ScarNoir Posted August 23, 2019 Posted August 23, 2019 Ahead of it all: 1. Check your load order! I am using Vortex. No issues so far. Here the Plugins List and the Load Order: https://pastebin.com/jT7R3eL7 2. If you are crashing at start up then you likely skipped the above step. I am not. 3. Look at your Papyrus.log to see what errors it has in it. You can often figure out in very short order what mod the errors are coming from and then disable that mod until you install the fix for it (assuming the author has made one). I seriously don't understand any of what's written in there but seeing the amount of mods I use and the "empty!" in the Log, irritates me tbh. Here is the Log File: https://pastebin.com/PRLgYE9uHere is my issue: Since the new update I seem to have issues when loading a game (all mods are up to date , so is SKSE64 etc). This is not a CTD or a save corruption issue, so i decided to post a new topic for it. I started a new game, created a character, saved and loaded that save file. I "spawned" with no eyes (eye balls missing) , no hair ( bald) and my screen was as if someone was playing with a global light switch somewhere Attempts of solving the issue(s): According to the last of these three issues (blacking of the screen) I thought it was something with the lighting mods, so i cleanly re-installed Vivid Weathers, ELFX , True Storms, Lanterns of Skyrim and EVERYTHING that uses light sources. But the issue continued. So I thought it was a body mod issue and re-installed all of those (XPMSSE , UNP, CBBE etc) Problem continued. Then I thought, it might be because of the eyes or hair mods, so I re-installed all of them as well (apachii, KS hairdos, etc as well as cherry eyes, eyes of beauty etc) but the issue continues. If I try to go back to the main menu of skyrim (title screen) after this bug appears, to start another game, after pressing "new" the game CTD. So by trial and error i found out that the only thing that might be left is the racemenu itself. But it is up to date. Plus, I am using vortex and I am on SKSE 2.0.16Hope someone can help me ❤️ Attached screenshots: 1: After creation and before saving 2+3: The blending in and out blackness after loading the very same save along with baldness and missing eye balls
Grey Cloud Posted August 23, 2019 Posted August 23, 2019 If you are running SE then you are in the wrong place. If you are running LE then you are using the wrong SKSE.
ScarNoir Posted August 23, 2019 Author Posted August 23, 2019 shit sry dude, and thanks. i will repost it in the correct section
Guest Posted August 23, 2019 Posted August 23, 2019 21 minutes ago, ScarNoir said: So by trial and error i found out that the only thing that might be left is the racemenu itself. But it is up to date. But the latest versions have similar problems and general stability issues. You could try to go back to previous versions (I'm a bit out of the loop of racemenu releases, I have v0.3.5 and have no issues, I've read the 0.4 and ongoing releases have issues). 21 minutes ago, ScarNoir said: So I thought it was a body mod issue and re-installed all of those (XPMSSE , UNP, CBBE etc) Out of curiosity, what do you use, unp or cbbe? because you don't need both. Certainly you can't use both out of the box. Finally, this should've been posted in the Skyrim SE forum, yes it exists. Edit: Don't repost, maybe a moderator will move it, or it will be left here as many other post that are about SE are.
