worik Posted October 27, 2019 Posted October 27, 2019 We all know the scene in Helgen's torture chamber, where we can find a skeleton attached to wall shackles. Or when we rescue Thorald Grey-Mane from the Thalmor. I would like to create a similar scene, but have no idea how I tell the CK to put the NPC actor in the shackles. Can anybody point me to a guide or has done that knows how to do it? Thank you Stupid skeleton: Spoiler Hush hush. Go back into your shackles! Hush! ? Must I get angry?
Guest Posted October 27, 2019 Posted October 27, 2019 The shackles should be a forniture. If they are you can just set the actor "skeleton" to use them. If they are not, then you need to find a valid pose the skeleton should use with Debug.SendAnimationEvent(skeletonActor, "name of the pose animevent")
worik Posted October 27, 2019 Author Posted October 27, 2019 Thank you, I'll have a look at that. This scene from Northwatchkeep would be almost exactly what I have in mind Spoiler
worik Posted November 1, 2019 Author Posted November 1, 2019 It worked even better: Need an Actor and the shackles furniture need an AI package package template "sit" Sit location => reference to the shackles Spoiler
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