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Horny Bees (V 0.92 dev)


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Posted

Progress Update

 

I re-wrote the game completely in OpenGL. It is waaaaay faster now.



Games implemented:
  • Candy
  • Matches
  • Sliders
  • Tetris
  • Qix

Bonus page implemented.

 

Things I have to do:

  • Load/Save of game
  • Load/Save of options
  • Story mode
  • Direct mode

I think I will release the next version tomorrow.

 

Posted

New version released.

Feedback are welcome.

Posted

Progress Update

 

V 0.91 is almost out. Here the changelog:

  • Enabled translations
  • Added master volume
  • The backgrounds for Qix are no more pre-loaded. Too much memory consumed and too much time to start the game.
  • The dropdown now can be slit in two columns in case there are too many entries
  • Solved a problem of too high frame rate that was making impossible to interact with the UI (now the FPS are capped at 144)
  • On Qix now the yellow lines are not removed and you can continue using them. The player stops on crosslines so it is easy to move to an orthogonal line.
  • On Qix it is no more possible to contruct wrong lines making instant-death
  • Improved the Emboss of strings
  • Improved the rendering of Strings
  • Now if the window is minimized no rendering will occur, saving GPU power
  • When dying on Qix, now a small anim is played to better show that you lost one life
  • On Qix now enemies do not get clustered and move all together to the same destination
  • Piss on final images is now implemented in Qix (yes, I am a perver, and you are too)
  • Fixed many bugs in load/save options
  • Notifications now have a timeout (15 seconds)
  • You have now notifications when Saving/Loading the options
  • UI DropDown is improved and now can contain tons of items up to 4 columns
  • Added pan, zoom, and flip in the bonus section

 

I hope to publish it today.

Posted

Version 0.91 is released.

 

Enjoy it and give me feedback, please.

Posted

The video? The new "help section" I am implementing for the game.

Posted

A game I made, made of mini-puzzles.

It is still in development.

Posted

Request for Help

 

 

hello, I am finalizing version 0.92.

The development is progressing well.

 

 
  • Added the Help
  • Fixes a miss-pixel alignment on Sliders and Candy
  • Qix shows a little bit more the underlying images when completing the game
  • Now Candy can be played with the cursors
  • Now Matches can be played with the cursors
  • Now Sliders can be played with the cursors
  • First implementation of the Story (very basic, at the moment)
  • Implemented the Carousel to show what items and costumes are gain for the level
  • Updated colors and layout for the user interfaces

 

But I am not really good in writing the story or deciding when an item should be unlocked.
If anybody following the development wish to help, please answer here or send me a PM on LoversLab or Discord.

Posted

New version released

 

Let me know what do you think, and if you want to help me in building the story and the translations.

 

Posted
10 minutes ago, Millicent Bystander said:

keeps crashing for me when it plays the audio, I can replicate by going into the options and choosing which voice to use

 

What is your Operating System?

Posted
Just now, Millicent Bystander said:

ah sorry, busy busy week, win 7 64bit, I know I should ungrade to 7, but the hatred wells deep

Yeah. This game does not work on Win7. Already tried many times.

  • 1 month later...
Posted

I appreciate your effords :)

Thank you

on Win10:

- Qix always shows the same background

- game crashes when switching to fullscreen or moving the window or changing size of window

- game stops at lvl40 stating ~"don't know what game to play"

 

Posted
35 minutes ago, Valerianna said:

I appreciate your effords :)

Thank you

on Win10:

- Qix always shows the same background

- game crashes when switching to fullscreen or moving the window or changing size of window

- game stops at lvl40 stating ~"don't know what game to play"

 

Levels are fully implemented only up to 5, so it is normal.

They are more or less placeholders.

And yes, only one image was used for Qix, it is defined in the level, it is not random.

 

The full screen looks like a problem. But I don't know how to reproduce the problem.

On my system I can move the window fullscreen or between monitors without any issue.

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