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FO4 animations can be use in SSE?


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Posted

I have found amazing (by far better) animations available for FO4, than in SSE.
Since FO4 & SSE are practically the same games with some differences, can I use the FO4 animations to SSE without any conversion?

(And if I need conversion... how? I tried a "guide"-mod in found it in Nexus SE pages but didn't worked, I had instant CTDs).

Posted

No, they will not work. For many reasons:

Different Havok format, different Skeletons, etc.

Posted

It should be possible but not sure what the workaround is for 3dmax but for blender it was very easy to convert from 1 game to another. since this is havok maybe someone better knowlage with 3dmax can explain this part better.

Posted

In 3dsMax you could load both skeletons, then map the animation of one skeleton to the other, by linking bones to each other. Then you can export your own skeleton with the newly mapped bones.

 

But this would be a huge undertaking, especially the initial setup (once you've linked all bones, you should be able to load other anims into it and export from there).

But yeah.. lots and lots of work.

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