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[SLAL] Furniture packs compatibility and bugs


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Posted

Hi,

 

I am currently investiaging on the problems of several furniture packs to be compatible with each other.

 

Currently my LO is like this (loading first is higher on the list)

 

SLAL_ProxyAnimObjects.esp

SLAL_AnimationByBakaFactory.esp

SLALAnimObjBillyy.esp

SLAL_SHanimAnimObj.esp

RhoZima_AnimObjects.esp

NibblesAnimObjects.esp

HDTSextoys.esp (no SLAL put maybe connected to the problem?)

SLAnimLoader.esp

CobaltAnim.esp

AnubAnimObj.esp

SLALAnimObj.esp (modified ESP from Batasqan)

 

Current Furniture problems:

 

COBALT

- Barrel from Cobalt is not showing up

- Cobalt High Pillory Paddle is purple

Spoiler

Caning on Barrel

20191030002326_1.jpg.af99910c121575cc51929ec6964751d3.jpg

 

High Pilory Paddle

20191030001921_1.jpg.92d76549647e3ac24a4d89ac7d926a28.jpg

 

 

- Rohzima Wizard debauchery the staff is just laying on the ground

 

Spoiler

Wizard debauchery the staff20191030001532_1.jpg.3b341236087def3ce600676fa903d495.jpg

 

- Torture Rack from FunnyBizness is not even showing up at all

- Table from FunnyBizness is too small

 

Spoiler

All Torture Rack Anims:

20191030001723_1.jpg.61be95b750fd318ef91896202f9b1b4e.jpg

 

All Table Anims

20191030001734_1.jpg.742d0fd48e0fa609a99c16db8a3e363f.jpg

 

 

And these are just the problems that I found and identified. There are alot more objects like ropes for example and I cannot tell which anims are supposed to bring ropes (or yokes or whatever) and doesent because some are meant to come without it seems o_O

 

Several questions

 

1. This is how LOOT sorted the esp. I wondered why SLALAnimloader is not loading first...

So question is, does LOOT do anything good here? Or just messing things up?

I imagined a LO like SLAnimLoader first and then just all the SLAL esps behind it should also work?

 

2. what is the suggested LO of the ESPs above to avoid any trouble? 
Or is this just not possible?

 

3. can I merge the ESP from SLAL without breaking everything? And might this be a way to solve the incompatiblities? 

 

4. if there are problems that cannot be solved in the LO, how can they be?
Rohzima mentioned she uses unique keywords. Now I wonder if I could just modify the ESPs of the several mods to also use unique keywords.

But I dont know how that has to be done and how the keywords then can be linked to the animations?!

 

 

 

 

Posted
41 minutes ago, Nymra said:

COBALT

- Barrel from Cobalt is not showing up

- Cobalt High Pillory Paddle is purple

Would be better to report that in Cobalt's topic.

I see the same issues in my game too, I'm sure Cobalt works on them, because every new version repaired an old issue and brought a new one ^^

 

41 minutes ago, Nymra said:

- Rohzima Wizard debauchery the staff is just laying on the ground

I see the same in my game, better to report it in his topic?

 

41 minutes ago, Nymra said:

- Torture Rack from FunnyBizness is not even showing up at all

- Table from FunnyBizness is too small

Anubs and FunnyBiz animated objects aren't compatible, LO will only determine how they are messed up.

 

41 minutes ago, Nymra said:

1. This is how LOOT sorted the esp. I wondered why SLALAnimloader is not loading first...

So question is, does LOOT do anything good here? Or just messing things up?

I imagined a LO like SLAnimLoader first and then just all the SLAL esps behind it should also work?

You can have SLAL esp below or above all animation packs, never made a difference on my LO's.

Normally I have SLAL above all (sometimes even above MNC).

Atm I have SLAL blow all and I couldn't see any difference.

 

41 minutes ago, Nymra said:

3. can I merge the ESP from SLAL without breaking everything? And might this be a way to solve the incompatiblities? 

I just merged all SLAL packs and it worked without issue, but I don't combine Anubs and FunnyBiz animated objects in one LO

 

 

Posted
22 minutes ago, donttouchmethere said:

Would be better to report that in Cobalt's topic.

I see the same issues in my game too, I'm sure Cobalt works on them, because every new version repaired an old issue and brought a new one ^^

 

I see the same in my game, better to report it in his topic?

 

Hmm, thought it might just be my messed up LO. Will report it in the respective SLAL threads 

 

22 minutes ago, donttouchmethere said:

Anubs and FunnyBiz animated objects aren't compatible, LO will only determine how they are messed up.

 

You can have SLAL esp below or above all animation packs, never made a difference on my LO's.

Normally I have SLAL above all (sometimes even above MNC).

Atm I have SLAL blow all and I couldn't see any difference.

 

merging time then :D

 

22 minutes ago, donttouchmethere said:

I just merged all SLAL packs and it worked without issue, but I don't combine Anubs and FunnyBiz animated objects in one LO

 

Hmmm, if its only Table and Rack that is messed up (it seems so at least) I can live with that and just remove the animations from FunnyBiz that dont work.

Anybody knows more incompatibilities?

 

Posted
3 minutes ago, Nymra said:

Hmmm, if its only Table and Rack that is messed up (it seems so at least) I can live with that and just remove the animations from FunnyBiz that dont work.

Only animated objects can cause a conflict of Anub and FunnyBiz.

So far I only saw the table issue, but the racks show up.

In LO I had Anub below FunnyBiz (original SLAL Pack)

Could be also an issue with SLALAnimObj.esp (modified ESP from Batasqan)

 

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