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Grettings, I crave Knowledge and more


nameorgame

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Hi, im "new" here, i been on the platform for a cupple of months now, and made a cupple of post to get help with CTD's and, .hkx files, but i nver just said hi. so here is a big hello 

 

HELLO ALL, I'm nameorgame, it's nice to meet you all! ^_^

 

Now that I said my greetings properly, I want to politely ask you all if you can share any of your vast welth of knowledge with me. I'm still new to modding and understanding on how to mod proprely. I want to learn from moders, mod downloaders, and conmuinty members any little trick and tips their is to modding as well setting up mods so they work properly and dont CTD or freeze, ect, I one day want to contribute to modding and make my own mods or do convetions for modders, but before I can even do any of that I kinda need to learn the basics and understandings modding.

 

so let me start off by asking a more precise quiestions

Spoiler
  • how are you today, yesterday or when you read this? 
  • what is a mod load order and why is it important?  (i know that it is important but i dont know why all i understand is that i makes thing work ) 
  • what is BOSS? and what dose it do?
  • what is wrye brush? 
  • what is SSEEdit? ( i get it clean and fixes things, and make stuff stable but i dont understand how) 
  • what is Dual Sheat Redux Patch?
  • what is Patchus maximus?

 

also, i dont mean this to be a one sided Q&A, so please ask me questions too or get me to guess on how things work or somthing like that. i wanna be a part of this comunity and be look as a member who not just here for mods. 

 

p.s im shy, and over think things as well worry that im going to screw up all the time or do somthing wrong and agenst the rules by accadent and have people upset with me.

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:o lol...

i have one little tip 4 u :D don't say Gray to Grey or Grey to Gray can't remember his name xD

And also remember Psalm you spell like: P-S-A-L-M or he get Angry xDDD lol :3

 

I also dont know what Mod Loader is and other stuff you wrote xD

I'm using only MO ( Mod Organizer ) to install sometimes something because few mods have rly fucked installation xD

 

Also MO helps u with Load Order but... MO may also fuck your Load Order like it was with me xD

 

Well they have Loli Characters Thread here... something similar to Kids Porn and it is illegal... :x... so i think You cant do much to get banned xD lol

But... Hi :o !... I'm Tobi xD

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What I can explain, not very detailed tho:

 

Mod Conflicts:

Lets say you have a mod that makes all items worth 1 gold. To do that it needs to edit all items in the game, but also copy every other data like weight, name, damage, ...

because the game works with data records.

This makes it so that if you have another mod for sortable item names (which only changed the name, and copied the vanilla gold value) and load it after, the "1 gold items" will not work for renamed items.

 

Plugin Order:

Order of ESP/ESP/ESL files. They can add new things (items, NPCs, locations, ...) and alter existing things from vanilla or other mods.

In case of conflicts you usually install a 3rd plugin that merges the changes of the two incompatible mods.

 

If you use Mod Organizer, you also have another Mod Order, that is the left pane:

It defines the order resources are loaded and overwritten. Easy way to resolve file conflicts.

If you use another manager, you can only use installation order or the overwrite popup to decide in case of file conflicts.

 

BOSS is a tool to sort your plugins. Requirements must come first, and some mods need to load after another to resolve conflicts.

It has been replaced by LOOT.

 

SSEEdit (xEdit if you do not specify the game) is basically a browser for the data in plugin files. It shows all values defined and allows edits, no need for the CK to perform simple changes. You can also see what plugin changes what value.

 

SSEdit Scripts and Patchers like Dual Sheath and Patchus Maximus: They are automated conflict resolvers that use xEdit or similar tools (SkyProc, zEdit) to add or alter the game. Generating a patch makes it fit your installed mods.

 

Dual Sheath needs it to add the data required for holsters for all the compatible weapons you have, Patchus Maximus for example tweaks Weapons and Armor to work with its Perks and Mechanics. It also add modded items with enchants to the loot table, so can find them in a dungeon. Usually you only find vanilla or specifally added items.

