KattyJ Posted June 16, 2016 Posted June 16, 2016 Could someone please tell me what I am doing wrong? I tried putting tamago into my game and everytime I try to activate it the game wont let me hit start. It loads to starting screen but then I hit start new game and it just doesn't. When I try to play a previous save it auto crashes to desktop.
fejeena Posted June 16, 2016 Posted June 16, 2016 How can we know why? ? ? Which Tamago and hiyoko versions you have ? Your Load order ?
saviliana Posted June 27, 2016 Posted June 27, 2016 Does Tamago, or even LoversPK supports morrobvilion? I can't seems to able to get them work, most of the morrowind creature have no animation, I know that, but the one it did have animation it don't seems to be able to get/giving sprem either.
ghostbutter53 Posted July 11, 2016 Posted July 11, 2016 Hi, everyone. it is possible to pregnant after mating with woman? my PC is woman but after mating with woman, i cant find any sperm in my inventory. thanks before
Fienyx Posted July 11, 2016 Posted July 11, 2016 Hi, everyone. it is possible to pregnant after mating with woman? my PC is woman but after mating with woman, i cant find any sperm in my inventory. thanks before Yes, in the hiyoko club ini you need to set this line, default is zero, make it 1 set a3ltc.KokumaroMilk to 1
iamnoone Posted July 15, 2016 Posted July 15, 2016 After years of tinkering with mods, I am about ready to make my first playthrough this game. Unfortunately, not messing with new mods and my LO along the way would be too challenging. So I'm trying to prevent the "headless" hiyoko (for me FPS drops and CTDs) issue. I'd like to make sure I understand the limits of mod re-ordering before embarking: Hiyokogenerator.esp (Justinof) uses Beautiful People 2ch-Ed.esm and x117race.esm as masters. -> Don't move those for sure Hiyokogenerator.esp also re-defines the race "117ChanponxAL1" originally from x117race.esm -> Don't move it either, maybe? I still haven't figured out what really got changed in that race. I'm just wondering if I delete the new one and change the scripts accordingly to not reference it, would that allow this esp to move around? Other than those, I should be able mess with all other Tamago/Hiyoko, and MBP esm/esp, right? I hope.
fejeena Posted July 15, 2016 Posted July 15, 2016 Use the Hiyokogenerator.esp no MBP version A note from a MBP hater
Fienyx Posted July 15, 2016 Posted July 15, 2016 Use the Hiyokogenerator.esp no MBP version A note from a MBP hater Second that. MBP == Major Butt Pain
movomo Posted July 15, 2016 Author Posted July 15, 2016 MBP or No-MBP, it won't cure or prevent the headless hiyoko problem. In any case, you should not re-order your race mods during the same playthrough. Place your race mods and hiyoko generators above all else as possible, it will help.
varenne Posted July 15, 2016 Posted July 15, 2016 You don't want to add any MODs above you final LO placement of the HiyokoGenerator of choice. That is what is throwing off the indexing that it uses, so it cannot find the resources specified for your Hiyokos stored in your save game. And yes, movomo is correct in that it is Race MOD related; those that your HiyokoGenerator of choice uses. Solution is to make what it references (to generate Hiyokos) part of ESMs, which don't often move. I edited my HiyokoGenerator to reference ONLY the ESMs I use and NOT ESPs. An extended solution would be to also make the HiyokoGenerator an ESM, but I have yet to get that far.
OH1972 Posted July 18, 2016 Posted July 18, 2016 Use the Hiyokogenerator.esp no MBP version A note from a MBP hater For some reason, it looks like the no MBP version in my download is Japanese while the other one is English. anyone have a link to an English Generator no MBP ESP?
fejeena Posted July 18, 2016 Posted July 18, 2016 No MBP esp , Post 495 http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/page-25?do=findComment&comment=958862
Savaris22 Posted July 27, 2016 Posted July 27, 2016 i have a question which probably couldnt be more stupid, i think, but is it possible for the children to grow? I mean do they grow up after a given amount of time?
Fienyx Posted July 28, 2016 Posted July 28, 2016 Yes, look through your hiyoko mod ini's. Also, if you have loversencounter, its ini has an option to forbid hiyos from sex.
varenne Posted July 28, 2016 Posted July 28, 2016 You can also prohibit Hiyoko sex in the Hiyoko/Tamago ini; I forget which has it. As far as sizing, I think it was one of WappyOne's that is initially for creature Hiyokos, but it could with a little work also be applied to biped Hiyokos I think... Heads may look a bit weird, depending on final end or adult sizing. (Off with their heads! Alice in Wonderland plug... )
Fienyx Posted July 28, 2016 Posted July 28, 2016 I think it may be HGBM and HGGF both have grow size/time. Posting from phone, so can't look atm.
