bluerubber Posted July 20, 2019 Posted July 20, 2019 Not even sure where to begin with this error. The file created is a monstrosity 2+ mb large and I'm not sure what I did to trigger it...could take me a while to figure out the source. Anyone seen this one before? Any help would be appreciated. behemoth error.txt
procian Posted July 20, 2019 Posted July 20, 2019 Seeing a lot of furniture errors....using cc stuff? try a batch fix in sims4studio or find updates.
bluerubber Posted July 20, 2019 Author Posted July 20, 2019 yea it's strange because I don't even think I have any furniture mods at all that I can recall. Good idea on the studio check. That might help some. I did spend the last couple days updating as many mods as I could already after taking a month off. Thought I was finally over the hump... clearly not hah
smjm81 Posted July 21, 2019 Posted July 21, 2019 @bluerubber Wow, that's alot to deal with but I'll give it shot. First question, were you at Myshuno when this error occurred? [sscholl] Unexpected exception while collecting reset dependencies for record:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.PENDING, being_processed:False, source:marketStalls_Seasonal_Summer:0x0ae806f4c409000a, cause:Actor in interaction targeting source. running sim-stand:359 on marketStalls_Seasonal_Summer:0x0ae806f4c409000a[0], PipelineProgress.STAGED (AttributeError: 'NoneType' object has no attribute 'add_interdependent_reset_records')
 [sscholl] Unexpected exception while collecting reset dependencies for record:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.PENDING, being_processed:False, source:, cause:Posture target went away. (AttributeError: 'NoneType' object has no attribute 'add_interdependent_reset_records') ^^These are kind of similar and also kind of tricky. The second one is just a routing/animation issue. The first one looks like a sim was supposed to attend a stall in market but also got star struck from an actor that was in the area and attempted to run towards it but got stuck and couldn't reach the actor so the game tried to stop the interaction and animation. The call for 'add_interdependent_reset_records' may explain this but I cannot be 100% sure. This might be safe to ignore. However, if you wherever you were at when these errors occurred were lots/house that were built/moved around using moveobjects then you may want consider moving some things around. File "T:\InGame\Gameplay\Scripts\Server\business\business_service.py", line 165, in get_business_manager_for_zone AttributeError: 'NoneType' object has no attribute 'get_zone_director' ^^I see alot this in your LE. Any venue/business/lot trait mods where the sims are supposed to be using objects? Also, just throwing this out there, if you use basementals gangs mod then take note of this: This mod conflicts with other mods installed that adds custom venues to your game, if you have Zerbu´s Get To School/College mod, LittleMsSams more buyable venues, delete their Venue Lists. (The Venue List in this mod includes their venues as well, so you should be good to go). This mod does NOT replace Basemental Drugs, but is an add-on to Basemental Drugs. Do not delete Basemental Drugs prior to installing this mod. File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 320, in call_on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\doors\door.py", line 42, in on_remove AttributeError: 'NoneType' object has no attribute 'on_door_removed' ^^This could be a few things. Any lock door mod or a pets mod related to doors? File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 96, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\gardening\gardening_component_plant.py", line 51, in on_remove AttributeError: 'NoneType' object has no attribute 'remove_gardening_object' ^^Check any mods or CC you may have related to planting/gardening. AttributeError: 'NoneType' object has no attribute 'update_sim_node_caches' Could be related to planting/gardening but I can't say for sure until that part is addressed. File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 811, in on_remove File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1022, in remove_sim_info AttributeError: 'NoneType' object has no attribute 'is_zone_running' Same as above. Could be related to a venue/lot trait mod. Exception in Wall clock Timeline: Exception running Element (ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.Listeners) This is a broken CC trait. Start with any trait older than June.
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