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bugged Head.nif in outfit studio


Joe_Oni

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Posted

I loaded up a head.nif exported from racemenu to edit the placement of halo's tongue mod and noticed that the head loaded with the eyes and teeth way lower than the head (hair's off too). I'm just using as a reference so it's not a big deal, but does anyone why and if a fix exists somewhere?

 

~thanks

Posted

Stuff in a head nif isn't always in the right spot sometimes the head will be at one spot while the hair will be way up there above the head and other stuff might be in different areas. I exported a head in .OBJ format and then started a new project and scaled the head and adjusted it to the correct spot with the body and then exported it so I can load that body with head to adjust helmets and other head stuff.

Posted

190905063630900338.jpg

190905065338472625.jpg

argonian was done right (no translation on that meshe)

its armature was imported on the rest, to convert it to skyrim, wrong (instead of having bone left feet on green line, he had bone npc head on green line, or something like that)

result in game? npc bodie is under the ground, so he could only saw his fail, to fix it, wrong again (he gave original bone head x y z as tranlation to the meshes)

 

so instead of loading that where it should be, you load it on the ground then move it around, you don't have the moving around in bodyslide

you shouln't have it in game either, useless waste of performance, it's better to load stuff directly where it should be

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