worik Posted October 27, 2019 Share Posted October 27, 2019 We all know the scene in Helgen's torture chamber, where we can find a skeleton attached to wall shackles. Or when we rescue Thorald Grey-Mane from the Thalmor. I would like to create a similar scene, but have no idea how I tell the CK to put the NPC actor in the shackles. Can anybody point me to a guide or has done that knows how to do it? Thank you Stupid skeleton: Spoiler Hush hush. Go back into your shackles! Hush! ? Must I get angry? Link to comment
CPU Posted October 27, 2019 Share Posted October 27, 2019 The shackles should be a forniture. If they are you can just set the actor "skeleton" to use them. If they are not, then you need to find a valid pose the skeleton should use with Debug.SendAnimationEvent(skeletonActor, "name of the pose animevent") Link to comment
worik Posted October 27, 2019 Author Share Posted October 27, 2019 Thank you, I'll have a look at that. This scene from Northwatchkeep would be almost exactly what I have in mind Spoiler Link to comment
worik Posted November 1, 2019 Author Share Posted November 1, 2019 It worked even better: Need an Actor and the shackles furniture need an AI package package template "sit" Sit location => reference to the shackles Spoiler Link to comment
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