CobaltFighter Posted August 13, 2019 Posted August 13, 2019 I need some pointers about converting textures to SE; the assets were ran through the Cathedral Asset Optimizer but don't work in game. Specifically, the textures were originally .tga instead of .dds files and produced this...
tasairis Posted August 15, 2019 Posted August 15, 2019 Purple means missing file. SSE doesn't use TGA textures. If your source mod really didn't provide DDSes then you'll have to create them yourself, then edit the mesh and/or ESP to reference those new files.
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