 

This is an easy way to make a "1 gold items" mod: Have a script that copies all values from the current mods, then set gold to 1. You will need to rerun it if you change plugin order and add/remove mods, as it will be dependant on your installed mods.

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General modding info won't hurt you, but it won't really help much either.  I recommend asking specific things about specific games.  Modding Oblivion is vastly different than modding Skyrim.  Modding Skyrim LE is different than modding Skyrim SE.  Game specific posts belong in the game that they reference.  You'll get faster and more accurate responses that way.

 

Cheers,

Greg

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I'd also suggest that you watch some of the videos that were made by the likes of Gopher, Gamer Poet and such. They are good starters (in general and they will indicate if it is for more advanced audience when needed )

 

Another suggestion. Not related to your list.. of course.

this suggestion is to have a video, mod support thread etc etc. available and use that as an source when asking for any clarification question. This gives the reader something to reference when they decide to try to help you. This makes a big difference and can get you more appropriate answers to your questions in a much better timely manner.

 

Trifecta..  lol

Third suggestion, many mod threads have list ing of guides or other sources of info. (at least Sexlab and Sexout, and AAF have) so read those over, Take your time and really read to try to understand. Make notes and then do #2 suggestion and use that source as a reference. ;)

 

Keep in mind that some sources of info and such might  be out of date, some well out of date to the point  of being harmful to your game experience. It is best  to check and see if something is good or not and updated and/or if there is anything you should take into consideration before following that g uide or tut orial.  :D

 

Bonus..
As you learn and grow in experiences. Don't be afraid to jump in and try to help those that have less understanding you have or those that are having problems. It helps re-enforce your understanding and knowledge, gets you out there in the public eye which can help you get support from some that might not otherwise help.  I am someone that gives out a lot of support over the years I have been here and when I post something for an answer. I rarely have to wait more than an hour or two before I have some solid answers.. This is following the three suggestions I have mentioned above.

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2 hours ago, TobiaszPL said:

? lol...

i have one little tip 4 u :D don't say Gray to Grey or Grey to Gray can't remember his name xD

And also remember Psalm you spell like: P-S-A-L-M or he get Angry xDDD lol :3

 

I also dont know what Mod Loader is and other stuff you wrote xD

I'm using only MO ( Mod Organizer ) to install sometimes something because few mods have rly fucked installation xD

 

Also MO helps u with Load Order but... MO may also fuck your Load Order like it was with me xD

 

Well they have Loli Characters Thread here... something similar to Kids Porn and it is illegal... :x... so i think You cant do much to get banned xD lol

But... Hi ? !... I'm Tobi xD

HOI Tobi nice to meet you! thanks for the tips i'll remeber *not* to say "Gray to Grey or Grey to Gray can't remember his name" and to spell P-S-A-L-M the right way.  i nere heard of  Mod Organizer before, or maybe i have and just forgot about it becasue it seemed complicated but non the less, what  Mod Organizer like? cool fact to know that there is a Loli Characters Thread here, loli's are always cute, but not for the type of mods i been downlaoding.. im staying clear, no FBI-chan today 

 

1 hour ago, Akzyra said:

What I can explain, not very detailed tho:

 

Mod Conflicts:

Lets say you have a mod that makes all items worth 1 gold. To do that it needs to edit all items in the game, but also copy every other data like weight, name, damage, ...

because the game works with data records.

This makes it so that if you have another mod for sortable item names (which only changed the name, and copied the vanilla gold value) and load it after, the "1 gold items" will not work for renamed items.

 

Plugin Order:

Order of ESP/ESP/ESL files. They can add new things (items, NPCs, locations, ...) and alter existing things from vanilla or other mods.

In case of conflicts you usually install a 3rd plugin that merges the changes of the two incompatible mods.

 

If you use Mod Organizer, you also have another Mod Order, that is the left pane:

It defines the order resources are loaded and overwritten. Easy way to resolve file conflicts.

