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[Beta] Barbarous Continent


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Posted
5 minutes ago, Cealapa said:

 

Unfortunately it doesn't work.

 

 

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Can you try going inside and back outside and seeing if you get an approach. Unless you already tried that.

Posted
1 hour ago, DæmonEyes said:


You should have a quest marker. He should be in the room behind you after accepting the quest.

Hello DaemonEyes, Greetings to you, One Room is emtpy and in the second one, there is the police chief

Posted (edited)
30 minutes ago, DæmonEyes said:


Can you try going inside and back outside and seeing if you get an approach. Unless you already tried that.

 

It's still not working. I've gone inside/out a few times but nothing happens, no return for Checking.

Edited by Cealapa
Posted (edited)
21 minutes ago, Darkflyer said:

Hello DaemonEyes, Greetings to you, One Room is emtpy and in the second one, there is the police chief

 

Have you mission marker activated? This is the room:

 

Spoiler

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Edited by Cealapa
Posted
11 minutes ago, Darkflyer said:

Hello DaemonEyes, Greetings to you, One Room is emtpy and in the second one, there is the police chief


Do you at least have the quest in your quest log? I'm not sure why they didn't show up for you, but you can try to use console commands if you want. First you will need to get the chief miner and chief science officer ID's. To do this use the Console command "sqv bctgoldcitysecurity" You will have to page up and down to find the chief miner, and chief science officer ID's. They will be a string of 8 numbers. First do the console command "xxxxxxx.Enable" (replacing the x's with their ID's). You will then have to move them to you with the console command "xxxxxxxx.MoveTo Player"
 

2 minutes ago, Cealapa said:

 

It still not working. I've gone inside/out a few times but nothing happens, no return for Checking.


Thanks for testing. I've been unable to reproduce the issue myself, and its possible the changes I've made require a new save to work. Fallout 4 is different than skyrim in that scripts can be changed and take effect mid save, but if the approach script is actively running and not closing out, then the changes might not actually be able to take effect. I'm out of things to try though, and being unable to reproduce it on my end makes it hard to fight.

Posted (edited)
1 hour ago, DæmonEyes said:

Thanks for testing. I've been unable to reproduce the issue myself, and its possible the changes I've made require a new save to work. Fallout 4 is different than skyrim in that scripts can be changed and take effect mid save, but if the approach script is actively running and not closing out, then the changes might not actually be able to take effect. I'm out of things to try though, and being unable to reproduce it on my end makes it hard to fight.

 

No problem Daemon, your work is amazing! Take your time, it's a hard and long time work. I can anytime start a new game and enjoy BC. Keep up the good work! I will load an older save, before Casino captivity and see if it happens again.

 

If you want any help with further testing or... ideas for quests just let me know.

 

Edited by Cealapa
Posted (edited)

I've found the culprit!

 

I tried a few old saves and the situation described here broke/suspended approaches. It seems a forced ending (using diel and riel in console) for orange slime approach when PC is stuck prevents further approaches considering the player is somehow busy or into an ongoing approach.

 

 

Edited by Cealapa
Posted
49 minutes ago, Cealapa said:

I've found the culprit!

 

I tried a few old saves and the situation described here broke/suspended approaches. It seems a forced ending (using diel and riel in console) for orange slime approach when PC is stuck prevents further approaches considering the player is somehow busy or into an ongoing approach.

 

 


Thank you for the clue. I'll have to dig into that event when I have some more time. Hopefully between what I find there and the fixes I've already done the issue will be resolved. Although it might still end up requiring a new save for the changes to take effect.

Posted
On 8/14/2026 at 8:32 PM, Cealapa said:

 

A task I didn't like so much: you must kill citizens and then "harvest" them (mouse over). I use "resurrect" then in console.

 

I would like a more submissive and non combat role for PC, something like Vicky in this particular quest. But I absolutely don't complain, for me BC is by far the most enjoyable quest mod, surpassing even CS and NR.

 

I figured out why I couldn't "harvest" them:

I assumed that a message would appear like it does for sweat and cum. But it's a prompt. I have the Cannibal perk. The prompt doesn't show. I have to "eat" the corpse. Once I do that the prompt shows.

 

Posted

During the Stone Quarry Mine bounty quest, when I brought Vicky back to the mine, she wasn't recognized as friendly. All the turrets shot at her. I had to destroy them to continue the quest.

Posted (edited)
12 hours ago, krlll said:

During the Stone Quarry Mine bounty quest, when I brought Vicky back to the mine, she wasn't recognized as friendly. All the turrets shot at her. I had to destroy them to continue the quest.

 

It didn't happen to me. Instead she didn't follow me to the mine and I had to use console to bring her to biomancer. So she never met turrets, bringing her directly to the biomancer's cave.

