calman2006 Posted September 13, 2013 Posted September 13, 2013 I wish i knew more about modding. thank you though im going to test it. it doesn't have to be perfect at all though. i love twi'leks so much. and togrutas. kind of an addiction.
calman2006 Posted September 13, 2013 Posted September 13, 2013 "Help Aayla" "Help LynMeLekku" "Help OolaLekku" will get you the ID player.additem "ID HERE" 1 will add them to your inventory as helmets. But if i remember rightly they needed there textures done properly. And the mesh to be separated and modified. and probably other stuff too. I'm typing in the help commands but im not getting an ID. I think I'm doing something wrong?
calman2006 Posted September 13, 2013 Posted September 13, 2013 where was i suppose to place the .esp file? i put it in the data folder
Vioxsis Posted September 13, 2013 Posted September 13, 2013 Download that drag the data folder to your skyrim folder or use a mod manger and make sure the esp is active from the launcher. When you type "Help Aayla" do it with out the " The skin and the head gear were made in to 2 separate NiTriShape anyway the problem was how head morphs are handled by shape keys in a .tri Making the mesh is easy but editing and packing the shape keys is something else, something i don't know how to do. I would happily make you all the models you wanted (within reason/ability) but texturing is not really my strong suit..
calman2006 Posted September 13, 2013 Posted September 13, 2013 alright i did that and i double checked everything is added into my folder correctly. when i type help aayla or any of the others it lists options that i don't really understand. (im sorry im new to modding and skyrim im not trying to be a pain) So what is visually wrong with it right now? Does the headpiece just not fit correctly? I'm not familiar with some of the jargon you'rse using.
Vioxsis Posted September 13, 2013 Posted September 13, 2013 Maybe some pictures will help Help aayla player.additem (The id you get in your game) 1 And that jargon was meant for ms Leeches.
calman2006 Posted September 13, 2013 Posted September 13, 2013 it works now. i moved it to the top of my load list and now the id comes up. thank you for helping me i really appreciate it
calman2006 Posted September 13, 2013 Posted September 13, 2013 I see what you mean now by texture or whatever. its like red but it turns black.. i kinda like it anyway though. thank you very much
calman2006 Posted September 13, 2013 Posted September 13, 2013 Just out of curiosity though. i posted a link earlier and somehow the guy managed to get what appears to be the aayla leeku working in game. (they are blue like intended) I posted on the fourm he posted on so hopefully he'll send me a response. i'll keep you guys posted
Vioxsis Posted September 13, 2013 Posted September 13, 2013 Just out of curiosity though. i posted a link earlier and somehow the guy managed to get what appears to be the aayla leeku working in game. (they are blue like intended) I posted on the fourm he posted on so hopefully he'll send me a response. i'll keep you guys posted They change with skin colour, so you can use RaceMenu or something similar to change your skin tone. *edit* http://www.mediafire.com/download/q3ss1mlme9xlrjs/Twilek.7z Drop these meshes in to Data\meshes\Twilek I changed a few flags in the nif, should look better now.
Princessity Posted September 13, 2013 Author Posted September 13, 2013 Awh silly tri files. I didn't know they were involved ._. Hummm but I think hair mods don't use tri files would it be possible to construct it as hair instead? It would probably require user to manually set lekku and skin to the same colour but I think racemenu makes it easy
xenic Posted September 16, 2013 Posted September 16, 2013 WOW! A Twi'lek race! I would love ya'll forever for this one! Keep it up!
xenic Posted November 1, 2013 Posted November 1, 2013 I installed this one and it works pretty well. I haven't tried changing skin color yet though.
Redbeard1984 Posted March 5, 2014 Posted March 5, 2014 This is the only Twi'lek mod I've found thus far. Thank you so very much for your work on this!!!!
Emberheart Posted March 5, 2014 Posted March 5, 2014 For texturing I'd use thigh or arm textures from the body in this case. Lekku's have roughly the same shape and feel as a limb, it'd probably look okay. It'd be fun if those Lekku's would have some physics, swinging and dangling as you run. This brings back an ages old dream to make a Star Wars mod. I always imagined vampiric grip skills, unrelenting force physics and so on would make for a great force power game.
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