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SexLab Fuck 'Em Up SE


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Posted
On 12/17/2020 at 10:41 PM, nomkaz said:

I left the ESP in Form43 because converting to form44 broke the scripts and I have no idea how to fix/rewrite them. If you agree, I'll upload your version (with full credit and tremendous thanks!).

Converting to form v44 should not break anything, its more like it stopped working because of SexLab update or because of conflict with mod like SLSO.

I don't mind if you use this file. But as I said a bit more testing would be good. Like with and without enabled separate orgasms in SexLab, with SLSO, with SexLab Utility Plus changed scripts...

Posted

Second version, changed event again.

 

In my previous version I have used orgasm event but it had a few problems. First is that orgasm events don't work because it is disabled for victim or by SLSO. Another problem is weird glitch when aggressor die in the middle of act but player is still being animated. Now mod uses HookAnimationEnding event. This SexLab event occurs no matter what, so it should be compatible with all other mods.

 

When updating mod for existing save, I recommend reseting SLFTU quest to be sure that mod is correctly initialized. You can do that by typing 2 commands to console:

- press ` to open console

- enter: stopquest SLFTU

- enter: resetquest SLFTU

- close and open console again and verify that you can see message from SLFTU.

 

You will have to check MCM settings because reset will set all settings to default and sexergy will be set to 0.

If you don't want to gain sexergy usual way, value can be set in console using command "set SLFTU_sexergy to 60" (change 60 to desired value).

SexLab FuckEmUp SE 1.2 Edit 2.7z

  • 3 weeks later...
Posted
On 1/7/2021 at 2:20 PM, thekinq1016 said:

how to use this mod. yes ı have two spell but not working becuase bandits still attack me.

This is a death via sex mod. sex has to happen for it to function.

  • 2 months later...
  • 9 months later...
Posted

For a long time I could not understand how this mod works. The author is a great fellow for so easily implementing the idea of a Succubus. However, the gamer has no idea what is going on in the Author's head. Therefore, this plugin itself turns into a mystery. Until you guess how it works, nothing will happen.
Dear Author, please make a more detailed description. A lot of people just don't understand your train of thought.

 

So, how does the mod work?
From my personal experience, I can say that the Dialogue appears only if the Player has activated the spell "Perverted Infiltration". The problem is that the Spell is not activated until the value of Sexergy = 0. If you don't know about it, it's hard to guess. No message appears on the screen in this case. The spell will be applied to the Player if a certain amount of Sexergy points has been accumulated in advance. There is only one way to accumulate Sexergy points - you should have sex by agreement, that is, not be raped. To do this, you need to have another mod in Skyrim, which makes it possible to accumulate Sexergy points. For example, Radiant Prostitution or MatchMaker... As soon as the value of Sexergy in MCM becomes greater than zero, you can activate the "Perverted Infiltration" spell. Enemies will stop attacking, the necessary dialog will appear and... The enemy will die!

  • 4 months later...
Posted

Uhm, hey, just found a bit of an issue with this mod

 

After using it to kill a small bandit camp (the one near the helgen cave exit), I went to Riverwood, and apparently the spell had reached all the way there. So far, not bad

 

Then Frodnar (the CHILD) walks up to me to play tag. And guess which dialogue options there were

 

Idk if it would've done anything, as I just exited the dialogue, but it's kinda messed up that the dialogue even shows for kids

 

(also posting this to the LE page, just in case)

  • 2 months later...
Posted
On 4/21/2020 at 8:02 AM, HalcyonAndOn said:

EDIT 2 (SOLVED-ish): So I think I figured out what's going on. I see the conditionals for the Magic Effects of Perverted Infiltration in xEdit, and assume it's basically (The Sexergy pool is disabled) OR (Sexergy pool is enabled AND its value is greater than or equal to 10). But if you disable the Sexergy pool, the spell will not have any effect on NPCs if you're at 0 Sexergy. So you have to enable it, get the value to 10 or higher, then disable it. I was confused because it seems like it should just work if Sexergy is disabled, which is how I was testing it to begin with (faster than raising the energy level then running off to test effects). So maybe disabling it isn't setting the necessary value to 0? I see it's 1 by default, so that's all I can come up with.

 

=============================================================================================

I'm having the same issue Noblesy has/had. Perverted Infiltration does nothing. The spell casts quite quickly compared to Harmony, and I did test that spell out and it works as intended. I'm using the YY Anim magic animations replacer. When the cast finishes there's just a light green 'poof' when the spell goes off. Unlike Harmony which has a big radial explosion.


My load order is pretty massive. Dark Lady Lexy's LotD setup, with other things tacked on at the end. I've been testing and patching for a few weeks and everything else seems to be playing nice. Any thoughts on what could cause a conflict with this? Not speaking of a specific mod but more an underlying cause that might point me in the right direction to troubleshoot more. I've dug through each entry but am not really seeing anything obvious that would stop this from working, unless it could be another script causing issues (and my knowledge in that department is very limited, for now). Thanks in advance.

