pancaked breasts in certain Devious Devices' armbinder/yoke/hands-behind-the-back animations.  Using the Physics Extensions option does not cause this problem.

 

When installing XMPSE the first option you get is this (at least in Mod Organizer; I don't use Vortex):

50b4a0167a527610372ab77d90edb387.png

 

Physics Extensions MUST be checked.  This skeleton is the one that has 126 bones and is the one that works with and is specifically meant for HDT bodies.

The Fake Physics has 156 bones and is what was causing me to have this very same problem.

 

 

 

 

I understand, but I will not have physical breasts and butt if I do not put "fake phisics"?

 

What is "fake phisics" for?

 

 What skeleton has 156 bones?

 

Are these 156 bone skeletons better than XPMS32 and compatible with DD?

Posted

Thank you all for your answers, indeed choosing "fake phisics" was the problem.

So what is "fake phisics" for? And what bodies have 156 bones?

Are those skeletons better than XPMS32 and compatible with DD?

 

42.jpg.96f5b1a97a0aad3963d24cbd4e9aeaea.jpg

Posted
51 minutes ago, kenoxx said:

I understand, but I will not have physical breasts and butt if I do not put "fake phisics"?

I have no idea what the fake physics option is for but stick with XPMSE skeleton and HDT-PE (Physics Extensions) that is the one everyone (99.99%) uses and the reason it is the first option in the FOMOD. ?

Posted
1 hour ago, kenoxx said:

I understand, but I will not have physical breasts and butt if I do not put "fake phisics"?

 

What is "fake phisics" for?

 

 What skeleton has 156 bones?

 

Are these 156 bone skeletons better than XPMS32 and compatible with DD?

 

Like Grey Cloud says, "I have no idea what the fake physics option is for but stick with XPMSE skeleton and HDT-PE (Physics Extensions) that is the one everyone (99.99%) uses and the reason it is the first option in the FOMOD. ? "

 

Do that, and you'll have bouncing boobs just like the rest of us.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...