yatol Posted August 23, 2019 Posted August 23, 2019 don't have nothing special edition haven't upgraded racemenu since 2015 (only use i have for that is loading npc head nif to export them with another weight) yet i can fix those problems in google if i know what to write.... black screen don't look that black too me, so no idea if it's indirect lighting that is too weak for him, an enb effect he don't like, or because he have just select dark night for mod x
ScarNoir Posted August 23, 2019 Author Posted August 23, 2019 32 minutes ago, yatol said: This is for another problem and another SKSE version, the problem of the video is no longer in the newer SKSE versions
yatol Posted August 23, 2019 Posted August 23, 2019 3 minutes ago, ScarNoir said: This is for another problem and another SKSE version, the problem of the video is no longer in the newer SKSE versions that's a reason for not checking if that's the same problem? if i had to fix a disappearing headpart problem, i would do that script zzzheadpart event oneffectstart() debug("don't walk on the grass, smoke it") debug(player.getheadpart(1) debug(player.getheadpart(2) debug(player.getheadpart(3) debug(player.getheadpart(4) debug(player.getheadpart(5) endevent or whatever function it is in actor.pex coc qasmoke cast spell zzzheadpart save load that save no more eye? cast spell zzzheadpart open the log ctrl f grass delete stuff between the 2 ctrl f grass headpart xxyyyyyy became xxzzzzzz? you search xxzzzzzz in savegamecleaner, you find the thing that put it there xxyyyyyy is still xxyyyyyy, maybe the same as equipping an armor with sbp 30 to make the head disappear (not sure it's 30 for that), so i click on my char in console, equipped stuff, screen, and i check those id in tesedit no problem? then you have to showracemenu to get your mess, so showracemenu after picking another hair, another eye, another nose, another wathever, spell zzzheadpart save load that save no more eye? bet it's a racemenu thing that will be find with savegamecleaner earlier version was fine? just compare earlier version to what there is in that one esp edit is incompatible with script that is the same as before? patch that script script and record are the same, but dll isn't, bet script load something from that dll, that was edited, so it's that that have to be patched, or you can just put back older dll but if you do that instead of patching, why not just use older version that suck less, instead of wasting your time wondering how to make newer version work?
ScarNoir Posted August 24, 2019 Author Posted August 24, 2019 22 hours ago, yatol said: that's a reason for not checking if that's the same problem? no, i did check it but it was already fixed in the version i have, because its a newer version and the creator fixed it himself 22 hours ago, yatol said: if i had to fix a disappearing headpart problem, i would do that script zzzheadpart event oneffectstart() debug("don't walk on the grass, smoke it") debug(player.getheadpart(1) debug(player.getheadpart(2) debug(player.getheadpart(3) debug(player.getheadpart(4) debug(player.getheadpart(5) endevent or whatever function it is in actor.pex coc qasmoke cast spell zzzheadpart save load that save no more eye? cast spell zzzheadpart open the log ctrl f grass delete stuff between the 2 ctrl f grass headpart xxyyyyyy became xxzzzzzz? you search xxzzzzzz in savegamecleaner, you find the thing that put it there xxyyyyyy is still xxyyyyyy, maybe the same as equipping an armor with sbp 30 to make the head disappear (not sure it's 30 for that), so i click on my char in console, equipped stuff, screen, and i check those id in tesedit no problem? then you have to showracemenu to get your mess, so showracemenu after picking another hair, another eye, another nose, another wathever, spell zzzheadpart save load that save no more eye? bet it's a racemenu thing that will be find with savegamecleaner earlier version was fine? just compare earlier version to what there is in that one esp edit is incompatible with script that is the same as before? patch that script script and record are the same, but dll isn't, bet script load something from that dll, that was edited, so it's that that have to be patched, or you can just put back older dll unfortunately I have no idea of what that means or how i do any of that 22 hours ago, yatol said: but if you do that instead of patching, why not just use older version that suck less, instead of wasting your time wondering how to make newer version work? because i use a lot of mods that depend on the new skse instead of the old. and racemenu does not work with new skse's , so i had to update mod after mod after mod until i finally had them all updated lol
Guest Posted August 24, 2019 Posted August 24, 2019 20 minutes ago, ScarNoir said: because i use a lot of mods that depend on the new skse instead of the old. and racemenu does not work with new skse's , so i had to update mod after mod after mod until i finally had them all updated lol Racemenu is compatible with skse 2.0.16 from version 0.3.5 to 0.4.3. Unless you want to test face overlays there is no reason to go any version above 0.4.
ScarNoir Posted August 25, 2019 Author Posted August 25, 2019 Found it. The "Enhanced Character Edit SE" (ver. 1.58) caused the issue. Downgraded it to 1.57 and everything works perfectly fine now.
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