If you use another manager, you can only use installation order or the overwrite popup to decide in case of file conflicts.

 

BOSS is a tool to sort your plugins. Requirements must come first, and some mods need to load after another to resolve conflicts.

It has been replaced by LOOT.

 

SSEEdit (xEdit if you do not specify the game) is basically a browser for the data in plugin files. It shows all values defined and allows edits, no need for the CK to perform simple changes. You can also see what plugin changes what value.

 

SSEdit Scripts and Patchers like Dual Sheath and Patchus Maximus: They are automated conflict resolvers that use xEdit or similar tools (SkyProc, zEdit) to add or alter the game. Generating a patch makes it fit your installed mods.

 

Dual Sheath needs it to add the data required for holsters for all the compatible weapons you have, Patchus Maximus for example tweaks Weapons and Armor to work with its Perks and Mechanics. It also add modded items with enchants to the loot table, so can find them in a dungeon. Usually you only find vanilla or specifally added items.

 

This is an easy way to make a "1 gold items" mod: Have a script that copies all values from the current mods, then set gold to 1. You will need to rerun it if you change plugin order and add/remove mods, as it will be dependant on your installed mods.

O.O lots of information, so much reading, so much knowledge, (º﹃º ) oops, im drooling agian.  Thank you so much! just to check my understanding; 


Mod Conflicts: are simply putting it, a mod that changes the game and continuisly creating coppies of game data, that conflicts with the game it self or another mod casuing the game to eather CTD or freeze up?  

Plugin Order: is one of three or all three files in a certen order, and those files add/alter items, NPCs, locations, from others sorces, and sometimes require a third plugin to make plugin A&B work. kinda like plugging in a power bar to make multiable things to work at once? 
BOSS: a tool to sort your plugins but now has been replaced by LOOT to fix posable conflicts.  

 

the other two, i havent wraped my head around just yet.. oh and nice to meet you Akzyra and thanks for the information! i'll try to put it too good use as much as i can ^_^

57 minutes ago, RitualClarity said:

I'd also suggest that you watch some of the videos that were made by the likes of Gopher, Gamer Poet and such. They are good starters (in general and they will indicate if it is for more advanced audience when needed )

 

Another suggestion. Not related to your list.. of course.

this suggestion is to have a video, mod support thread etc etc. available and use that as an source when asking for any clarification question. This gives the reader something to reference when they decide to try to help you. This makes a big difference and can get you more appropriate answers to your questions in a much better timely manner.

 

Trifecta..  lol

Third suggestion, many mod threads have list ing of guides or other sources of info. (at least Sexlab and Sexout, and AAF have) so read those over, Take your time and really read to try to understand. Make notes and then do #2 suggestion and use that source as a reference. ;)

 

Keep in mind that some sources of info and such might  be out of date, some well out of date to the point  of being harmful to your game experience. It is best  to check and see if something is good or not and updated and/or if there is anything you should take into consideration before following that g uide or tut orial.  :D

 

Bonus..
As you learn and grow in experiences. Don't be afraid to jump in and try to help those that have less understanding you have or those that are having problems. It helps re-enforce your understanding and knowledge, gets you out there in the public eye which can help you get support from some that might not otherwise help.  I am someone that gives out a lot of support over the years I have been here and when I post something for an answer. I rarely have to wait more than an hour or two before I have some solid answers.. This is following the three suggestions I have mentioned above.

nice to meet you RitualClarity, i do watch some of the videos for aid, non by Gopher, Gamer Poet currently, but i fine that they are confusing or i over complicat some thing and casue more headacks for myself, but i'll give it another shot at it since you sugested it ^_^ . as to you second point "have a video, mod support thread" what i take from that is i can record a posable problum i have, like lest say, i get the black screen of death when trying to do the deed (have sex) with lydia in riften and then up load it here, to get a more accuret help or sugestions is that right? as for your Trifecta point (sounds like a band name "Trifecta point") i constinlty read the install guide if those are the points your refincing, though i dont know how to see something is good or not.           Ah shucks, you found my long turm plan, to jump in and try to help those that have less understanding, i take joy in helping others, or aiding in a productive way. 

