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[SDV] Manly Prostitution 1_4 (Old/Unsuported) Check Devious Valley Modpack!


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Posted

Thank you so much for updating this!! I hope you keep working hard on the FratValley as im looking forward to seeing what you have for that one too! ❤️

  • 3 weeks later...
Posted

Awesome mod that finally gives Stardew Valley the dose of hot gay sex it deserves! Have you thought of walking down Girafarig's footsteps and making a jerk off mod too? Have the player character jerk off, the males of Stardew Valley, or perhaps have the player jerk off with another male or males (circlejerk!). Kent seems interesting for this one, perhaps one of his coping mechanisms is to get horny and jerk off all day, also Linus has lots of spare time and jerking off could quite possibly be his hobby lol.

Posted
1 hour ago, hung0vers said:

Awesome mod that finally gives Stardew Valley the dose of hot gay sex it deserves! Have you thought of walking down Girafarig's footsteps and making a jerk off mod too? Have the player character jerk off, the males of Stardew Valley, or perhaps have the player jerk off with another male or males (circlejerk!). Kent seems interesting for this one, perhaps one of his coping mechanisms is to get horny and jerk off all day, also Linus has lots of spare time and jerking off could quite possibly be his hobby lol.

Yes and no.

Thing is, Npc Schedule can be very.. confusing.

I am trying some new schedules for a mod, and its tricky as hell, because some npcs have dialogue when they are on "X" spot. Other npcs needs to be in a "X" spot for an important event to trigger.

And i need some npcs to stop doing things after i trigger other events....

 

He has already done a very good work at those. Can be expanded? yes!. 

Maybe suggesting him directly, or other modders close to his work/file structure.

 

Yesterday i sunk 7 hours of testing for events,, launching the game 120+ times at least. And it seems it will get going like this for a while :( 

  • 2 weeks later...
  • 3 weeks later...
Posted

When I was testing this (frankly AWESOME) mod I noticed a little bug with Shane's bedroom event; the player would enter at 8 and proceed to run into a plant :P It essentially softlocked the game as the event wouldn't run and I couldn't exit/skip the scene. I didn't entirely know what I was doing but figured out how to fix it by adjusting the walking some to navigate up to Shane in the content doc. Just posting here in case it was helpful for anyone else running into it (or if you intended on updating this at somepoint)

.../move farmer 2 0 1/move farmer 0 -2 1/move farmer 1 0 1/move farmer 0 -1 1...

The bold is what I added, the original numbers were 3 which were one space too many and then I added the third and forth movement to get the player up to Shane to initiate the bootycall :P❤️ 

Posted

@MapleSim 

I tested the Shane event,, and there is no error or even a "Plant". (it plays normally)

 

My guess is .. maybe you have some mod editing Shane/Marnie´s house?.  

Stardew Valley Expanded loves to mess with everything.. so that may be one of those if you have it.  (i don use it)

 

 

 

Posted
33 minutes ago, undare said:

@MapleSim 

I tested the Shane event,, and there is no error or even a "Plant". (it plays normally)

 

My guess is .. maybe you have some mod editing Shane/Marnie´s house?.  

Stardew Valley Expanded loves to mess with everything.. so that may be one of those if you have it.  (i don use it)

 

 

 

That seems like the case! I do use SVE. It is an easy fix for me at least thankfully, so at least now anyone else that uses the two together will see what to do lol. Thanks again for the multitude of mods you've created :D

Posted

Hi, I like this mod, is really hard to find sex mods for Stardew. Does any chance consider make possible have sex with the girls too? Maybe some other positions too. And a way to get some action after marriage.

  • 4 weeks later...
Posted
1 minute ago, acidskittles said:

Hey!! none of the events are triggering for me and smapi doesn't report any errors. Any idea why it could be?

ignore my message! I forgot to edit the json file after opening the game

Posted

Just wondering if there was a way you could override textures!! As much as i love the spites im currenting using a furry mod! Is there a way i could have best of both worlds?

Posted
2 hours ago, bloopyFox said:

Just wondering if there was a way you could override textures!! As much as i love the spites im currenting using a furry mod! Is there a way i could have best of both worlds?

Yes, just go to the [CP]UndareNpcHelpers / assets / Images 

There are stored the textures for the "action".  replace them with your own.  And dont forget to make a backup of your work. As new updates will overwrite on those.

Posted
Spoiler

Annotation 2020-03-22 200327.pngAnnotation 2020-03-22 184515.png

i may have found a problem? the farmer sprite just ended up walking one direction (towards the plant) and now the scene won't progress or end. 

 

The Clint one works, but there was a conflict with the table. It seems like its because of another mod.

 

 

Posted

@walpstick

 

Yep..   I checked those maps.  And those (and many other things) are NOT there.

