AtomicPlayboy Posted November 13, 2019 Posted November 13, 2019 View File NPCs of Dibella SSE - USSEP - CRF This is a mostly-direct port of evilsage4's NPCs of Dibella for Skyrim Legendary Edition. Original assets have been optimized for SSE and plugins have been updated but otherwise unmodified.This version includes assets that were required by the original: Cazy Hairs Ren Hair Reworked The included assets do not come with the original plugins; this mod only contains the required meshes and textures referenced by the original mod.Requirements: ApachiiSkyHair SSE, both the main pack and ApachiiSkyHairFemales; the plugins are optional if you don't intend to use them with your own character. Available patches: Unofficial Skyrim Special Edition Patch Cutting Room Floor These mods are not required but patches are available if installed.Assets/credits: Original mod credit goes to evilsage4 Cazy Hairs and demoness hairs conversion by zzjay Ren Hair Reworked by Lux77/Jay ApachiiSkyHair SSE by apachii Compatibility:See my second post in the support thread. This mod should be compatible with other NPC replacers that don't modify non-unique NPCs. Replacers that change named NPCs (e.g. Pandorable's NPCs) should be moved below NPCs of Dibella in your load order to avoid conflicts and black/brown face issues.Ethereal Elven Overhaul (optional):I've created a patch for Ethereal Elven Overhaul (Oldrim) which updates some elven NPCs with EEO's skin data (not facegen) and reverts the race records from EEO to prevent black/brown face bugs. It requires Ethereal Elven Overhaul patches for SSE; the assets from EEO need to be optimized with Cathedral Assets Optimizer, but the original EEO plugin can be removed as it's replaced by the SSE patched version.The mod install order should be: Ethereal Elven Overhaul (remove plugin, optimize assets) Ethereal Elven Overhaul patches for SSE NPCs of Dibella SSE (overwrite facegen data from EEO) NPCs of DIbella SSE USSEP and CRF patches (if applicable) NPCs of Dibella EEO patch The load order will look like: NPCs of Dibella - Resources.esm ethereal_elven_overhaul.esp NPCs of Dibella - Females.esp NPCs of Dibella USSEP Patch.esp (optional) NPCs of Dibella CRF Patch.esp (optional) NPCs of Dibella EEO Patch.esp Submitter AtomicPlayboy Submitted 11/13/2019 Category Regular Mods Requires ApachiiSkyHair, ApachiiSkyHairFemale, Ethereal Elven Overhaul (optional) Regular Edition Compatible No
AtomicPlayboy Posted November 21, 2019 Author Posted November 21, 2019 NPC Replacer compatibility (Bijin, Pandorable NPCs, Ordinary Women, etc.) and brown face/black face issues Conflicts will arise based on Vortex/MO load order and plugin load order if they don't match. NPCs of Dibella changes almost every single NPC in the game, including non-unique NPCs like bandits, Thalmor, soldiers, vampires, etc. If you want to use a smaller NPC replacer like Bijin, you need to load both the mod and the plugin AFTER NPCs of Dibella and let it override NPCs of Dibella's meshes and textures, or else you probably won't see the other mod's changes. For example, my load order in SSE right now (in both mod and plugin order) consists of: NPCs of Dibella (base plugins and meshes) NPCs of Dibella patches (USSEP and CRF) The Ordinary Women (base plugin and meshes) The Ordinary Women patches (USSEP and CRF, from QUASIPC) The Bijin series (Warmaidens, Wives, NPCs, without plugins) Bijin AIO 2019 (plugin only) You can replace and reorder any of the mods you like as long as you allow the other NPC-replacer's meshes and textures to override this one, and load its plugin after. This should prevent most face and skin issues.
nerogoth Posted January 20, 2020 Posted January 20, 2020 You have one or more form 43 plugins. They are: • NPCs of Dibella - Resources.esm Form 43 plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE. --------------------------------------------- Problem is it is a ESM which is not openable (at least when I try) from CK. There should be some resolution out there, but I think you may want to fix this.
AtomicPlayboy Posted January 20, 2020 Author Posted January 20, 2020 1 hour ago, nerogoth said: Problem is it is a ESM which is not openable (at least when I try) from CK. There should be some resolution out there, but I think you may want to fix this. Honestly you can just disable the form 43 checker. None of the form IDs within the plugin conflict with anything else in the game since it's all just facegen data. If it actually causes any problems with anyone's games then I'll try to fix it, but as of right now it shouldn't, unless Bethesda pushes an update which actually breaks form 43 plugins in SSE.
Mertz Posted May 31, 2021 Posted May 31, 2021 On 1/19/2020 at 11:30 PM, AtomicPlayboy said: Honestly you can just disable the form 43 checker. None of the form IDs within the plugin conflict with anything else in the game since it's all just facegen data. If it actually causes any problems with anyone's games then I'll try to fix it, but as of right now it shouldn't, unless Bethesda pushes an update which actually breaks form 43 plugins in SSE. Good stuff. Thanks @AtomicPlayboy Here's a CK resaved fv44 Master (ESM) and a light-master flagged main plugin if needed. NPCs of Dibella - Fixed Master and ESPFE-ified Plugin.7z
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now