2 hours ago, gregathit said:

General modding info won't hurt you, but it won't really help much either.  I recommend asking specific things about specific games.  Modding Oblivion is vastly different than modding Skyrim.  Modding Skyrim LE is different than modding Skyrim SE.  Game specific posts belong in the game that they reference.  You'll get faster and more accurate responses that way.

 

Cheers,

Greg

greatting Greg, true general modding info wount help or hurt me, but its building the foundation for further knowledge, though i will say iwas a bit naive to think all modding was the same, and with that said that answer  a few quistions i had when i first joined. regarding Game specific posts, lets say i had a problum. where 'i get the black screen of death when trying to do the deed (have sex) with lydia in riften' right after teasting, with lydia and a wolf and let it do what it wants with Mia, (my curent character) no longer then 3 min apart, i could say in a new post here "SSE, black screen when animation starts" for the tittle and that would get faster and more accurate responses. am i understanging that corectly? 

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When you come across an issue or question and need clarification. Use the source as a reference and put it in your question so that others can help clarify the problem.  you are doing the other things. Yes, jumping in and making mistakes is necessary to learn about how to mod your game. There is no other way I know. You can't really fully grasp the concepts without actually doing the task.

 

The "black screen of death" with the act and such is such info needed. In that case Sexlab has info on their support page for submitting info as well like the load order, bug report (and instructions on how to turn it on)  and other info needed. Post all that and let the people help you solve the problem.

 

One final thing.. Just in case and not saying that you do... the games you mod need to be legitimate games. Not pirated. Pirated games are altered in ways that can't be known and can cause strange and impossible problems that can't be fixed. Not a judgement for those that use such games... just it isn't possible to support them properly due to the changes and alterations to them.

 

1 hour ago, nameorgame said:

 

on another note, i don't fully understand clubs, are they like social points for that type of topic. 

 

I don't understand them either. I just consider them more focused sections of the site where those that go there are more focused on specific aspects and not as open or diverse as the main threads. Not sure if that is accurate description or correct.

 

Mod conflicts..

The best description (not sure if it was mentioned in the walls of text above.. is like playing with a deck of cards. Tossing them on top of the last card tossed. The very last card wins. IN modding the very last file installed wins (overwrites) the previous ones. 

 

The problem is when doing so.. some of the files overwrite other files that are needed from previous installations. Because when you install  something usually it isn't just one single file. Even something like a body or even an armor can have several dozen files in it.  Then you have some files from one mod present in the game (not overwritten) and others from another mod (that are newer) and then there is problems with things working properly (at times) That is the best I can describe it.

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On 11/17/2019 at 1:58 AM, nameorgame said:

what is a mod load order and why is it important?

Very simply:

Let's assume that Mod1 sets the price of ThisSword to 30 septims and Mod2 sets it to 40 septims.

If Mod1 has a higher priority than Mod2 in your load order, ThisSword will cost 30 septims in your game. The change made by Mod 2 is ignored.

If Mod2 has a higher priority than Mod1 in your load order, ThisSword will cost 40 septims in your game. The change made by Mod 1 is ignored.

 

 

On 11/17/2019 at 1:58 AM, nameorgame said:

what is BOSS? and what dose it do?

BOSS is an obsolete utility. These days, we use LOOT.

It has a clever algorithm that somehow finds out when your load order is so wrong that it'll cause your game to malfunction or not run at all.

 

 

On 11/17/2019 at 1:58 AM, nameorgame said:

what is wrye brush?

WryeBash is an advanced tool which a beginner doesn't need. I believe to remember I have used it once during my whole Skyrim "career".

I believe it's useful when you have a very large number of mods (like hundreds) and want the Skyrim app to be able to handle them better.

