Holothurion Posted July 14, 2019 Posted July 14, 2019 Hello, I've been having some problems with Creatures in animations. I wanted to post this in SexLab troubleshooting forum but I think my problem is probably more general as it seems this might be a problem with the skeleton.nif for creatures. I'm using MO2, Skyrim LE latest version (Steam) and XPMSE as skeleton. I've searched for this kind of problem but can't find anything regarding this issue Spoiler As you can see, the creature's genitals stays in place, this happens when the "undressing" (mesh swap) occurs. Also, I've tried on my own to fix this, removing and installing again all mods about SexLab, rerun FNIS, re-register all mods inside Creature Framework, removing and reinstalling XPMSE, playing with the priority of the mods in MO2, runnning LOOT...Still, no luck, so I'm now asking for help here. Here's my load order and the mods that seem to be causing the trouble. And this is the full load order Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm SexLab.esm SexLabAroused.esm Heels Sound.esm hdtHighHeel.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp FNIS.esp FNIS_PCEA2.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp SuccubusRaceLite.esp UIExtensions.esp AddItemMenuLE.esp CitrusHead - Standalone.esp AdditionalMusicProject.esp AdditionalMusicProjectReplacer.esp RLO - Interiors.esp BlackthornManor.esp RLO - Exteriors.esp Atlas Legendary.esp RaceCompatibilityUSKPOverride.esp SLAnimSpeed.esp SexLabDefeat.esp NibblesAnimObjects.esp SOS - Hormones UNP Addon.esp SLAnimLoader.esp SexLabMatchMaker.esp SexLab Extra Voices.esp Brows.esp MikanEyes All in one.esp Animatedears.esp HearthfireMultiKid.esp HearthfireMultiKid_LastName.esp iHUD.esp Insignificant Object Remover.esp Seraphim - PrettyCourier.esp chfshPlayerVoicesets.esp Potions.esp RLO - Effects.esp RLO - Illuminated Spells.esp Necromage Fix.esp NIOVHH.esp ARTA Glasses.esp SexlabAmmoUnequip.esp armored-horses.esp SexLab_Hormones.esp SexLab Approach.esp LustmordVampireArmor.esp SLALAnimObjBillyy.esp RaceMenuMorphsUUNP.esp MoreNastyCritters.esp HentaiCreatures.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp XPMSE.esp Alternate Start - Live Another Life.esp Any help is really appreciated, I honestly don't know what else I can do, I've been trying to find a fix to this for some time now. Thanks in advance!
Holothurion Posted July 14, 2019 Author Posted July 14, 2019 12 minutes ago, MadMansGun said: load XP32 before MNC, not after. Thanks for the quick response. This was definetly the problem. I always thought that nothing was supposed to overwrite XPMSE Skeleton, that's why always put it at the end of the modlist. Thanks so much again!
MadMansGun Posted July 14, 2019 Posted July 14, 2019 xp32 is not up to date in the latest creature fucking technology.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.