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Any way to add new instead of replace?


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Posted

 about this mod, i like this race but i didn't want to replace the khajiit, mostly because i think it would be kinda lore friendly for them both to exist, some kinda of hybrid race maybe...

Posted

Yeah, if you have any experience with creation kit it's not that complicated to set it up as a new race.  Relatively speaking.

 

You can just duplicate the Khajiit race, rename the duplicate to Ohmes Raht or whatever you want it to be, then set it up with racecompatibility.  Then you need to use a race compatibility script that sets them as a ActorProxyKhajiit then add it as a playable race.

 

You will need this mod www.nexusmods.com/skyrim/mods/24168

 

This guide will probably help https://www.nexusmods.com/skyrim/mods/59220?tab=files

 

 

The part that is a little harder is defining racial mesh/texture assets, probably why most authors just make replacers instead.  You will need to define a racial "SkinNaked" armor.

 

I can try and explain this briefly but if you have never used creation kit before you are better off finding a more in-depth guide someplace.

 

For this you need to define a folder path for meshes/textures.  You can probably just use the default khajiit body mesh, but you will need to add a new human shaped headpart and set texture paths. 

 

1. To set up the skin put the textures from that mod in their own folders and name the folders something easy to remember.

 

2. You then need to create texture assets in creation kit for 4 parts: hands, body, tail, and feet (feet just use the body texture). 

 

3. After that you make armor-addons for 4 parts.  The easiest way to do this is to duplicate the NakedTorsoKhajiit mesh parts. rename to something like "NakedTorsoOhmes" and change the "Skin Texture" listed to the textures you have defined.  This will give you a khajiit shaped body with human-ish textures.  Make sure you re-name the armor addons.

 

4. Lastly you need to make an armor, the easiest way to do this is to duplicate the "SkinNakedBeast" armor, rename it to something like "SkinNakedOhmes", delete the khajiit parts listed under "Models" and add the OhmesRaht parts you created.

 

5. Then all you have to do go back to the race that you created and under the "Body Data" tab (for females) set the skin from SkinNakedBeast to your new SkinNakedOhmes.

 

6. And finally, if you want a human shaped head, you will need to create a new "OhmesRaceHead," set it to the head-mesh in that pack, and create a new texture set for the face textures included.  Then set it as the default "Face" for the racial "Face Data" under the race options.

 

 

Obviously this is sort of an "off the top of my head" explanation, so if you are new to modding it may not be very clear or helpful.

Posted

Can't i just install ohmes raht and replace the female files with this one?

 

Posted

I understood what you told me to do, but i just think i wont do it if there's no easier way mostly because its not worth the hassle, but if there isn't, thanks anyway!

Posted
14 hours ago, Coconee said:

 about this mod, i like this race but i didn't want to replace the khajiit, mostly because i think it would be kinda lore friendly for them both to exist, some kinda of hybrid race maybe...

There are links to two different mods that do what you want in the description of the replacer mod.

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