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CTD Infinite Load Screens and other problems when i use DynDOLOD


Raikano

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Posted

I did some short tests and I'm pretty sure the problem is with DynDOLOD.

When the plug-in is activated, the following happens:

 

- Many CTDS

- Many infinite load screens

- I can't load my saved games

 

I use MO 1 but I can't use DynDOLOD 32 bits because it always gives an error and the program stops.

So, for that step, I use MO 2 portable and launch DynDOLOD 64 bits. When DynDOLOD finished, I install OutPut using MO 1 and run the game using MO 1, then start the problems.

My Mod list is quite large. I am using many modifications to add new lands to Skyrim (Bruma, Beyond Reach, Summerset Isle, Proj ect AHO, Falskaar and more.

 

 

I have no idea what the problem might be, but I have some questions:

- Do I need something special to use DynDOLOD 64 bits?

- Do I have to rebuild the Bashed patch or the Dual Sheath patch after using DynDOLOD?

- What can I do to solve these problems?

Posted
1 hour ago, Grey Cloud said:

Exactly. Anything 64-bit is SE.

The author recommends using the 64-bit version. Also for OLDRIM.

Posted
1 hour ago, Raikano said:

The author recommends using the 64-bit version. Also for OLDRIM.

You have a link for that? On the Nexus page there are separate downloads for LE and SE.

Posted
6 minutes ago, Grey Cloud said:

You have a link for that? On the Nexus page there are separate downloads for LE and SE.

 

I read it in some thread the step forum. If I find the thread I will put the link

 

Only resources has different downloads.

 

The software is the same for both games.

 

 

Posted
1 hour ago, Raikano said:

The software is the same for both games.

I stand corrected. ?

 

Posted 27 October 2016 - 08:15 AM

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Update March 10, 2017

Starting with version 2.22 DynDOLOD supports Skyrim SE - as beta for experienced users. Starting with 2.36 dynamic LOD is now supported for Skyrim SE.

 

 

https://forum.step-project.com/topic/12479-dynamic-distant-objects-lod-dyndolod-for-skyrim-and-enderal-268/#entry206480

 

I'm still not convinced a 64-bit something will work with a 32-bit game engine. I can see it working the other way around.

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