Nelshai Posted January 12, 2013 Posted January 12, 2013 Hello there. I remember reading (Quite some time ago!,) that someone was developing a mod to tie in with Sexout that would, effectively, add a cum texture to someone after the sex. Similar to the way it was done in Oblivion, I think! I've looked around, however, and found absolutely nothing. Is anyone developing this? Have I missed it? I know it's an odd request but I figured it's not too out of place on a forum like this! I mean... Who doesn't like being covered in sticky white goo?
Tepi Posted January 12, 2013 Posted January 12, 2013 Hmm, good question. Afaik there is no such mod nor has there been any development. Wonder why that is, I feel like it would be rather simple to do. Or it's not simple at all and thats why there isnt one.
zippy57 Posted January 12, 2013 Posted January 12, 2013 It's not simple at all. The method used in Oblivion does not exist in FNV.
Nelshai Posted January 12, 2013 Author Posted January 12, 2013 It's not simple at all. The method used in Oblivion does not exist in FNV. I see. Ah well... Thanks for the info, at least. :x
appendix Posted January 18, 2013 Posted January 18, 2013 Lovers for Oblivion uses PlayMagicEffectVisuals. It works fine in New Vegas. Here's a simple mod to demonstrate. I don't think this is the best method due to how textures are wrapped around the characters but whatever. This is just a proof of concept. Don't use it for anything serious. I've attached the trigger to the Sexout Cum script so that's probably bad. SpermSplashSexout.7z
genericuser27 Posted January 19, 2013 Posted January 19, 2013 Lovers for Oblivion uses PlayMagicEffectVisuals. It works fine in New Vegas. Here's a simple mod to demonstrate. I don't think this is the best method due to how textures are wrapped around the characters but whatever. This is just a proof of concept. Don't use it for anything serious. I've attached the trigger to the Sexout Cum script so that's probably bad. It works... but if you go solo its a bit awkward afterward lol but at least its something!
genericuser27 Posted January 20, 2013 Posted January 20, 2013 Lovers for Oblivion uses PlayMagicEffectVisuals. It works fine in New Vegas. Here's a simple mod to demonstrate. I don't think this is the best method due to how textures are wrapped around the characters but whatever. This is just a proof of concept. Don't use it for anything serious. I've attached the trigger to the Sexout Cum script so that's probably bad. This is a breakthrough Prideslayer was looking for! Modifying the orgasm script is messy (pun intended)' date=' but I know that a plugin can look to see if orgasms are happening and what kind of sex has been selected. Using that, different textures can be applied to different parts of the body based on whether it was vaginal, oral or anal; a check to see which spell effect is running could also change that texture to a messier texture after repeated sex acts. Only thing is I don't know if it could show multiple visual spell effects at once (like say a messy chin and thighs from oral and vaginal sex). If someone was REALLY ambitious they could do a check to see what animation was run and from that deduce the type of creature, which would allow different cum effects for different species. [/quote'] Hey Loogie you think it would be possible to incorporate it into the next version of sexout? I would be glad to help, but scripting isn't my thing...
Halstrom Posted January 20, 2013 Posted January 20, 2013 This is a breakthrough Prideslayer was looking for! Modifying the orgasm script is messy (pun intended)' date=' but I know that a plugin can look to see if orgasms are happening and what kind of sex has been selected. Using that, different textures can be applied to different parts of the body based on whether it was vaginal, oral or anal; a check to see which spell effect is running could also change that texture to a messier texture after repeated sex acts. Only thing is I don't know if it could show multiple visual spell effects at once (like say a messy chin and thighs from oral and vaginal sex). If someone was REALLY ambitious they could do a check to see what animation was run and from that deduce the type of creature, which would allow different cum effects for different species.[/quote'] Hey Loogie you think it would be possible to incorporate it into the next version of sexout? I would be glad to help, but scripting isn't my thing... Would be good if Prideslayer could put it in SexoutNG, another option is I add it into SCR as an checkbox option an resource Plugins can call, maybe tied to Lust's orgasm effect. I already have a script in SCR triggered at the end of sex that checks what type of sex/creature is involved for the Sex Messages & Sex Smells systems, I've been meaning to expand them to tie them into Lust's orgasm effect, it could be tied into that too. Someone could write either a plugin or something I add into SCR, I haven't had a chance to llok at it but I will tommorrow and possibly add it to the next Datapack & SCR update just as a resource, what's peoples thoughts on how we should handle it?