 

 

On 11/17/2019 at 1:58 AM, nameorgame said:

what is SSEEdit?

TES5Edit (or xEdit) is a tool for looking what mods do (such as which mod alters the price of ThisSword). To a certain degree, it lets you make changes of your own.

 

 

Are you playing Skyrim Special Edition or the original Skyrim ("Oldrim")?

 

 

 

 

 

 

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5 hours ago, Wolborg said:

BOSS is an obsolete utility. These days, we use LOOT.

It has a clever algorithm that somehow finds out when your load order is so wrong that it'll cause your game to malfunction or not run at all.

 

I believe Boss is still used for Oblivion mods. 

 

Once the OP gets more skills, he/she can run XXXedit (the edit version for their game for example FNVedit for Fallout New Vegas.) and load the mods up. Run the program and then it will stop if there is a loading problem (generally, at least those that will cause a crash) then it will say which mod is causing an error. Move that make adjustements, run again. :D 

I mention this as it is good to have that installed for future if the OP decides to start doing things to mods. It is the easiest way to start making some changes. You can start with eyes, hairs etc.  Make your stuff look different. Without really harming much. Then move on from there.  Then finally it  can be used to create a patch of all the conflicts which in complex mod load outs can help with issues from happening.

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What everyone else said......plus a lot of beating your head against the wall/smashing your keyboard with your fists, lol. Learning to mod your games is not for the easily frustrated. Things will seem simple enough at first until you start wanting to mess with the cooler, more complicated mods that say......add physics to armor/clothing in Skyrim or you want to mess with enbs- pretty much anything needing a script extender.

 

The only piece of advice that I will add (if it hasn't been mentioned) is DO NOT go crazy like a kid in a candy store and start downloading shit and installing it all at once in your game! READ the instructions/description for ONE mod at a time and make sure you understand what's involved with it. Install it and then test, test, and test some more. Many times you will find that mods require other mods to work and you will need to install them in a very specific order with the correct versions of each (recently updated and such). Once you get enough (say around 50 or more), you will start having to think about conflicts and load order.

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I guess I will add that as already stated modding is not for the easily frustrated, you must however do be prepared to get frustrated at some point. Furthermore also be prepared to give up on a certain mod here and there, since depending on your machine and skill level there will be some you just can't get up and running.

 

Yet above all don't just give up all together. I know I have personally crashed my game and needed to uninstall, reload and start over from scratch numerous times. Usually do to my own carelessness.

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On 11/17/2019 at 12:17 AM, RitualClarity said:

the games you mod need to be legitimate games. Not pirated.

that, good to know, i have tried in the past to pirated games, i was never able to but i try to tho to mod them so that a neat fact to know, thanks. 

On 11/18/2019 at 11:45 AM, Wolborg said:

Very simply:

Let's assume that Mod1 sets the price of ThisSword to 30 septims and Mod2 sets it to 40 septims.

If Mod1 has a higher priority than Mod2 in your load order, ThisSword will cost 30 septims in your game. The change made by Mod 2 is ignored.

If Mod2 has a higher priority than Mod1 in your load order, ThisSword will cost 40 septims in your game. The change made by Mod 1 is ignored.

 

 

BOSS is an obsolete utility. These days, we use LOOT.

It has a clever algorithm that somehow finds out when your load order is so wrong that it'll cause your game to malfunction or not run at all.

 

 

WryeBash is an advanced tool which a beginner doesn't need. I believe to remember I have used it once during my whole Skyrim "career".

I believe it's useful when you have a very large number of mods (like hundreds) and want the Skyrim app to be able to handle them better.

 

 

TES5Edit (or xEdit) is a tool for looking what mods do (such as which mod alters the price of ThisSword). To a certain degree, it lets you make changes of your own.

 

 

Are you playing Skyrim Special Edition or the original Skyrim ("Oldrim")?

