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2 Esp to 1.


Quemon

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Posted

For Oblivion, you have two options.

1: Doing it manually via CS.

2: Using TesGecko, downloadable at the Nexus IIRC. It has a merge-function. However, if the mod has scripts, you'll have to be careful with this option.

 

[spoiler=dangers]Some scripts depend on mods having a certain name. Another thing to keep in mind is whether you have other mods dependent on either one of the ones you want to merge.

 

[spoiler=what to do if that's the case?]If one of them has secondary mods that depend on it, that shouldn't give any troubles, just make sure that it's the first mod to be loaded, and to edit the masterlist of the dependent plugin.

 

 

Hope this helps

Posted

Is there a way to 'merge' esps?

Like' date=' 2 village mods esp >(merge .. ) > 1 esp wich contains two different village's.

[/quote']

 

Is that for Oblivion? Or Fallout 3 and or F:NV?

If it is for Fo3 and F:NV you can download a tool named FO3 Plugin Utiliy and FNV Plugin Utility from nexus

 

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