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Racemenu tattoos disappearing at certain angles


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Posted

I just noticed that some outfits in Nezzar's Ultimate Lingerie Collection have some sort of transparency, and I think it looks pretty cool to see my character's Flamebringer Tattoo.

 

There's one problem though, I noticed that the tattoo disappears at certain angles. I tried setting the flags to 4844 and threshold to 50 in nifskope based on this reddit post: https://old.reddit.com/r/skyrimmods/comments/41n5nj/texture_under_transparent_texture_disappearing/

The problem was solved in that post, but in my case it makes the outfit opaque instead.

 

Also, when using an outfit without transparency, the tattoo disappears when my character is underwater while viewing her from above the water.

 

Reference pics:

1750879374_ElderScrollsVSkyrimScreenshot2019_08.13-15_42_57_40.jpg.013677126ebddcf9527b43566bb386ef.jpg

 

Any ideas on how to fix this?

Posted
3 hours ago, jacks087 said:

Thanks for the tip.

 

Tried it just now, but the tattoo still disappears.

you were expecting a real solution?

https://www.reddit.com/r/Morrowind/comments/6xlcz9/hair_disappearing_underwater/

at least in morrowind topics, they knew what they were talking about

 

here's an easy test

copy paste the hair you use as new record, hairwhatever1 and hairwatever2

remove extraheadpart from 1, same for 2, after replacing the headpart with that extraheadpart

 

load the game, pick hairwhatever1, go under water, you probably become bald when camera is above water (if you don't, you will with the other hair nif)

pick hairwatever2, you don't become bald when camera is above water this time

open those nifs to compare, same size, same number of vertices, same bslightingtransparency....

only difference is in nialphatransparency, one is 4845, and the other isn't

 

go back in game, get out of water, take a closer look at the hair

if you can see the scalp thought the hair, that's the 4845 nif, front mesh is blending with the ones behind, so... you see the stuff behind that

switch to the other hair nif, you can't see the scalp with that one, but transparency don't look as good, it's not blending with the other transparent meshes behind it (or less)

 

 

tatto disappear under water because it's 4845

if you allow blood shader on those hairs, blood is still there, hair is still there too, but it got blend so much with transparent water around, there's nothing left of the hair texture, it's just fully transparent

if you want your tatoo to stay visible from above the water, open the mod in tesedit, search the whatever that load that tatto, copy paste as new record, and give another nif to the new one (same nif as original, but not with 4845)

there should be a priority in the whatever, make it highter for under water tatoo, you give condition actor player in water, is swimming or whatever you find for that

 

 

 

tatto disappear from angles? it's probably that

 

when i start porting daz stuff, what to pick to export daz .obj?

first armors were on the ground, too small, too big, backward or whatever (retrying because of that? it's too big, you reduce it back to xpms and it's good)

problem... i was editing my fail in object mode, that give the exported nif x y z (this have to be done in edit mode, wops)

 

when someone try to load that in bodyslide... he get what i had in blender, armor on the ground, something huge floating above unp, something small between the feet, or whatever 

 

what you get in bodyslide, it's what it is for the game

it only fit the body because of the weights

that armor is something small between the feets? moving around the camera, your leg may hide glove, pauldron or whatever original position, so it will disappear

tattoo probably disappear for the same reason, because for the game it's no longer visible, so there's no need to render it

 

if the mesh only fit the body because of the weight, and isn't really where you see it, it's easy to check, remove the weights (after copy pasting original, to be able to compare with original)

  • 3 years later...
Posted
On 8/13/2019 at 12:51 PM, yatol said:

you were expecting a real solution?

https://www.reddit.com/r/Morrowind/comments/6xlcz9/hair_disappearing_underwater/

at least in morrowind topics, they knew what they were talking about

 

here's an easy test

copy paste the hair you use as new record, hairwhatever1 and hairwatever2

remove extraheadpart from 1, same for 2, after replacing the headpart with that extraheadpart

 

load the game, pick hairwhatever1, go under water, you probably become bald when camera is above water (if you don't, you will with the other hair nif)

pick hairwatever2, you don't become bald when camera is above water this time

open those nifs to compare, same size, same number of vertices, same bslightingtransparency....

only difference is in nialphatransparency, one is 4845, and the other isn't

 

go back in game, get out of water, take a closer look at the hair

if you can see the scalp thought the hair, that's the 4845 nif, front mesh is blending with the ones behind, so... you see the stuff behind that

switch to the other hair nif, you can't see the scalp with that one, but transparency don't look as good, it's not blending with the other transparent meshes behind it (or less)

 

 

tatto disappear under water because it's 4845

if you allow blood shader on those hairs, blood is still there, hair is still there too, but it got blend so much with transparent water around, there's nothing left of the hair texture, it's just fully transparent

if you want your tatoo to stay visible from above the water, open the mod in tesedit, search the whatever that load that tatto, copy paste as new record, and give another nif to the new one (same nif as original, but not with 4845)

there should be a priority in the whatever, make it highter for under water tatoo, you give condition actor player in water, is swimming or whatever you find for that

 

 

 

tatto disappear from angles? it's probably that

 

when i start porting daz stuff, what to pick to export daz .obj?

first armors were on the ground, too small, too big, backward or whatever (retrying because of that? it's too big, you reduce it back to xpms and it's good)

problem... i was editing my fail in object mode, that give the exported nif x y z (this have to be done in edit mode, wops)

 

when someone try to load that in bodyslide... he get what i had in blender, armor on the ground, something huge floating above unp, something small between the feet, or whatever 

 

what you get in bodyslide, it's what it is for the game

it only fit the body because of the weights

that armor is something small between the feets? moving around the camera, your leg may hide glove, pauldron or whatever original position, so it will disappear

tattoo probably disappear for the same reason, because for the game it's no longer visible, so there's no need to render it

 

if the mesh only fit the body because of the weight, and isn't really where you see it, it's easy to check, remove the weights (after copy pasting original, to be able to compare with original)

I know this is an old post but I'm trying to figure out how to do this.

 

I play LE. Most of the tattoos I use are with Slavtats. The tattoos themselves don't have their own esp or esm to open with tesedit. How can I change them to be something other than 4845? And what should I change them to for the least issues? Like is it as simple as using just any other number or must it be from a specific set of numbers that I'm not aware of?

  • 3 months later...
Posted (edited)

I changed the flags and the threshold on the outfit (.nif file) itself. I used 4846 as the flag and 128 as the threshold, if you feel like the texture of the outfit is too bold or else you can play around the threshold value and see which one fits the outfit the most. Hope it helps, cheers! 

Edited by adips
Posted
11 hours ago, adips said:

I changed the flags and the threshold on the outfit (.nif file) itself. I used 4846 as the flag and 128 as the threshold, if you feel like the texture of the outfit is too bold or else you can play around the threshold value and see which one fits the outfit the most. Hope it helps, cheers! 

There is no .nif or outfit. They're tattoos. the file type is .dds.

  • 2 months later...

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