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Clicks sometimes not registering


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Posted

So I noticed this problem for awhile, but it used to happen very infrequently. It has gotten worse, though.

Clicks in game seem to often not register. Keybinds from mods (like TK dodge and dual wield block) are the worse (TK dodge often takes almost a second to actually go off now), but even mouse buttons left and right will just not register sometimes.

I am heavily modded, and feel like perhaps with all the scripts running it could be a stack issue and the clicks are getting lost or I am just overwriting them by clicking twice?

Is there an option in SKSE or the engines fix or something that forces the game to recall inputs more often? I feel like that might help.

Looking hasn't slowed or lagged at all, so I don't think it is a normal/graphical lag problem.

I was just trying to see if anyone else had this problem ever and if there was a .ini setting someplace that I might be able to mess with to help it.

Before someone asks, this problem is specific to skyrim SE. No other game is having this problem.

I use MO2 and well over 400 mods so posting a list here would probably be more annoying than helpful. 

I am using SKSE, the Engine Fixes, the unofficial skyrim SE patch, and faster game start which all alter the framework of the game a lot i know.

If anyone has experienced anything like this I would appreciate hearing about your experiences. It might help me narrow down the problem so I can start eliminating mods and finding the issue.

Outside of this problem my build is very stable, very very few CTDs, the best I've ever gotten it, which is why i put up with it for awhile I guess, it was less annoying than past builds of frequent CTDs, but I hope to further improve my build by tackling this problem too. 

Posted
12 hours ago, TechnicallyAPerson said:

Clicks in game seem to often not register. Keybinds from mods (like TK dodge and dual wield block) are the worse (TK dodge often takes almost a second to actually go off now), but even mouse buttons left and right will just not register sometimes.

Probably, you have a script problem.

The capture of key press and mouse clicks  are made with scripts and when the scripts need time to answer is because, probably, your game are executing hundreds and hundreds of scripts at the same time, maybe thousands and thousands. Of course, that is not good and, normally, are caused by a problem in a mod.

The best way for verify it is open any of yours savegames with ReSaver and look the Active Script section. 

Spoiler

image.png.04677046d2cdd745429430483289d7c5.png


In my screenshot i have 21 and normally i have less. You can have up to 50 or 100. The maximun alowed without problems is 200. If you have more you have a problem.
Look what mod are generating the scripts and try disable it in the MCM console if the mod have any. NOT try remove/uninstall a mod with hundreds or thousands of active scripts, you can break your savegame. Request help in the support page of the mod.

 

Your second cause can be a very low framerate because the execution of the scripts are tied to framerate.

With the default configuration, the scripts are executed ONLY for 1.2 ms in each frame.

At 60 FPS the scripts execute for 72 ms of each seconds and, normally, that is enougth.
But if you have 30 FPS the scripts are executed only for 42 ms of each seconds and, maybe, that can cause delay in the scripts.

Posted

Yes Thank you for explaining all of that. I've been fiddling with it and I normally have between 10 and 20 active scripts running. I did eliminate a few and that seemed to help a little, but TK dodge is still very slow to react, maybe I'll try reinstalling that or something.

Either way now I have a knew tool to explore how to use better, thanks!

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