BakunyuuWaifu Posted September 24, 2019 Posted September 24, 2019 Hello! So I'm having a devil of a time trying to set up HDT SMP correctly on my LE install. I had a few tutorial threads and help bookmarked for later use but can't seem to find them on the forum anymore? I am currently following the install guide from nexus forums. The dlls are installed in the root folder w/ the config and XMLs installed via MO2. I have physics and collisions no problem but when I leave an interior cell I go from a constant 60fps to 2fps when using a UUNP config. I had initially tried setting up the CBBEMAX body but had some issues w/ breasts jittering. Moved over to UUNP finally and now it seems I can't get a playable framerate. My Specs: CPU: i7-7700k @ 4.8GHz GPU: 1080Ti RAM: 16GB @ 3000MHz While using the SMP UUNP body/config I also noticed that my CPU usage was at 100% while my GPU usage was at about 10-13%. I've been trying to hunt down the Open CL 16.1.1 Runtime for CPU only but looks like intel no longer has the legacy msi's available for download. Installed the latest version which is like 18.1 but I see no change. Here's my config file: <?xml version="1.0" encoding="utf-8"?> <configs> <opencl> <!-- GPU: true CPU: false --> <enable>true</enable> <platformID>0</platformID> <numQueue>16</numQueue> </opencl> <solver> <numIterations>16</numIterations> <groupIterations>1</groupIterations> <groupEnableMLCP>true</groupEnableMLCP> <erp>0.2</erp> <min-fps>60</min-fps> </solver> </configs> I'm probably just being dumb or like missed something crucial so, any assistance is greatly appreciated! hdtSkinnedMeshPhysics.log
Zaflis Posted September 24, 2019 Posted September 24, 2019 Why HDT-SMP and not HDT-PE that 99.99% of LE users are using? You might need specially made HDT-SMP mods for that to work, but i'm really not expert on that. All i know is that HDT-PE from LE is not compatible at all with HDT-SMP from SSE.
BakunyuuWaifu Posted September 25, 2019 Author Posted September 25, 2019 Hmmm to my knowledge I was not using an SMP setup for SSE? It was an old pack that I downloaded from LL actually. I had first tried prZ's download then the SMP LE pack that was available a while back. PE works fine in my setup I had just been reading about SMP for months and finally have some time to try and fool around w/ it.
27X Posted September 25, 2019 Posted September 25, 2019 On 9/24/2019 at 5:49 PM, Zaflis said: Why HDT-SMP and not HDT-PE that 99.99% of LE users are using? You might need specially made HDT-SMP mods for that to work, but i'm really not expert on that. All i know is that HDT-PE from LE is not compatible at all with HDT-SMP from SSE. Because PE is literally broken, and SMP is both more realistic, smoother and more stable. As for the actual issue, you have an xml that either doesn't match the nodes your registered meshes actually have, or your constraints are a trainwreck, hence your blown framerate, or both. Body xmls and clothing xmls are usually NOT interchangeable, and if you're just copy pasting a body xml to "fit" a clothing one, welp there ya go.
BakunyuuWaifu Posted September 26, 2019 Author Posted September 26, 2019 On 9/24/2019 at 7:14 PM, 27X said: As for the actual issue, you have an xml that either doesn't match the nodes your registered meshes actually have, or your constraints are a trainwreck, hence your blown framerate, or both. Body xmls and clothing xmls are usually NOT interchangeable, and if your just copy pasting a body xml to "fit" a clothing one, welp there ya go. Got it, I'm gonna hopefully tinker around this weekend and see what I come up w/ lol. I haven't touched any clothing xmls so far just wanted to test body collisions using prZ's UUNP xml as a base. Thanks for the tips ?
BakunyuuWaifu Posted September 29, 2019 Author Posted September 29, 2019 The culprit was a rogue PE xml attempting to apply physics to my UUNP bodies ?
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