enya Posted August 17, 2019 Posted August 17, 2019 Turn directly to technical support because I need a compassionate soul that solves an -for me- unsolvable problem. Technically I'am a total noob, but I learned to create reasonable textures and to handle NifSkope meanwhile. I'm no native speeker - a circumstance which doen't make it easier to learn modding... "Discovered" Bodyslide Outfitstudio just recently. -A great help to get smaller problems solved... Don't use HDT stuff at all. No BBP, no TBBP or whatever. A simple matter of taste. -Grace to Bodyslide Outfitstudio even a dump like me is able to remove most of this stuff. Just [Dint]'s mods stay a total mystery to me. Whatever I try, which tutorial I follow, I get the most bizarre deformations... PLEASE HELP! Fall completely in love with an armor which would fit perfectly to my main char but I`m not able to get more than undeformed meshes! -No kidding, I'm desperate meanwhile, I do not know what I'm doing wrong. Would be infinitely grateful for meshes without any hdt stuff. The absolute goal would be for me, if someone had the knowledge and patience to explain the solution to a noob like me. Don' want anything in vain, would be glad if I could give something back by e.g. working on your textures... Meshes adapted to my character: [Sorry, file couldn't be uploaded, there seems to be a technical problem, will try it later again]
myuhinny Posted August 17, 2019 Posted August 17, 2019 Load each nif into outfit studios go to the bones tab and select the HDT bones like breast belly butt and by holding down the CTRL button and click each bone with the mouse button then right click and select delete bone. Repeat for each nif many have a _0 and _1 nif so what you do in one nif has to be done in the other one. Spoiler You could also start a new project select a non HDT body and select one of the nifs and load it then in the bone tab delete out the HDT bones once those are gone select all the bone nodes and go to the meshes tab and select all of the outfit pieces and go to shape - copy selected weights then shape - transfer selected weights and export and see how that works.
enya Posted August 17, 2019 Author Posted August 17, 2019 7 minutes ago, myuhinny said: Load each nif into outfit studios go to the bones tab and select the HDT bones like breast belly butt and by holding down the CTRL button and click each bone with the mouse button then right click and select delete bone. Repeat for each nif many have a _0 and _1 nif so what you do in one nif has to be done in the other one. Hide contents Yep, THAT's exactly the way it works for ALL others (the few I know) -except Dint... Nevertheless, thank you for trying to help me out!
myuhinny Posted August 17, 2019 Posted August 17, 2019 Post one of the nifs and I can try to take a look at it.
enya Posted August 17, 2019 Author Posted August 17, 2019 1 hour ago, myuhinny said: Post one of the nifs and I can try to take a look at it. These are the nifs: Dint.7z Sorry, don't know why, but it took an unacceptable time for uploding those meshes. Had previously tried several times unsuccessful, possibly a failure of the server...
myuhinny Posted August 18, 2019 Posted August 18, 2019 If I remember correctly outfit studios doesn't like HDT stuff and tends to fuck them up when they are loaded into them much the same way that outfit studios fucks up mesh rigger files if you load a file that was run through mesh rigger into outfit studios. What I ended up doing was loading each nif into outfit studios and then deleting out all of the bones from the bone tab and then exporting them. Next I started a new project and selected the non HDT body and then loaded a nif and re-added the bones nodes back and if there was a weight painting error I manually painted those spots. After I was done I loaded each nif into nifskope and then went to spells - optimize - remove bogus nodes which removes all of the bone nodes that outfit studios adds that are not attached to anything and only leaves the bone nodes that are attached to something. So they should be good now. cuirass_0.nifbelt_0.nifboots_0.nifgloves_0.nifpants_0.nifSkirt_0.nif I tried a few other ways before doing the above option.
yatol Posted August 18, 2019 Posted August 18, 2019 3 hours ago, myuhinny said: What I ended up doing was loading each nif into outfit studios and then deleting out all of the bones from the bone tab and then exporting them. Next I started a new project and selected the non HDT body and then loaded o_O euh.... no idea what the project blabla is about, don't use bodyslide but i do load nif in outfitter to reweight them there, it's faster than importing in blender, and i can do that in 2 min for any nif (hdt or not doesn't matter, unp or sam doesn't matter, v7 or riekling doesn't matter) original on the right, random edit in outfitter, result on the left if you look closely, the right hand was move around for some reason, it's because bodyslide skeleton isn't the skeleton of that nif abracadabra oh, nif was exported right this time it's just that to be able to edit any nif without problem instead of exporting that nif with whatever skeleton you have in bodyslide, why not pick that nif as skeleton, that way, you are 100% exporting that nif with the good skeleton
myuhinny Posted August 18, 2019 Posted August 18, 2019 @yatol Blabla no clue what you are talking about or where you got blender at as no where in my posts did I say that I loaded them into blender ever. I loaded each nif into OUTFIT STUDIOS and deleted out all of the old bone nodes as well as the added HDT named nodes and exported them then I started a new project in outfit studios and selected a body then selected the outfit pieces and then go to the bone tab and select the bones that you need to add to those outfit pieces and go to shape - copy selected weights and then shape - transfer selected weights and then try to export you'll get some weighting errors on some as some spots are too far away from any given bone so you have to manually weight those bad spots to the closest bone and export. To clean up the nifs of bones you don't need that get added to a nif even if you never selected them in outfit studios is to open each nif in nifskope and using the spells - optimize - remove bogus nodes will remove any bone node that isn't attached to anything.
enya Posted August 18, 2019 Author Posted August 18, 2019 5 hours ago, myuhinny said: If I remember correctly outfit studios doesn't like HDT stuff and tends to fuck them up when they are loaded into them much the same way that outfit studios fucks up mesh rigger files if you load a file that was run through mesh rigger into outfit studios. What I ended up doing was loading each nif into outfit studios and then deleting out all of the bones from the bone tab and then exporting them. Next I started a new project and selected the non HDT body and then loaded a nif and re-added the bones nodes back and if there was a weight painting error I manually painted those spots. After I was done I loaded each nif into nifskope and then went to spells - optimize - remove bogus nodes which removes all of the bone nodes that outfit studios adds that are not attached to anything and only leaves the bone nodes that are attached to something. So they should be good now. cuirass_0.nif 2.26 MB · 0 downloads belt_0.nif 811.91 kB · 0 downloads boots_0.nif 1.56 MB · 0 downloads gloves_0.nif 2.69 MB · 0 downloads pants_0.nif 395.15 kB · 0 downloads Skirt_0.nif 925.41 kB · 0 downloads I tried a few other ways before doing the above option. Thank you so much!
enya Posted August 18, 2019 Author Posted August 18, 2019 Thank you for your answers. I'm a little bit confused, but I will try both solutions. What is "outfitter"? Don't know this program.
yatol Posted August 18, 2019 Posted August 18, 2019 1 hour ago, myuhinny said: transfer selected weights and then try to export you'll get some weighting errors on some as some spots are too far away from any given bone so you have to manually weight those bad spots to the closest bone and export. outfitter can't do that... it copy paste weights from the reference you have selected, unp or cbbe for most and when some stuff get no weights, it get mask, you reverse that mask, edit the copy paste setting (you set back to normal once done), and the stuff too far get weight (or not if distance setting is still too low) but don't expect miracle, since it's not the same settings, that can suck between mask and unmask, it's that you adjust manually (instead of all of it) and there's no need to delete the bones that doesn't exist in your selected skeleton, to miss them in the exported nif, if you just select the original nif as your skeleton for that nif
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