 

LE: However, I noticed when I tried to enter the mine without parasite attached that turrets and guard became hostile. Vicky has no parasite attached when you bring her to the mine and maybe this is the cause of hostility (I was wrong, Vicky had parasite attached since farm ).

 

Edited by Cealapa
Posted

I just replayed that part. Vicky did have the parasite on her head and the turrets shot at her. And I so wanted to be the Queen, but, oh well.

Posted (edited)

The new Bounty Quest isn't working for me either. I try to find the chief  and scientist in the console and it shows <nullptr form>. However the weirdest thing is, the last update had both the miner and the scientist working well. I could start the quest and talk to both of them no problem. I might have glitched them out on my current save, but I went back to a previous save that wasn't on the island yet and the quest still didn't pop up.

 

Also, I can't remember if  it was always like this, but the rat bounty quest doesn't start the Bounty quest and doesn't give you a waypoint. However the quest still works and you still fight the rats, so it doesn't really matter as long as you know where the farm is.

20260816235636_1.jpg

20260816235813_1.jpg

Edited by Hypnotized Idiot
hopefuly better screenshot
Posted (edited)
15 hours ago, krlll said:

I just replayed that part. Vicky did have the parasite on her head and the turrets shot at her. And I so wanted to be the Queen, but, oh well.


Thanks for the report. I'll need to add her to their faction after she gets converted. 
 

10 hours ago, Hypnotized Idiot said:

The new Bounty Quest isn't working for me either. I try to find the chief  and scientist in the console and it shows <nullptr form>. However the weirdest thing is, the last update had both the miner and the scientist working well. I could start the quest and talk to both of them no problem. I might have glitched them out on my current save, but I went back to a previous save that wasn't on the island yet and the quest still didn't pop up.

 

Also, I can't remember if  it was always like this, but the rat bounty quest doesn't start the Bounty quest and doesn't give you a waypoint. However the quest still works and you still fight the rats, so it doesn't really matter as long as you know where the farm is.

20260816235636_1.jpg

20260816235813_1.jpg


Thanks for the additional report on that. I think they are placed in the editor in a weird spot so sometimes they randomly don't initialize. I'll fix that. As for the rat bounty quest I'm pretty sure that never had a quest marker. I've just started including them going forward due to people complaining and requesting them.

A few more minor fixes added to the main download.
- removed bad info in CK for chief miner and science officer to prevent them from failing to initialize sometimes
- added Vicky to parasite faction after converting her
- adjusted positioning of drunk guy animation in approach event
- improved orange slime approach events
- Included more approach script adjustments

Edited by DæmonEyes
Posted

absolutley love the mod, i was wondering if the slave city or slavetown (unsure what it's called again) has any content associated with it? if not no worries :)

Posted
6 hours ago, talia912 said:

absolutley love the mod, i was wondering if the slave city or slavetown (unsure what it's called again) has any content associated with it? if not no worries :)

 

Not yet, but Daemon works on it. It takes time though.

Posted (edited)

Sorry if this has been asked before (couldnt find anything on it) but the bounty quests arent showing quest markers nor is the quest showing up in the pipboy. Other quests like the Bathhouse has all the objectives completed but is still active.

 

Also, are we supposed to have BarbarousAddon enabled? Was that your mod or someone elses?

 

Edit**

 

I just saw the response about waypoints on another post, apologies. So just curious about the BarbarousAddon mod

Edited by Wellduhpeople
update/edit
Posted (edited)
3 hours ago, Wellduhpeople said:

So just curious about the BarbarousAddon mod

 

If I'm not wrong BarbarousAddon makes possible a non repetitive mini quest, where PC enters in a some kind of device (money hole) and get fucked. The device is placed between Golden Sphinx brothel and an apartment building.

 

 

Spoiler

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Spoiler

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Edited by Cealapa
Posted (edited)

Is this suppose to happen? I mean Brood Master can get out of the mine? Bounty was completed some time ago.

 

Spoiler

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Returning to Continent from Commonwealth I was assaulted by Brood Master. I didn't kill him because I was afraid to break some quest and AAF Violate kicked in. He hangs out in vendors area.

 

I run 0.76d version.

 

Edited by Cealapa
Posted

This mod causes my character's chest and butt to become detached (stretched out) when wearing any outfits or even without them (I use CBBE).

Posted

You have to take your time and read/study this. Fusion Girl isn't a hard requirement if you have many mods using CBBE. I am also on CBBE and I am using SAM + Skeletal Adjustments for SAM (for more adjustments) + Skeletal Adjustments for CBBE - Screen Archer Menu (and of course ZeX as skeleton). I strongly suggest not using Discrete Female Skeleton or Gendered Specific Skeleton. For male bodies I use BodyTalk 4

 

I hope that helped a little, however I apologize for off topic.

Posted
12 minutes ago, Cealapa said:

I hope that helped a little

I'm having a problem only with this mod. Without it, the problem goes away and everything works as usual.

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