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[SOLVED] CREATURE genitals not attached to BODY/penis stays in place.


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Posted

Hello, I've been having some problems with Creatures in animations.

I wanted to post this in SexLab troubleshooting forum but I think my problem is probably more general as it seems this might be a problem with the skeleton.nif for creatures.

I'm using MO2, Skyrim LE latest version (Steam) and XPMSE as skeleton.

 

 

I've searched for this kind of problem but can't find anything regarding this issue

Spoiler

ScreenShot57.jpg.e695aafc335b747f1c3fd4740f5a0d7b.jpg

As you can see, the creature's genitals stays in place, this happens when the "undressing" (mesh swap) occurs. 

 

Also, I've tried on my own to fix this, removing and installing again all mods about SexLab, rerun FNIS, re-register all mods inside Creature Framework, removing and reinstalling XPMSE, playing with the priority of the mods in MO2, runnning LOOT...
Still, no luck, so I'm now asking for help here.

Here's my load order and the mods that seem to be causing the trouble.

pluginlist.png.d95cd0bbb4e4554a41c3b3c50cd65d69.png

 

And this is the full load order

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
RaceCompatibility.esm
SexLab.esm
SexLabAroused.esm
Heels Sound.esm
hdtHighHeel.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
FNIS.esp
FNIS_PCEA2.esp
SkyUI.esp
RaceMenu.esp
RaceMenuPlugin.esp
SuccubusRaceLite.esp
UIExtensions.esp
AddItemMenuLE.esp
CitrusHead - Standalone.esp
AdditionalMusicProject.esp
AdditionalMusicProjectReplacer.esp
RLO - Interiors.esp
BlackthornManor.esp
RLO - Exteriors.esp
Atlas Legendary.esp
RaceCompatibilityUSKPOverride.esp
SLAnimSpeed.esp
SexLabDefeat.esp
NibblesAnimObjects.esp
SOS - Hormones UNP Addon.esp
SLAnimLoader.esp
SexLabMatchMaker.esp
SexLab Extra Voices.esp
Brows.esp
MikanEyes All in one.esp
Animatedears.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
iHUD.esp
Insignificant Object Remover.esp
Seraphim - PrettyCourier.esp
chfshPlayerVoicesets.esp
Potions.esp
RLO - Effects.esp
RLO - Illuminated Spells.esp
Necromage Fix.esp
NIOVHH.esp
ARTA Glasses.esp
SexlabAmmoUnequip.esp
armored-horses.esp
SexLab_Hormones.esp
SexLab Approach.esp
LustmordVampireArmor.esp
SLALAnimObjBillyy.esp
RaceMenuMorphsUUNP.esp
MoreNastyCritters.esp
HentaiCreatures.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
XPMSE.esp
Alternate Start - Live Another Life.esp

 

Any help is really appreciated, I honestly don't know what else I can do, I've been trying to find a fix to this for some time now. Thanks in advance!

Posted
12 minutes ago, MadMansGun said:

load XP32 before MNC, not after.

Thanks for the quick response. This was definetly the problem. I always thought that nothing was supposed to overwrite XPMSE Skeleton, that's why always put it at the end of the modlist. Thanks so much again!

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