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Finishing Moves.


Stout

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Posted

Heeey Hooo, lads and lasses! I want to ask if someone tried to do finishing moves from japanese animation engine known as lovers, combined with some features from deadly reflex it will explode with awsomeness. So, did someone? If not I can tinker with this. *Grin*

Edit: I will try to modify lovers plug-in to execute finishing moves instead of playing sex animations. No gore, or necro stuff. And I will try to mix it with deadly reflex but without decapitation. I hope this helps to understand what I'm trying to do. I ment no offence in my behavior if someone wandered something. *Grin*

If people are interested in this I'll post my progress here.

Posted

I don't have the slightest idea what you are asking. Are you wanting sex with chopping someone's head off at the orgasm?

 

Lovers does work fine alongside DR but the two are not at all interactive with one another. You would need to write scripts as well as create animations to do that.

Posted

I don't have the slightest idea what you are asking. Are you wanting sex with chopping someone's head off at the orgasm?

 

Lovers does work fine alongside DR but the two are not at all interactive with one another. You would need to write scripts as well as create animations to do that.

 

Gore? You're sic, and thanks I know that sir. *Grin*. No offence just jesting. I'm asking if someone tried doing finishing moves from it.

Okay, I'll explain it:

One of the lovers mods has hp check and if someone attacks you animations proc, I want to change those to work as finishers, but without gore, decapitation and others. Just a nice looking moves. And combining it with deadly reflex bullet time and weapon skill check it should look good. Thats what I want to do. Kapeesh? *Grin* If anyone is interested that is.

Posted

I have 4 and a half animations done, but I don't want to post then right now, they are not tied to scripts. I see that no one cares, nevermind. *Grin* Cheers then!

Posted
One of the lovers mods has hp check and if someone attacks you animations proc' date=' I want to change those to work as finishers, but without gore, decapitation and others. Just a nice looking moves. And combining it with deadly reflex bullet time and weapon skill check it should look good. Thats what I want to do. Kapeesh? *Grin* If anyone is interested that is.

[/quote']

So, if I've understood you correctly you want to use a mod like LoversRaperS to determine if the player character hits an actor with low HPs and instead of starting a rape animation a finish move should start?

 

I don't think you can use Lovers as a base for this because a Lovers animation is divided into several parts with variable length so if someone changed these values the animations of the finishing moves may break.

However you may be able to build something on your own by looking how it has been done in Lovers.

Posted

he may only need to stop the animation sooner and then script it to play his finishing move. Alternatively he could simply add the finishing move to existing animation and then save it as 01 02 03 ect for however many moves he has

Posted

A mod like this could work for grapple type attacks too. I would have loved to make some animations for such a mod except I dont have Oblivion anymore so I cant make em.

Posted
One of the lovers mods has hp check and if someone attacks you animations proc' date=' I want to change those to work as finishers, but without gore, decapitation and others. Just a nice looking moves. And combining it with deadly reflex bullet time and weapon skill check it should look good. Thats what I want to do. Kapeesh? *Grin* If anyone is interested that is.

[/quote']

So, if I've understood you correctly you want to use a mod like LoversRaperS to determine if the player character hits an actor with low HPs and instead of starting a rape animation a finish move should start?

 

I think it's the other way around.

He wants to replace the finishing moves of deadly reflex with sex from lovers.

Posted
One of the lovers mods has hp check and if someone attacks you animations proc' date=' I want to change those to work as finishers, but without gore, decapitation and others. Just a nice looking moves. And combining it with deadly reflex bullet time and weapon skill check it should look good. Thats what I want to do. Kapeesh? *Grin* If anyone is interested that is.

[/quote']

So, if I've understood you correctly you want to use a mod like LoversRaperS to determine if the player character hits an actor with low HPs and instead of starting a rape animation a finish move should start?

 

I think it's the other way around.

He wants to replace the finishing moves of deadly reflex with sex from lovers.

Jesus Christ! I want to make finishing moves from lovers. Not in reverse.

Posted

There is no need to snap at folks. It is kinda hard to understand what you are attempting to do without a much better description (or even an example). You may be able to see clearly what you are trying to accomplish, but unless you thoroughly explain things other folks will not get it.

 

Based on what I understand from your posts you are wanting to change the animation call from chopping someone's head off to throwing them down and raping them....right? If so then I would think you could go in and change the DR script to play the animations of your choice (there are currently no throw down animations for human to human) from lovers.

 

I have only tinkered in a very small way with the DR scripts (changed the combustive spell from once a day, to enabling it to be cast anytime) so I can't really offer any help on what would need to be changed or how.

Posted

There is no need to snap at folks. It is kinda hard to understand what you are attempting to do without a much better description (or even an example). You may be able to see clearly what you are trying to accomplish' date=' but unless you thoroughly explain things other folks will not get it.

 

Based on what I understand from your posts you are wanting to change the animation call from chopping someone's head off to throwing them down and raping them....right? If so then I would think you could go in and change the DR script to play the animations of your choice (there are currently no throw down animations for human to human) from lovers.

 

I have only tinkered in a very small way with the DR scripts (changed the combustive spell from once a day, to enabling it to be cast anytime) so I can't really offer any help on what would need to be changed or how.

[/quote']

Okay, I'll add more to my main post.

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