gurra1234 Posted April 30, 2019 Posted April 30, 2019 I have uploaded two files where you can see what mods i'm using and what load order its in. If you have any suggestions to what might cause the ctd please respond. When i remove the fnis animations i can play the game but the animations dont work (obviously) but when i enable the fnis animations my game crashes wile loading a save or starting another game. So i guess there must be some animations issues but i don't know which it could be. modlist.txt plugins.txt
Grey Cloud Posted April 30, 2019 Posted April 30, 2019 First you should do some reading on how to mod Skyrim. Second, you should read the description pages of the mods you install. Third you should learn how to post your load order here in the forum. Rather than removing all your animations in one go, why not remove them one at a time and see if or when the game will run? Have you run LOOT on your load order? How many animations does FNIS say you have? dD - Realistic Ragdoll Force - High.esp dD - Realistic Ragdoll Force - Medium.esp dD - Realistic Ragdoll Force - Realistic.esp dD - Realistic Ragdoll Force - Reduced.esp You are supposed to choose one of these. As you are using XPMSE skeleton you don't actually need any. Bijin AIO.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin NPCs.esp Using the AiO means you don't need the other 3 esps. And about a dozen other things.
yatol Posted April 30, 2019 Posted April 30, 2019 13 minutes ago, Grey Cloud said: And about a dozen other things. you took the time to bother looking at the load order? ctd starting new game, no ctd starting new game without fnis? bet he didn't bother reading fnis error wrong skeleton or whatever, and when he try it in game, ctd and it's not a ctd without fnis, because it's fine to have wrong skeleton when there's no animation to use it
Grey Cloud Posted April 30, 2019 Posted April 30, 2019 1 hour ago, yatol said: you took the time to bother looking at the load order? ctd starting new game, no ctd starting new game without fnis? bet he didn't bother reading fnis error wrong skeleton or whatever, and when he try it in game, ctd and it's not a ctd without fnis, because it's fine to have wrong skeleton when there's no animation to use it What the fuck are you talking about? The OP said 'fnis animations' not FNIS.
yatol Posted April 30, 2019 Posted April 30, 2019 2 minutes ago, Grey Cloud said: What the fuck are you talking about? The OP said 'fnis animations' not FNIS. and what the fuck are you talking about? you need fnis.esp for those .hkx to be load? nope just didn't bother guessing if he load the game without the .hkx by unchecking fnis folder in mo, uninstalling fnis, putting animation bsa in overwrite, or whatever with x ctd, without x no ctd, problem is x, so looking at y, z or whatever, useless
Grey Cloud Posted April 30, 2019 Posted April 30, 2019 4 hours ago, yatol said: and what the fuck are you talking about? you need fnis.esp for those .hkx to be load? nope just didn't bother guessing if he load the game without the .hkx by unchecking fnis folder in mo, uninstalling fnis, putting animation bsa in overwrite, or whatever with x ctd, without x no ctd, problem is x, so looking at y, z or whatever, useless I never mentioned FNIS in my original post. If he has too many animations his game will CTD. If he unchecks/deactivates all his animation packs then the game loads. The load order is a mess from top to bottom and has all the hallmarks of someone who needs to do a lot of reading. RRF and Bijin were used as examples of the problems in the load order not as causes of the CTDs.
yatol Posted April 30, 2019 Posted April 30, 2019 39 minutes ago, Grey Cloud said: The load order is a mess from top to bottom and has all the hallmarks of someone who needs to do a lot of reading. and what is he supposed to read? there's nothing good that tell what to do and what to not do oh wait, there's that thing https://wiki.step-project.com/STEP:2.10.0 Quote To remove errors in the Bethesda master files, it is recommended they be cleaned with xEdit before modding begins. This ensures maximum stability and compatibility within the modding experience. check for integrity in steam will undo whatever you did to those esm by redownloading the original step recommend that as child replacer^^ https://www.nexusmods.com/skyrim/mods/63353?tab=files "STEP tries to stay as close to vanilla Skyrim as possible" why bother installing mods then...
dboura Posted May 1, 2019 Posted May 1, 2019 I admit I didn't read the modlist or plugins but the crash definitely sounds like too many animations ... my sse maxes at roughly 12500 anims and le even less. If he has too many plugins that call to and add anims it will ctd regardless of running fnis or not. And not all mods specify that they may add/edit anims to it. Example.. trying to load all the anims available to sexlab, flowergirls se, and osa alone will cause a ctd on new and saved games. Some race mods also edit anims to use with the pc, the skyrim engine reads anim counts differently than slal does too. Each sl anim is a sequence of anims that count towards the skyrim limit.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.