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Creature animation not working, Animal standing still.


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Posted
15 minutes ago, Basszavior said:

Ok now its normal but tge animal still dont move

Eliminate all mods that contain animal animations EXCEPT FNIS, Creature Framework, MNC and SLAL. If you have any question about it, tick it off. Then run FNIS. Then start a new game and see if the problem persists (will add stuff back once we get it working).

Posted
30 minutes ago, Psalam said:

Eliminate all mods that contain animal animations EXCEPT FNIS, Creature Framework, MNC and SLAL. If you have any question about it, tick it off. Then run FNIS. Then start a new game and see if the problem persists (will add stuff back once we get it working).

Nope, doesnt work

Posted
6 minutes ago, Basszavior said:

Nope, doesnt work

Alright. Eliminate Creature Framework and MNC. Run FNIS and start a new game (you should be down to FNIS Creature animations only now. If you have any more make sure that they are also off).

Posted
2 minutes ago, Psalam said:

Alright. Eliminate Creature Framework and MNC. Run FNIS and start a new game (you should be down to FNIS Creature animations only now. If you have any more make sure that they are also off).

How am i going to test animal animation without  animal animation?

Posted
43 minutes ago, Psalam said:

Alright. Eliminate Creature Framework and MNC. Run FNIS and start a new game (you should be down to FNIS Creature animations only now. If you have any more make sure that they are also off).

Ok, it still not working ;A;

Posted

On your FNIS report, it says "Create Creature Behaviors ..." but it doesn't show anything about it. It should log every mod that contains animations for creatures below that line.

Do you really have FNIS Creatures on? The button de-install creatures on FNIS should be selectable. If it's not, then it's not installed. (But don't actually click it)

Posted
1 hour ago, Camila said:

On your FNIS report, it says "Create Creature Behaviors ..." but it doesn't show anything about it. It should log every mod that contains animations for creatures below that line.

Do you really have FNIS Creatures on? The button de-install creatures on FNIS should be selectable. If it's not, then it's not installed. (But don't actually click it)

Yes i really do have Creatures and I did click de-install several times.
On account i used to have play Skyrim together before, is it something that might interfere with the game? I used it twice but after installing some mods i didnt use it.

Posted

No you don't click de-install. That uninstall the FNIS creature option.

 

Reinstall FNIS. Download both FNIS & FNIS Creatures. Then tick the necessary options on FNIS and run it. Also make sure you don't have anything on Overwrite from MO. FNIS files will go into Overwrite after it finishes, create a new "mod" for it. You shouldn't leave any files in Overwrite, that will make a lot easier for you to know what is overwriting what.

 

If FNIS is actually "installing" creatures animations. There will be mods listed after the "Create Creature Behaviors ..." on FNIS log.

Posted
38 minutes ago, Camila said:

No you don't click de-install. That uninstall the FNIS creature option.

 

Reinstall FNIS. Download both FNIS & FNIS Creatures. Then tick the necessary options on FNIS and run it. Also make sure you don't have anything on Overwrite from MO. FNIS files will go into Overwrite after it finishes, create a new "mod" for it. You shouldn't leave any files in Overwrite, that will make a lot easier for you to know what is overwriting what.

 

If FNIS is actually "installing" creatures animations. There will be mods listed after the "Create Creature Behaviors ..." on FNIS log.

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<
FNIS Behavior V7.5   9/4/2019 8:18:14 AM
Generator: C:\Game\Steam\steamapps\common\Skyrim Special Edition\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim SE 64bit: ??.??.?? - 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
FNIS.ini InstantExecute=1
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: "HKX File Compatibility Check Skyrim/SSE"  

Installing FNIS PCEA2
Reading FNISBase V7.5 ... 
Reading FNISCreatureVersion V7.0 ... 
Reading _ESG_0ER_F V?.? ... 
Reading _ESG_0ER_M V?.? ... 
Reading ABBA V1.00 ... 
Reading Beastess V0.1 ... 
>>Warning: AnimationList found in  "Animations\DD", but no corresponding Behavior file. Incomplete mod IGNORED.<<
Reading DD2 V4.0.0 ... 
Reading DD3 V4.1.0 ... 
Reading DDSL V4.0.0 ... 
Reading Defeat V5 ... 
Reading EstrusChaurus V?.? ... 
Reading FNIS_PCEA2 V7.2 ... 
Reading FNISSexyMove V7.2 ... 
Reading Hentaipregnancy V1.00 ... 
Reading SexLab V1.63 ... 
Reading SexLabAP V1.63 ... 
Reading SexLabAroused V2.9 ... 
Reading SexLabCreature V1.63 ... 
Reading XPMSE V7.2 ... 
Reading ZaZAnimationPack V7.00 ... 
Reading zzEstrus V2.30 ... 

All Anim Lists scanned. Generating Behavior Files....
No GENDER directory male
 22 GENDER modifications for Animations\female
Alternate Animation mods: 7 sets: 80 total groups: 292 added file slots: 2690 alternate files: 1183

Create Creature Behaviors ...
Reading SexLabCreature V1.63 ...

 3703 animations for 21 mods successfully included (character).

 322 animations for 1 mods and 18 creatures successfully included..
 2 Warning(s).

 

 

This is when I reinstalled FNIS and FNIS creature 

Posted

The problem is still happening? There is now "Reading FNISCreatureVersion V7.0 ..." and  "Reading SexLabCreature V1.63 ..." (below "Create Creature Behaviors ...") on it

 

Edit:

btw, FNIS is ignoring Beastess.

"Reading Beastess V0.1 ... 
>>Warning: AnimationList found in  "Animations\DD", but no corresponding Behavior file. Incomplete mod IGNORED.<<"

Not sure what mod that is, but the animations from it won't be working. I suggest you to disable that.

Posted
47 minutes ago, Camila said:

The problem is still happening? There is now "Reading FNISCreatureVersion V7.0 ..." and  "Reading SexLabCreature V1.63 ..." (below "Create Creature Behaviors ...") on it

 

Edit:

btw, FNIS is ignoring Beastess.

"Reading Beastess V0.1 ... 
>>Warning: AnimationList found in  "Animations\DD", but no corresponding Behavior file. Incomplete mod IGNORED.<<"

Not sure what mod that is, but the animations from it won't be working. I suggest you to disable that.

It seems working but everytime i tried to initiate the animal animation the game CTD.

Posted
6 minutes ago, Camila said:

But are the creatures moving around correctly with this setup?

Well, I dont know, because before i could see it moves, the game crashed.

Posted
9 minutes ago, Basszavior said:

Well, I dont know, because before i could see it moves, the game crashed.

They crash your game as you see them or when you start a sex scene?

Posted
4 minutes ago, Basszavior said:

When start sex scene

1. Try to disable beastess, you must run FNIS after doing that.

2. How are you starting the sex scenes?

3. Human vs Human sex scenes are working fine?

4. Did you test with different creatures, they all CTD?

Posted
40 minutes ago, Camila said:

1. Try to disable beastess, you must run FNIS after doing that.

2. How are you starting the sex scenes?

3. Human vs Human sex scenes are working fine?

4. Did you test with different creatures, they all CTD?

I used Mass Matchmaker

 

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