Dragonhunter43210 Posted August 8, 2016 Posted August 8, 2016 Okay, this is my problem... when I install TamagoClub the file is read as "invalid. I assume that's because they are construction set plugins, but that should not be a problem. It just won't work for me! When I check them in the files it says they take up 0KB. Wyrebash tells me they are corrupted. Broodmother and all the extras work, just not the main files.
fejeena Posted August 8, 2016 Posted August 8, 2016 Download again ! the esp and esm are not 0kb, no problem with CS (if you have CS with OBSE) LoversTamagoClub.esp 8kb TamagoClub.esm 290kb HiyokoClub.esm 130kb HiyokoGenerator.esp 23 kb depends of the version you use
Dragonhunter43210 Posted August 8, 2016 Posted August 8, 2016 That's the problem... perhaps if I used a separate link... something is corrupting them somewhere between me and the cite... I have tried downloading again, it doesn't seem to work. I have the newest everything... IDK what's wrong! My version of.oblivion is 1.2.0416... I'm using obmm, and I even tried manually installing.
fejeena Posted August 8, 2016 Posted August 8, 2016 Yes better install manually. Your game not in C:\program files ? All tools installed ? right load order? READ MY YELLOW LINK BELOW. There is also a example load order. The the my PM. The Tamago versions I use. But with 0kb files it will never work.
Dragonhunter43210 Posted August 9, 2016 Posted August 9, 2016 Just want to ask, is there a walkthrough anywhere for these? I keep having my fertilized eggs die on me And what happens when I pick up another person's womb?
fejeena Posted August 9, 2016 Posted August 9, 2016 See the ini ( TamagoClub.ini in data\ini folder ) First you must have sex and sperm in your womb ( inventory) ini ;Lifespan of sperm [minutes]set a4tc.SpermLife to 60 * 24 * 1 Life time of sperm is one day, you can increase it. Then life time of your ovum ( two days ) ;Lifespan of ova [minutes]set a4tc.OvumLife to 60 * 24 * 2 Now the sperm has time to Fertilize the ovum ;Lifespan of fertilized ova [minutes] ( two days )set a4tc.FertilizedOvumLife to 60 * 24 * 2 The Fertilized Ovum needs time to Implant in the womb Chance every 4 hours that the fertilized ovum is implanted. Set the chance high ( I have 90% and my ovums never die ) ;Implantation (conception) rate / 4h [%]set a4tc.ConceptionRate to 90.0 If the ovum is implated it normally will never die ( but the are addon Mods which let the Ovum die if you are badly injured. I don't use such Mods ) But there is still a small chance the your embyro dies at the end of the pregnancy ( in my game 9 of 10 Pregnancies are successful )
iamnoone Posted September 2, 2016 Posted September 2, 2016 Is this post considered the latest versions of HiyokoShooter? I couldn't get this to work, and looked at the script. From what I can tell it puts the animation and timer in a function call. I believe it will just pass through the function once when the event fires. The animation maybe needs to be moved to a quest. Begin Function { n argv } let Child := argv->Me if Child.GetInSameCell Player == 0 ;;if there is no player around, don't start return endif let Mother := argv->Family->Mother ;;The birth if IsFormValid Mother == 0 || Mother.GetIsCreature == 1 || mother.GetSleeping == 1 || mother.IsRidingHorse == 1 || mother.IsSwimming == 1 || mother.GetItemCount xLoversPkrIdentifier > 0 || mother.IsWaiting == 1 return endif ;;Ready to begin the act child.Additem xLHSdeliveryToken 1 child.SetActorAlpha 0 ;;invisible mother.Additem xLHSdeliveryToken 1 mother.ToggleSpecialAnim "HiyoBirth" 1 set timer to 30 if timer > 0 set timer to timer - GetSecondsPassed elseif timer == 0 mother.RemoveItem xLHSdeliveryToken 1 mother.ToggleSpecialAnim "HiyoBirth" 0 mother.Update3D child.RemoveItem xLHSdeliveryToken 1 child.SetActorAlpha 1 ;;Visible child.pms xLoversSpermSplash4 32 ;;Wet endif ; if MenuMode ; CloseAllMenus ; endif End
terrorofmorrowind Posted November 4, 2016 Posted November 4, 2016 Anyway to make this work with CM partners? For some reason when i look at their inventory they don't get any ovaries until i enslave them with loversslavetrade for example.
fejeena Posted November 4, 2016 Posted November 4, 2016 Better don't use CM It does not work well with Lovers ( too heavily scripted ) and the system is buggy/ not stable. Use MCS http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ Most people who use Lovers and want CM companions delete all CM stuff in the companion esp, add only a "Wander near location" package. That way you have the companion in game without the CM stuff and you can use MCS.
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