zippy57 Posted January 20, 2013 Posted January 20, 2013 There's one small barrier standing in the way of adding this, I think. It gets added after sex. All right, makes sense. When does it get removed?
dboura Posted January 20, 2013 Posted January 20, 2013 It seems to eventually fade off unless sex it done again then it is off after the next session. But I also noticed that giving birth adds it also.
zippy57 Posted January 20, 2013 Posted January 20, 2013 That was more of a theoretical question towards the fully implemented version, not referring to the test plugin. Should it wear off in time? What if the player changes/adds/removes clothing? Goes in water? Questions like that are important.
Halstrom Posted January 20, 2013 Posted January 20, 2013 That was more of a theoretical question towards the fully implemented version' date=' not referring to the test plugin. Should it wear off in time? What if the player changes/adds/removes clothing? Goes in water? Questions like that are important.[/quote']Yeah, I've been hoping to find a way to detect the player is swimming to wash it off.
dboura Posted January 20, 2013 Posted January 20, 2013 http://newvegas.nexusmods.com/mods/46043 uses showering/hygiene scripting. checked the readme and it doesn't say anything about usage in other mods, but I know it was used by another author in another mod addon. If possible, it could be implemented into tryouts also, I remember the legion one referring to showering and filthiness on a few occasions.
appendix Posted January 20, 2013 Posted January 20, 2013 i wish this could be used like loogie suggests, however you have very little control over how the shader applies the texture. compare the dds to how it looks on a character and you'll see that it wraps around the character from roughly the middle, then around the back, from where it's applied again. it also repeats lower down, around the navel area. oh, and it's also upside down for some reason. blowing up the resolution of the texture does nothing that i can see. copying the lovers+pk method of several cum stages is trivial, but the more sperm you put in the texture the harder it becomes to have it land in sensible places. re cleaning it off, lovers+pk does a check to see if your character is in water and then removes it. that probably slows down all other scripts and is a dirty hack. imo the ideal way to implement this is to have a mesh that matches the character, then texture it according to where the sperm lands. like, one for facial, one for tit-shot, one for facial+tit shot, etc. have nvse silently equip it in a slot that doesn't get used during sexy time.
zippy57 Posted January 20, 2013 Posted January 20, 2013 The reason cleaning it off is a problem is because the IsSwimming function doesn't work on the player for some bizarre reason. I don't think your "ideal way" will work unless you plan on creating all the variations for different body variations.
appendix Posted January 20, 2013 Posted January 20, 2013 The reason cleaning it off is a problem is because the IsSwimming function doesn't work on the player for some bizarre reason. I don't think your "ideal way" will work unless you plan on creating all the variations for different body variations. you're right of course. the advantage to the shader is that it works on all bodies. but let's say(not saying i will) i _did_ create a mesh for each body supported by sexout, i could use the body type setting in sexout to select the correct mesh right?
zippy57 Posted January 20, 2013 Posted January 20, 2013 You could, yes. You'd also have to check if the player were pregnant. And there's the question of which body slot they would occupy. They'll all conflict with something.
dboura Posted January 21, 2013 Posted January 21, 2013 what about an animation check on the PC? Or is that what the IsSwimming check essentially on?
RDKateran Posted January 21, 2013 Posted January 21, 2013 Lovers just has the cum texture fade over a short time if more isn't added. Is there some reason as to why that can't be used for this?
zippy57 Posted January 21, 2013 Posted January 21, 2013 It can (and probably should) fade over time, but you should also be able to wash it off.