Vanilla Maps dont have them. (counter and plant)

Its for sure you that have another mod adding those counters and the extra furniture.

 

Spoiler

1aaa.PNG.b2c6766f328ac8b6a8b4fbb70fc9831c.PNG

 

This is the Vanilla Shane room.

The red circles points where your mystery mod is adding Solid objects.

Clint one is very similar.

 

If you want a Workaround:

You can go to the prostitution Content file.

And delete the segments where the farmer is ordered to move.

Like   "/move farmer 5 0/"

-Most of the time, the characters are aligned for action via "warp" command-.

So it may look like they are teleporting.

 

Try to locate that mod, and then you decide if you remove it or not. 

 

Edit :  Btw.  Someone before you  like 5 posts above, had the same problem. 

It seems both of you share that same mod.

 

Posted

That sure did fixed it! Thank you so much for that, i also want to apologize for no seeing the same post.

I'll be careful next time! Hope to see more of your mods for this game! See ya!

Posted

@walpstick

 

Ho please dont worry!.  

I thought you were the same guy, and i was like : ¿why is he still struggling with that problem?...    haha

 

So yeah, i sin of not reading from time to time too  ;) 

  • 4 weeks later...
Posted

=/Hey. I'm running the mod in SMAPI 3.4.1.5, on Android. The version of my Stardew Valley game is 1.4.5.140, and I encounter a saving loop after the exchange/scene between Robin and Lewis. The mods that modify the sprites like Lewis's buff mod, and the MC's buff mod work - but after that scene plays (even with the interactions set to true or false), it's stuck in a save loop no matter how long I wait. 

 

I attached a log, because the game crashes sometimes at the bus scene as well if the skip button is used, but it's possible to play if you wait it out. Any help is appreciated! 

 

Edit:

Attached the save error file.

[16:18:39 TRACE SMAPI] Context: before save creation.
[16:18:39 ERROR SMAPI] An error occured in the overridden update loop: System.InvalidOperationException: Token EndDocument in state Document would result in an invalid XML document.
  at System.Xml.XmlWellFormedWriter.ThrowInvalidStateTransition (System.Xml.XmlWellFormedWriter+Token token, System.Xml.XmlWellFormedWriter+State currentState) [0x0004f] in <2e0be0f40ce3481a960168d707f5b5f1>:0
  at System.Xml.XmlWellFormedWriter.AdvanceState (System.Xml.XmlWellFormedWriter+Token token) [0x000d1] in <2e0be0f40ce3481a960168d707f5b5f1>:0
  at System.Xml.XmlWellFormedWriter.WriteEndDocument () [0x0004f] in <2e0be0f40ce3481a960168d707f5b5f1>:0
  at StardewValley.SaveGame+<getSaveEnumerator>d__98.MoveNext () [0x00500] in <b1c0bc4a6e884489a5a19a085515acd7>:0
  at StardewValley.SaveGame+<Save>d__93.MoveNext () [0x00207] in <b1c0bc4a6e884489a5a19a085515acd7>:0
  at StardewValley.Menus.SaveGameMenu.update (Microsoft.Xna.Framework.GameTime time) [0x00052] in <b1c0bc4a6e884489a5a19a085515acd7>:0
  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x0025e] in <b1c0bc4a6e884489a5a19a085515acd7>:0
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00042] in <b1c0bc4a6e884489a5a19a085515acd7>:0
  at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00316] in <6b6577709aa54e4284e6c420a4c5bc2a>:0

 

 

 

 

Posted

Oh WOW, so gay mods DO exist for SDV, my desire to try it out just increased! I was bordering on the edge of assuming they didn't exist. I was gonna try it anyways but, mods like these are EXTREMELY desirable.. ?

  • 4 weeks later...
Posted

I need help, my Entoarox Framework doesn't work and the game just doesn't load, it keeps loading infinitely

 

(I'm Brazilian and I'm using the google translator for this, so sorry if any words are wrong)

Posted

I know people who play SDV on Android, and "most of the time" they play with mods with no problems.

 

Of course i have reports of rare bugs happening, but i dont play on mobile to test it.

Even if i could, That may be an issue with modding tool makers. I have nothing to do with Entoarox Framework i just use it as a dependency of a tool i need.

 

You may want to test it with another mods, and report back to his creator.

Posted
Thank you so much for making a great MOD‼?
Will you ever have the opportunity to visit ”his store” in the Professor house someday?

I hope there will be more interesting events♥️ I’m rooting for you!

(I apologize for my poor English...)

Posted

At this point i have full knowledge on how to restablish his shop...  Thing is..  Furniture is still bugged. So i may have to come up with another "stock".

 

It has to be fitting and theme wise.   But yes.. is on the list (Alongside with custom events for him)  :eggplant:

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