Mookeylama Posted April 16, 2019 Posted April 16, 2019 body's not bad but the eyes look weird. big blue flaps where lashes would be if no ghost shader. anyone have ideas? thanks https://www.dropbox.com/s/s8e4x7sc8tmn1km/ghost%20eye%20issues.bmp?dl=0
SirDuke Posted April 16, 2019 Posted April 16, 2019 Looks like you´ve got some Eyeleash Replacer; something like https://www.nexusmods.com/skyrim/mods/13722 These new Eyeleash meshes can easily have a faulty look with the ghost shader. Try to disable it. In ghostform, you wouldn´t see them anyway...
RomeoZero Posted April 17, 2019 Posted April 17, 2019 12 hours ago, Mookeylama said: body's not bad but the eyes look weird. big blue flaps where lashes would be if no ghost shader. anyone have ideas? thanks https://www.dropbox.com/s/s8e4x7sc8tmn1km/ghost%20eye%20issues.bmp?dl=0 Looks like Lashes does not have alpha blend params in Nif or in the texture itself.
SirDuke Posted April 20, 2019 Posted April 20, 2019 15 hours ago, Mookeylama said: any advice on how to fix it? If you really wanna fix it, you need to find the "mesh" of your eyeleashes and open it with nifskope. Then lookout for the "NiAlphaProperty". There should be a value flagged with the number 4844 and a threshold of 128. (This is the information needed for the visibility behaviour. Like slightly transperancy; or in this case "show all or nothing") Then find the texture file for your leashes and open it with a texture programm (like "gimp" or "paint.net") and make sure it is saved with some format that supports alpha channel and the correct copression. (Like ".dds" format and at least the "DXT5" compression) That should do the trick.
Mookeylama Posted May 2, 2019 Author Posted May 2, 2019 thanks! but i see the problem mainly w/ randomly generated ghost ladies. so it's been tough tracking down which nif or texture is at fault. i'm pretty sure i only have the most popular eye mods too. Eyes of Beauty ect. so i can't believe it's those, or that i'd be the only one getting the issue. so is this issue a texture or mesh issue? that's help be track it down maybe
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