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SKSE64 not working.


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Posted

So, ever since I updated my skyrim on steam, SKSE64 doesn't want to work from my MO, yet I discovered that the mods are still on when I load it from steam (that only being one mod). I've already gone to the website to update my SKSE64, I've downloaded the archive 3 times and have installed it twice on MO. Is there a way to fix this?

Posted
14 minutes ago, Loneassassin said:

've downloaded the archive 3 times and have installed it twice on MO. Is there a way to fix this?

stop using MO to launch Skyrim. Seriously, it's buggy as shit when you use one program to launch another.

 

Do what I do - launch skse64_loader straignt from the directory it's in. I have mine pinned to the taskbar.

Posted

Just Checking a few things you did get this file right? Current SE build 2.0.15 (runtime 1.5.73)

then extracted some of the files, repacked a few others and added the repack to MO as a mod?

(i've grabbed the wrong thing and swore it was the right one, only reason i'm asking)

Posted
13 hours ago, Loneassassin said:

So, ever since I updated my skyrim on steam, SKSE64 doesn't want to work from my MO, yet I discovered that the mods are still on when I load it from steam (that only being one mod). I've already gone to the website to update my SKSE64, I've downloaded the archive 3 times and have installed it twice on MO. Is there a way to fix this?

The EXE and DLL files form the SKSE archive need to be manually installed in the Skyrim game folder. The rest of the files should be installed via MO2.

 

Make sure that you are downloading the 2.0.15 version of SKSE64. Silverlock has some serious caching so you may need to use Ctrl+F5 to force a reload and see later updates.

 

Any mods seen when launching though Steam may be manually installed or through Creation Club. These will appear in your actual Data folder and will appear as "non-MO" mods in MO2.

Posted
16 hours ago, Sailing Rebel said:

The EXE and DLL files form the SKSE archive need to be manually installed in the Skyrim game folder. The rest of the files should be installed via MO2.

 

Make sure that you are downloading the 2.0.15 version of SKSE64. Silverlock has some serious caching so you may need to use Ctrl+F5 to force a reload and see later updates.

 

Any mods seen when launching though Steam may be manually installed or through Creation Club. These will appear in your actual Data folder and will appear as "non-MO" mods in MO2.

Thank you for that. That did the job, just had to update a few major mods and it was all working again, I'll remember this for next time.

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