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Bald, hollow eyes, blacking screen


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Posted


Ahead of it all:
1. Check your load order!
I am using Vortex. No issues so far. Here the Plugins List and the Load Order: https://pastebin.com/jT7R3eL7

2. If you are crashing at start up then you likely skipped the above step.

I am not.


3. Look at your Papyrus.log to see what errors it has in it. You can often figure out in very short order what mod the errors are coming from and then disable that mod until you install the fix for it (assuming the author has made one).

I seriously don't understand any of what's written in there but seeing the amount of mods I use and the "empty!" in the Log, irritates me tbh. Here is the Log File: https://pastebin.com/PRLgYE9u


Here is my issue:
Since the new update I seem to have issues when loading a game (all mods are up to date , so is SKSE64 etc).
This is not a CTD or a save corruption issue, so i decided to post a new topic for it.

I started a new game, created a character, saved and loaded that save file. I "spawned" with no eyes (eye balls missing) , no hair ( bald) and my screen was as if someone was playing with a global light switch somewhere
 

Attempts of solving the issue(s):
According to the last of these three issues (blacking of the screen) I thought it was something with the lighting mods, so i cleanly re-installed Vivid Weathers, ELFX , True Storms, Lanterns of Skyrim and EVERYTHING that uses light sources. But the issue continued.
So I thought it was a body mod issue and re-installed all of those (XPMSSE , UNP, CBBE etc)
Problem continued.
Then I thought, it might be because of the eyes or hair mods, so I re-installed all of them as well (apachii, KS hairdos, etc as well as cherry eyes, eyes of beauty etc) but the issue continues.

 

If I try to go back to the main menu of skyrim (title screen) after this bug appears, to start another game, after pressing "new" the game CTD.

So by trial and error i found out that the only thing that might be left is the racemenu itself. But it is up to date.

Plus, I am using vortex and I am on SKSE 2.0.16

Hope someone can help me ❤️

Attached screenshots:
1: After creation and before saving
2+3: The blending in and out blackness after loading the very same save along with baldness and missing eye balls

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bbbbbbbbbbbbbbb.jpg

cccccccccccc.jpg

Posted
21 minutes ago, ScarNoir said:

So by trial and error i found out that the only thing that might be left is the racemenu itself. But it is up to date.

But the latest versions have similar problems and general stability issues. You could try to go back to previous versions (I'm a bit out of the loop of racemenu releases, I have v0.3.5 and have no issues, I've read the 0.4 and ongoing releases have issues).

 

21 minutes ago, ScarNoir said:

So I thought it was a body mod issue and re-installed all of those (XPMSSE , UNP, CBBE etc)

Out of curiosity, what do you use, unp or cbbe? because you don't need both. Certainly you can't use both out of the box.

 

Finally, this should've been posted in the Skyrim SE forum, yes it exists. Edit: Don't repost, maybe a moderator will move it, or it will be left here as many other post that are about SE are.

Posted

don't have nothing special edition

haven't upgraded racemenu since 2015 (only use i have for that is loading npc head nif to export them with another weight)

yet i can fix those problems in google

if i know what to write.... black screen don't look that black too me, so no idea if it's indirect lighting that is too weak for him, an enb effect he don't like, or because he have just select dark night for mod x

Posted
32 minutes ago, yatol said:

 

This is for another problem and another SKSE version, the problem of the video is no longer in the newer SKSE versions

Posted
3 minutes ago, ScarNoir said:

This is for another problem and another SKSE version, the problem of the video is no longer in the newer SKSE versions

that's a reason for not checking if that's the same problem?

if i had to fix a disappearing headpart problem, i would do that

 

script zzzheadpart

 

event oneffectstart()

debug("don't walk on the grass, smoke it")

debug(player.getheadpart(1)

debug(player.getheadpart(2)

debug(player.getheadpart(3)

debug(player.getheadpart(4)

debug(player.getheadpart(5)

endevent

 

or whatever function it is in actor.pex

 

coc qasmoke

cast spell zzzheadpart

save

load that save

no more eye?

cast spell zzzheadpart

open the log

ctrl f grass

delete stuff between the 2 ctrl f grass

headpart xxyyyyyy became xxzzzzzz? you search xxzzzzzz in savegamecleaner, you find the thing that put it there

xxyyyyyy is still xxyyyyyy, maybe the same as equipping an armor with sbp 30 to make the head disappear (not sure it's 30 for that), so i click on my char in console, equipped stuff, screen, and i check those id in tesedit

 

no problem? then you have to showracemenu to get your mess, so showracemenu

after picking another hair, another eye, another nose, another wathever, spell zzzheadpart

save

load that save

no more eye? bet it's a racemenu thing that will be find with savegamecleaner

earlier version was fine? just compare earlier version to what there is in that one

esp edit is incompatible with script that is the same as before? patch that script

script and record are the same, but dll isn't, bet script load something from that dll, that was edited, so it's that that have to be patched, or you can just put back older dll

 

but if you do that instead of patching, why not just use older version that suck less, instead of wasting your time wondering how to make newer version work?

 

 

 

 

 

Posted
22 hours ago, yatol said:

that's a reason for not checking if that's the same problem?

no, i did check it but it was already fixed in the version i have, because its a newer version and the creator fixed it himself

 

22 hours ago, yatol said:

if i had to fix a disappearing headpart problem, i would do that

 

script zzzheadpart

 

 

event oneffectstart()

debug("don't walk on the grass, smoke it")

debug(player.getheadpart(1)

debug(player.getheadpart(2)

debug(player.getheadpart(3)

debug(player.getheadpart(4)

debug(player.getheadpart(5)

endevent

 

or whatever function it is in actor.pex

 

coc qasmoke

cast spell zzzheadpart

save

load that save

no more eye?

cast spell zzzheadpart

open the log

ctrl f grass

delete stuff between the 2 ctrl f grass

headpart xxyyyyyy became xxzzzzzz? you search xxzzzzzz in savegamecleaner, you find the thing that put it there

xxyyyyyy is still xxyyyyyy, maybe the same as equipping an armor with sbp 30 to make the head disappear (not sure it's 30 for that), so i click on my char in console, equipped stuff, screen, and i check those id in tesedit

 

no problem? then you have to showracemenu to get your mess, so showracemenu

after picking another hair, another eye, another nose, another wathever, spell zzzheadpart

save

load that save

no more eye? bet it's a racemenu thing that will be find with savegamecleaner

earlier version was fine? just compare earlier version to what there is in that one

esp edit is incompatible with script that is the same as before? patch that script

script and record are the same, but dll isn't, bet script load something from that dll, that was edited, so it's that that have to be patched, or you can just put back older dll

unfortunately I have no idea of what that means or how i do any of that

 

 

22 hours ago, yatol said:

but if you do that instead of patching, why not just use older version that suck less, instead of wasting your time wondering how to make newer version work?

because i use a lot of mods that depend on the new skse instead of the old. and racemenu does not work with new skse's , so i had to update mod after mod after mod until i finally had them all updated lol

Posted
20 minutes ago, ScarNoir said:

because i use a lot of mods that depend on the new skse instead of the old. and racemenu does not work with new skse's , so i had to update mod after mod after mod until i finally had them all updated lol

Racemenu is compatible with skse 2.0.16 from version 0.3.5 to 0.4.3. Unless you want to test face overlays there is no reason to go any version above 0.4.

Posted

Found it. The "Enhanced Character Edit SE" (ver. 1.58) caused the issue.
Downgraded it to 1.57 and everything works perfectly fine now.

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