 

thanks for the information this helps a lot to know, especially the load order part, that opens alot of doors for me to figure out why things may not work. 'THNAKS ?

 

On 11/18/2019 at 6:30 PM, KoolHndLuke said:

What everyone else said......plus a lot of beating your head against the wall/smashing your keyboard with your fists, lol. Learning to mod your games is not for the easily frustrated. Things will seem simple enough at first until you start wanting to mess with the cooler, more complicated mods that say......add physics to armor/clothing in Skyrim or you want to mess with enbs- pretty much anything needing a script extender.

 

The only piece of advice that I will add (if it hasn't been mentioned) is DO NOT go crazy like a kid in a candy store and start downloading shit and installing it all at once in your game! READ the instructions/description for ONE mod at a time and make sure you understand what's involved with it. Install it and then test, test, and test some more. Many times you will find that mods require other mods to work and you will need to install them in a very specific order with the correct versions of each (recently updated and such). Once you get enough (say around 50 or more), you will start having to think about conflicts and load order.

thank you, this shed some light for me when i download mods thanks again! 

On 11/18/2019 at 6:30 PM, KoolHndLuke said:

DO NOT go crazy like a kid in a candy store and start downloading shit and installing it all at once

 oh and oops, too late, i did that a cupple weeks before posting this, and oddly enought thats when i started getting problums in riften, i'll take it slow and steady from now on. 

 

On 11/19/2019 at 12:20 PM, wokking56 said:

I guess I will add that as already stated modding is not for the easily frustrated, you must however do be prepared to get frustrated at some point. Furthermore also be prepared to give up on a certain mod here and there, since depending on your machine and skill level there will be some you just can't get up and running.

 

Yet above all don't just give up all together. I know I have personally crashed my game and needed to uninstall, reload and start over from scratch numerous times. Usually do to my own carelessness.

thank you for the wisdom, i'll do my best to get them working and if not then "it is what it is" and try again later. 

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'I crave Knowledge and more' - the story of my life :)

 

I don't mod, but I sure have used a lot of them. As a point of reference, check a popular mod maker, and inspect the variety of mods made.

 

It seems most find a way of modding a particular aspect, then refining it, and possibly moving on as their experience grows. Even the development teams whom created the game have many groups working on different things, and thus mod creators seem to follow suit. New textures, animations, models, scripts. It really is amazing.

 

I wish you the best.

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when Skyrim SE, updates dose it mess everyting up? i updated the game this morning and ran into errors saying that the PapyrusUtility is outdated and needs V 3.10 as well that SexlabUtil.dll is outdated/missing. pluse the JContainers and SOS.dll are out dated/missing

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6 hours ago, nameorgame said:

when Skyrim SE, updates dose it mess everyting up? i updated the game this morning and ran into errors saying that the PapyrusUtility is outdated and needs V 3.10 as well that SexlabUtil.dll is outdated/missing. pluse the JContainers and SOS.dll are out dated/missing

Yes. That's one of many things about CC that I have come to hate with a passion and one of the main reasons I stick with LE. It was a clever maneuver by Beth to fuck the modding community without actually declaring anything (like they no longer will support free modding). The good news is that the script extender team updates fairly quickly. Mods.......not quite as fast.

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21 minutes ago, KoolHndLuke said:

Yes. That's one of many things about CC that I have come to hate with a passion and one of the main reasons I stick with LE. It was a brilliant maneuver by Beth to fuck the modding community without actually declaring anything (like they no longer will support free modding). The good news is that the script extender team updates fairly quickly. Mods.......not quite as fast.

that vary harsh of them to do that. is there a way to go back to the pervious vertion for skyrim se

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12 minutes ago, nameorgame said:

that vary harsh of them to do that. is there a way to go back to the pervious vertion for skyrim se

Yeah. I think you can find older versions somewhere......I'm just not sure where. Also, most people disable auto-updates with SSE and FO4 in the steam settings for the game. If SSE is the game you are modding right now, you would get more responses from people in that dedicated section.