 

EDIT 1: After testing it looks like calming Illusion spells have the same intended effect as Perverted Infiltration, once calmed I can initiate dialogue (though for a much lower period of time, obviously). Still not sure why that spell is doing nothing, should it have a noticeable on-screen effect similar to Harmony?

 

On 5/31/2022 at 5:37 PM, Literally just a cat said:

Uhm, hey, just found a bit of an issue with this mod

 

After using it to kill a small bandit camp (the one near the helgen cave exit), I went to Riverwood, and apparently the spell had reached all the way there. So far, not bad

 

Then Frodnar (the CHILD) walks up to me to play tag. And guess which dialogue options there were

 

Idk if it would've done anything, as I just exited the dialogue, but it's kinda messed up that the dialogue even shows for kids

 

(also posting this to the LE page, just in case)

I have tried to improve the problem.

 

We adjusted the Conditions to
I adjusted the Conditions to make the magic work even if the Sexergy Pool is disabled and the Sexergy is 0.
Removed children from dialog conditions.
I also changed the "Sexergy Pool" checkbox in the MCM from Off to ON, so that Sexergy is increased by +10 (a remedy).

 

I also wanted to make it so that Perverted Infiltration would restore Sexergy instead of damaging it, even if it is brought into sex with a partner who is dearer to the relationship, but I didn't have enough knowledge.

I wish I knew how to use slftu_main.psc to get the partner in the scene and check the relationship.

SexLab FuckEmUp SE 1.2 Tweaked 2 Fix.7z

Posted
11 hours ago, shinks said:

 

I have tried to improve the problem.

 

We adjusted the Conditions to
I adjusted the Conditions to make the magic work even if the Sexergy Pool is disabled and the Sexergy is 0.
Removed children from dialog conditions.
I also changed the "Sexergy Pool" checkbox in the MCM from Off to ON, so that Sexergy is increased by +10 (a remedy).

 

I also wanted to make it so that Perverted Infiltration would restore Sexergy instead of damaging it, even if it is brought into sex with a partner who is dearer to the relationship, but I didn't have enough knowledge.

I wish I knew how to use slftu_main.psc to get the partner in the scene and check the relationship.

SexLab FuckEmUp SE 1.2 Tweaked 2 Fix.7z 6.41 kB · 0 downloads

Judgment by Relationship has been introduced.

Opponents who are friends (1) or more will not be damaged by Perverted Infiltration and will recover their Sexergy.

All data is included in the package.

Replace with older version (may need a clean save).

SexLab FuckEmUp SE 1.2 Tweaked by shinks.7z

  • 3 months later...
  • 2 months later...
  • 1 month later...
Posted

So, I was using this mod happily for months, started a new game and I'm not sure how I managed this, but whenever I cast Perverted Infiltration, the damage is all inflicted on ME.

 

I've tried clean uninstalling and reinstalling, new game, it won't go back to normal. What did I do?

Posted
5 hours ago, unclerommodus said:

So, I was using this mod happily for months, started a new game and I'm not sure how I managed this, but whenever I cast Perverted Infiltration, the damage is all inflicted on ME.

 

I've tried clean uninstalling and reinstalling, new game, it won't go back to normal. What did I do?

Ask on the LE version support thread. I only convert textures meshes and animations for SE. I have no idea how the mod works, nor do I use it, so I can't troubleshoot or give any support that has nothing to do with a conversion problem. 

  • 1 year later...
  • 9 months later...
Posted

... Decade later

 

In case anybody else is still using this and finds this. The Perverted Infiltration spell cost was 53,000 ... 53 thousand! So, no way it works without cheats like insanely powerful enchants or something. I poked around in SSEEdit and I think I fixed it.

 

FE000835 \ MGEF \ Magic Effect Data \ DATA - Data \ Base Cost is set to 4.5.

 

I changed it to 0.00045. Now the magika cost is more sensible.

  • 1 month later...
Posted

Or, turn on "Manual Calc Cost" flag in Spell -> SLFTU_PervertedInfiltration -> SPIT-Data -> Flags.
This flag is set to ON in the original 1.2 version and 1.2 tweaked by Garkin version.

 

I think it's better to have 0 cost for th PI spell, otherwise the illusion skill will reach 100 too quickly.

 

Posted

By the way, MCM says that PI spell deals 1200 damage in SexLab stats level 9. But the stats seems can only go up to 6 in SL 1.66b if I didn't misread the source code.

I fix this and "Manual Calc Cost" flag described above. (based on 1.2 Tweaked by shinks version. Thanks to him and all the maintainers so far.)

Please use it if somebody needs.

 

SexLab FuckEmUp SE 1.2 20250927.7z

  • 3 months later...

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