Halstrom Posted January 21, 2013 Posted January 21, 2013 I think Loogies going to run with this, just reposting here what I sent to him for any ideas & thoughts on it. I've added some casic assets into the Datapack & SCR 20130121.1 There are ready Effects & Timing scripts in SCR called by SexoutSEFFSexEnd Effect & SexoutSCRS20SexEndScript for each Spermtype like SexoutSEFFCumVagHumanMale & SexoutSCRS2SexHumanMale though these are still effect scripts and I know they fail on NPC's when fast travel etc, I've been planning to upgrade them to tokens soon. So if we want to set up some tokens with timers in them calling the effects, I'll merge it into SCR later. I've added a MCM duration slider called SexoutSQVAR.iCumSplashDuration 0% to 1000% and a Armor token and script you can overwrite called SexoutSCumSplashHuman & SexoutSCRS2CumSpashHuman, the shader is called SexoutS2CumSplashHuman. perhaps we make the default duration 24 hours with the slider adjusting to a percent of that.I can't work out from the original file how the shader links to the Cum script as it's not mentioned in there. This is just some basic groundwork in todays update for you to poke with for develpment, let me know if we need anything else or just add it into a esp and I'll merge it in. We can just use the human for everything for now then add other stuff later when we know what we are doing I have a fomrlist called SexoutSLWaterSwimable in SCR it contains all the large water sources, I was hoping to find a way to detect a colission with them. The otherway I had heard suggested is have an invisble "bird" follow & mimic the players actions then detect when it swims.
iron_jack Posted January 23, 2013 Posted January 23, 2013 imo the ideal way to implement this is to have a mesh that matches the character' date=' then texture it according to where the sperm lands. like, one for facial, one for tit-shot, one for facial+tit shot, etc. have nvse silently equip it in a slot that doesn't get used during sexy time. [/quote'] That always seemed like a better option to me, though of course you do run into the problem of there being quite a few different bodies. I think the main one to worry about would be Type6MBB (comes "stock" with Sexout). It could be ported to others later. My only hope is that they'd look better than what Lovers uses. I always turned cum shaders off when I played it because I thought it just looked silly, not sexy. Facials are a prime candidate for experimentation, as body mods don't matter, and the face will usually be the most visible for the longest, unless the PC is running around naked.
Halstrom Posted January 23, 2013 Posted January 23, 2013 imo the ideal way to implement this is to have a mesh that matches the character' date=' then texture it according to where the sperm lands. like, one for facial, one for tit-shot, one for facial+tit shot, etc. have nvse silently equip it in a slot that doesn't get used during sexy time.[/quote'] That always seemed like a better option to me, though of course you do run into the problem of there being quite a few different bodies. I think the main one to worry about would be Type6MBB (comes "stock" with Sexout). It could be ported to others later. My only hope is that they'd look better than what Lovers uses. I always turned cum shaders off when I played it because I thought it just looked silly, not sexy. Facials are a prime candidate for experimentation, as body mods don't matter, and the face will usually be the most visible for the longest, unless the PC is running around naked. Doesn't it work for outfits too, with T3 being the most common for outfits.
appendix Posted January 23, 2013 Posted January 23, 2013 imo the ideal way to implement this is to have a mesh that matches the character' date=' then texture it according to where the sperm lands. like, one for facial, one for tit-shot, one for facial+tit shot, etc. have nvse silently equip it in a slot that doesn't get used during sexy time.[/quote'] That always seemed like a better option to me, though of course you do run into the problem of there being quite a few different bodies. I think the main one to worry about would be Type6MBB (comes "stock" with Sexout). It could be ported to others later. My only hope is that they'd look better than what Lovers uses. I always turned cum shaders off when I played it because I thought it just looked silly, not sexy. Facials are a prime candidate for experimentation, as body mods don't matter, and the face will usually be the most visible for the longest, unless the PC is running around naked. Doesn't it work for outfits too, with T3 being the most common for outfits. i'm gonna plug away at it whenever the spirit of creativity visits. in the meantime i'll whip up some more slimy textures for the shader. i'll post them here in a day or two.
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