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Best way to start creating mods ?


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Posted

Hello there, it may a dumb question but I'm looking for a guide to start making mods with sexlab integration, I know there are a lot of guides but I wanted to know wich one is the best.

I'm also looking for advices concerning organisation, where to start, etc...

 

Thanks for your time

Posted
Quote
2 hours ago, FairShibe said:

Hello there, it may a dumb question but I'm looking for a guide to start making mods with sexlab integration, I know there are a lot of guides but I wanted to know wich one is the best.

I'm also looking for advices concerning organisation, where to start, etc...

 

Thanks for your time

 

There is no such thing as a "best" way. There are multiple ways to approach modmaking. Largely it depends on what you are trying to do with your mod.

Posted

Best is to download a mod and start to edit it to your own, or fix broken stuff. You learn allot.

Do not start with CK, use Tes5Edit and start to change the small stuff.

Next is to get a software that can track versions of your files.

Its always good to get a friend that can help you on this or another forum.

Posted

Get the CK up and running, do a few tutorials from the creation kit website;

 

Make a player house, a cave with enemies

 

Make a simple quest

 

When you have done that you can decide if you want to branch out into learning some technique for say making armour or weapons or scripting quests. It's a process that can take years to become a well rounded modder. A lot of it comes from dealing with bugs and problems with the game or CK.

 

Eventually you will know what type of modder you are and what you want your niche to be.

Posted
On 5/10/2019 at 11:51 AM, FairShibe said:

Hello there, it may a dumb question but I'm looking for a guide to start making mods with sexlab integration, I know there are a lot of guides but I wanted to know wich one is the best.

I'm also looking for advices concerning organisation, where to start, etc...

 

Thanks for your time

Well I actually start with CreationKit (CK) in order to create a new (an argonian with a nord face (and it was really weird though)) and then I start creating a random NPC and then a quest. Now I still learning stuffs to create things. As Psalam and Swe-DivX already said begining in modding depends of your way to do stuff.

 

The CK website is quit complete about modder ressources and tutorials. I suggest begining with CK in order to become acquainted with the way the game objects are interacting. And then go on Tes5Edit.

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