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2 hours ago, nameorgame said:

here is another question i have, is modding dependent on the type of computer you have or just what type of files you get? 

Depends on the type of mod your trying to make. If you are trying to make a high poly body mod with physics and what not, you bet your ass you need a strong computer. Making mods like that on a potato won't work, same goes for a mod that is more script demanding. Know your specs, you need good memory and a good gpu and cpu for certain types of mods. ENB entering the mix makes it even more necessary to have a decent rig. However that said its not impossible to mod with a less then beefy rig but you will have less head aches when it comes to certain things. As someone that is trying to make big mod themselves, I'm very much trying to get my com up to snuff to handle what I want to do. Again don't need beef rig to start modding but do need it for more advanced modding depending on what you're trying to do. Hope this helps.

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I have to agree with YUEVIATHAN, it depends on what you want vs what you got. For instance I have a mid ranged rig that is several years old now, so anything really high poly is out for me. Anything with a load of scripts are also off the table not due to my PCs limits but my own (I can add a simple script here and there but debugging an F*** up one is beyond me). I have however DLd and used quite a few script heavy mods and as long as I don't try to have too many in my load order at the same time I am fine. So I am able to make half-assed settlements, basic followers, player homes and what not; but nothing too grandiose.

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  • 2 weeks later...

i just stuble on something, when playing skyrim SE, the nipple piercings from the DD mods i have wernt really on the nipples, more in the air, so i when to the body slide and notice that some of the outfits have presets sleceted and some where compleatly blank as in nothing sleceted or could be slected.  so my question is, "am i missing somthing?" like did i accadentaly forget a step when i downloaded a mod with armor. the onlything i knew to do was batch build them in. and thats was basical all i knew. may i get more insite on this please? 



P.S, to who ever made the DD nipple piercings, grate job, i want to have them my slef

 

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There's not much more to be said than has already been posted. You'll pick up some skills along the way just from installing and testing things. At some point you'll run into a very specific problem or thing you want in your game, so you'll want to Google it, which will bring up threads about it or Youtube videos showing it off, etc.

 

Pretty soon after that, you'll Google "how to add Cool Thing" and some of the results will be like "when I do Cool Thing with Other Thing installed my game says Squiggleyspooch and crashes" or "constant Squigglespooch errors, HELP!" and you'll say, naturally, uuuuh, wtf is Squigglespooch??? And ~voila~ you're learning about a new thing that will not only help you with your Cool Thing AND whatever Squigglespooch is, but moreimportantly, you've learned how to troubleshoot things!

 

Some of the Squigglespooch posts will likely have replies where someone lists exactly what it is & how to fix it, or at the very least people saying "well... idkwtf, but I did XYZ and the problem went away sooo...." and ta-da, you've learned another excellent lesson: sometimes the game does strange things, problems appear/disappear for no reason sometimes, and like someone else already said, sometimes it's less of a headache to just give up on Cool Thing and do Slightly Different Cool Thing (that has no Squigglespooch issues). [NOTE: Squigglespooch is a nonsense word, just in case it wasn't obvious lol]

 

Not modding related, but another tip (said in the gentlest way possible, no judgement or anything), is that using spellcheck is an absolute must in the forum. Not only because some people go crazy over grammar occasionally, but there are a ton of non-English speakers, too, and it makes things infinitely harder for them otherwise. :classic_wink:

 

So yeah, lol. Didn't mean to throw another all of text at you o__o

Welcome to the forums, and best of luck with your modding! 

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On 12/7/2019 at 3:08 PM, nameorgame said:

did i accadentaly forget a step when i downloaded a mod with armor.

If I recall correctly, there is a file bodyslide needs so an outfit will appear for modification. I keep thinking it's a .dll file that goes into the bodyslide folder in the game location, but I'm sure someone will jump in if I'm off the mark.

 

Normally this would be handled by your mod-manager if you use one, but if the author gets the file locations wrong then the game won't read them.

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