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Сhecking on the roads SE


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  • 1 month later...
  • 2 months later...
Posted

Hi folks, has anyone had issues with this mod causing unexpected forcegreet behavior for vanilla characters? While I was testing this mod for integration into my game, I noticed that the orphan who sells flowers in Windhelm forcegreeted me but had no dialogue, then continued to follow me and forcegreet me over and over again.

 

Subsequent review of the plugin revealed an extensive rewrite of the vanilla forcegreet package (Form ID 0003C1C4). I'm not well verse enough in the AI packages to assess if this is a major issue, but on face value it's concerning that it seems to remove a lot of the vanilla functionality, and I don't see packages on STEP's non-conflicting records summary, so I'm assuming these are just lost when Road Inspectors is the winning mod. 

 

Please advise... I'd like to use this mod, but not if it's going to break key dialogue throughout the game.

  • 10 months later...
Posted
On 4/20/2021 at 9:08 AM, gregaaz said:

Hi folks, has anyone had issues with this mod causing unexpected forcegreet behavior for vanilla characters? While I was testing this mod for integration into my game, I noticed that the orphan who sells flowers in Windhelm forcegreeted me but had no dialogue, then continued to follow me and forcegreet me over and over again.

 

Subsequent review of the plugin revealed an extensive rewrite of the vanilla forcegreet package (Form ID 0003C1C4). I'm not well verse enough in the AI packages to assess if this is a major issue, but on face value it's concerning that it seems to remove a lot of the vanilla functionality, and I don't see packages on STEP's non-conflicting records summary, so I'm assuming these are just lost when Road Inspectors is the winning mod. 

 

Please advise... I'd like to use this mod, but not if it's going to break key dialogue throughout the game.

Just saw this modification when patching a new load order. Looks concerning to me too, but also don't know enough to know the effects. I'll do some testing.

  • 1 month later...
Posted
On 4/20/2021 at 4:08 PM, gregaaz said:

Hi folks, has anyone had issues with this mod causing unexpected forcegreet behavior for vanilla characters? While I was testing this mod for integration into my game, I noticed that the orphan who sells flowers in Windhelm forcegreeted me but had no dialogue, then continued to follow me and forcegreet me over and over again.

 

Subsequent review of the plugin revealed an extensive rewrite of the vanilla forcegreet package (Form ID 0003C1C4). I'm not well verse enough in the AI packages to assess if this is a major issue, but on face value it's concerning that it seems to remove a lot of the vanilla functionality, and I don't see packages on STEP's non-conflicting records summary, so I'm assuming these are just lost when Road Inspectors is the winning mod. 

 

Please advise... I'd like to use this mod, but not if it's going to break key dialogue throughout the game.

 

Going to test this today. 

 

Btw anyone know if these npc's respawn if they get killed? 

  • 3 months later...
Posted (edited)

An idea for you if this mod is going to get any updates. After several searches the guard seems to get into a role of simply accepting gold since your character is getting fed up with baring their bodies, why not have the guard get somewhat annoyed by this comment and have him forget the toll and demands the PC to strip and place their hands behind their back so he can tie them up before searching them just to teach them a lesson and after the search is over, the guard can give the PC a good groping (any form of anal/vaginal fingering animation or butt/breast grabbing for example) whilst he tells the PC that's he's still checking for any concealed items. Maybe something to make the guards return to their spot and not roam off, I had one in Rorikstead wander off and not return, Riverwood can wander off especially if you stay near his spot and skip time to have him check you the next day.

Edited by riicky83
additional info
  • 1 month later...
Posted
On 7/10/2022 at 6:24 PM, riicky83 said:

An idea for you if this mod is going to get any updates. After several searches the guard seems to get into a role of simply accepting gold since your character is getting fed up with baring their bodies, why not have the guard get somewhat annoyed by this comment and have him forget the toll and demands the PC to strip and place their hands behind their back so he can tie them up before searching them just to teach them a lesson and after the search is over, the guard can give the PC a good groping (any form of anal/vaginal fingering animation or butt/breast grabbing for example) whilst he tells the PC that's he's still checking for any concealed items. Maybe something to make the guards return to their spot and not roam off, I had one in Rorikstead wander off and not return, Riverwood can wander off especially if you stay near his spot and skip time to have him check you the next day.

I concur with this. This mod is amazing the first couple times you come into contact with Inspectors. However after the first there is no more sexual situations.. they either take your weapon, or take your gold, or you get a bounty. I just ended up killing all the inspectors at that point because they became tedious and boring. 

  • 1 year later...
Posted

Have a strange bug, my devious devices get unequipped while inspection, and after inspection when i reequip them, they have an arrow in inventory, like they are equipped, but they aren't visible on my character. All Devious Devices restrictions for that item aren't in place anymore, i can simply unequip and reequip the item. Is there a way to fix the device?

 

*i have Devious Lore installed

  • 4 months later...
  • 5 months later...
Posted
On 7/19/2024 at 4:33 PM, funkbottom said:

POP as requirements (but they'll still be used if they're installed).

Thank You.

I could not find POP for SE, found for AE & LE.   :thumbsup:

  • 11 months later...
Posted

5 crashes thanks to this mod, and sadly its engrained in whatever save as it will cause infinite loading when trying to remove (removing mid game is always bad but at least some let you load up even to a corrupt save at least) 

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