Princessity Posted December 9, 2012 Posted December 9, 2012 Hello! I was wondering if there's anyone who knows how to convert oblivion meshes into skyrim who would be willing to convert the lekku (the head tails thingy) part from the mod Twilek Dancers into a functional head part in skyrim? (by "functional" I mean conforming to head size and skin colour, I think best way to do it would be treating it as ears) I already talked with the author and neovinci said that he will grant permission to do it if anyone is uo to the task. I don't really know anything about meshes and especially things like body parts but there's lots of very talented modelers here and I would love if someone could spare a little time to do this n_n
Ark of Truth Posted December 9, 2012 Posted December 9, 2012 Honestly your most better of trying to learn and do this yourself.
Princessity Posted December 9, 2012 Author Posted December 9, 2012 Awh I would love tooooo! But all I've ever done with meshes was swapping textures in nifskope ._. I don't even know where to start, is there some kind of stupid person's tutorial for computer challenged with step by step videos in slow motion? ^^
Vioxsis Posted December 9, 2012 Posted December 9, 2012 Maybe if i split the headband from the tentacles so they don't get filtered, and then try and match the skin colour to the body's skin colour, so it will have the same base to apply the filter? *edit* Well splitting it worked well, and i filtered the texture to have roughly the same tone as the body, but that was a bit hit and miss ....Maybe i need to make a spec map and that other fleshy map the body has for it.
Princessity Posted December 9, 2012 Author Posted December 9, 2012 Ooooooh! Ooooooohhhhhh! -bouncing up and down like silly- Ohhh thank youuuu Vioxsis! This looks amazing so far! I didn't now that headband thingy was part of the same mesh but yah it's probably a good idea to separate them and then we could use the headband as an accessory! By the by are those little cone ears from OolaLekku.nif part of a single model or a separate element? I'd check myself but I can't use nifskope right now ._. I would love if the lekku, the headbands and the ears from both oola's headpiece and the one from this mod could be separate meshes. This way I could make a race with lekku as hair, ears as ears and with those headbands as additional accessories that player could put on and take off. It would be perfect! ^^
Vioxsis Posted December 9, 2012 Posted December 9, 2012 Ooooooh! Ooooooohhhhhh! -bouncing up and down like silly- Ohhh thank youuuu Vioxsis! This looks amazing so far! I didn't now that headband thingy was part of the same mesh but yah it's probably a good idea to separate them and then we could use the headband as an accessory! By the by are those little cone ears from OolaLekku.nif part of a single model or a separate element? I'd check myself but I can't use nifskope right now ._. I would love if the lekku' date=' the headbands and the ears from both oola's headpiece and the one from this mod could be separate meshes. This way I could make a race with lekku as hair, ears as ears and with those headbands as additional accessories that player could put on and take off. It would be perfect! ^^ It's both a single model and separate element, so i can split it into as many parts as you wish, and even if they were one element that has never stopped me before. But we need to get past the colour problem first...
Princessity Posted December 9, 2012 Author Posted December 9, 2012 Ooooooh! Ooooooohhhhhh! -bouncing up and down like silly- Ohhh thank youuuu Vioxsis! This looks amazing so far! I didn't now that headband thingy was part of the same mesh but yah it's probably a good idea to separate them and then we could use the headband as an accessory! By the by are those little cone ears from OolaLekku.nif part of a single model or a separate element? I'd check myself but I can't use nifskope right now ._. I would love if the lekku' date=' the headbands and the ears from both oola's headpiece and the one from this mod could be separate meshes. This way I could make a race with lekku as hair, ears as ears and with those headbands as additional accessories that player could put on and take off. It would be perfect! ^^ It's both a single model and separate element, so i can split it into as many parts as you wish, and even if they were one element that has never stopped me before. But we need to get past the colour problem first... Wheeee! ^^ Thank you! Oh and by colour do you mean the glossiness issue? Is it a mesh or texture thingy? In oblivion I simply used to copy material properties from one mesh into another when I wanted them to react to light the same way but I don't know if it's still the same in skyrim...
Vioxsis Posted December 9, 2012 Posted December 9, 2012 Wheeee! ^^ Thank you! Oh and by colour do you mean the glassiness issue? Is it a mesh or texture thingy? In oblivion I simply used to copy material properties from one mesh into another when I wanted them to react to light the same way but I don't know if it's still the same in skyrim... It's close to the same thing its Lighting Shader Property instead of material properties, and i have copied it from the body. I think it is most likely textures as i have only a diffuse and normal map for it, and no spec map or that other map which i think is an ambience map, maybe
Princessity Posted December 9, 2012 Author Posted December 9, 2012 Aaaaah... is there some easy way to fix it? Do you know how those maps are usually made?
Vioxsis Posted December 9, 2012 Posted December 9, 2012 Aaaaah... is there some easy way to fix it? Do you know how those maps are usually made? I have no idea how to make them but i do know some one i can ask' date=' but its still bedtime for them. But i wouldn't worry too much about making them, it's more if they are the missing piece of the puzzle, or if it's something else entirely. *edit* [img']http://i763.photobucket.com/albums/xx274/chaosliger/ScreenShot250.png[/img] I butchered the 4 maps the body uses and it matches the skin colour a lot better, the _msn map the body uses effects it differently than the normal map did.
Princessity Posted December 9, 2012 Author Posted December 9, 2012 Oh yah I can see the difference! It just keeps getting prettier ^^ So the _msn thingy was the culprit? Do you think the person you mentioned could help with it?
Princessity Posted December 10, 2012 Author Posted December 10, 2012 Wheeeeeeee! My new computer finally arrived! I hope I can install skyrim and stop being so useless now! ^^
Vioxsis Posted December 10, 2012 Posted December 10, 2012 Just learnt how to make object space normals. And i darkened the diffuse to closer match the skin tone. The spec map needs to be toned down a bit, i think. But it's looking better than it did before.
Princessity Posted December 11, 2012 Author Posted December 11, 2012 Ooooh! It does! It's pretty! I don't know how you're doing all this but it totally looks like magic to me!
Vioxsis Posted December 16, 2012 Posted December 16, 2012 http://www.mediafire.com/?a9j19e0yrmhl9og My test file, it has all 3 in there with only small tweaks needed (and a spec map to be made for 2 of them). But thought i would post what i have done so far. When i get some of my free time back i can continue work on it.
Daguy Posted December 17, 2012 Posted December 17, 2012 Keeping an eye on this too. Awesome work so far.
Princessity Posted December 17, 2012 Author Posted December 17, 2012 Thank youthankyouthankyouthankyouthankyouthankyouthankyouuu! ^^ It looks and works amazing so far! Please take as much time as you need I'm a littl busy too so there's no hurry n_n
Sadarsa Posted December 20, 2012 Posted December 20, 2012 huh, this is interesting... would go great with a lightsaber mod
calman2006 Posted September 12, 2013 Posted September 12, 2013 is this working..? I'm new to skyrim but i really want to play a twi'lek race. i downloaded the link provided but i don't understand if its working or how to work it. please help!!
Princessity Posted September 13, 2013 Author Posted September 13, 2013 It's functional in game but you need to implement it in CK yourself. I don't think Vioxis ever finished the meshes and I took a long break from skyrim before I started seriously working on it sooooo I kinda think it died. But I guess it could be revived! I'd soooooo love if some person who knows how to work with meshes would pick up where it left off and then I'd be so happy to start working on it again too! Sadly I think there's no way this can go anywhere without a modeller. I tried to learn how to use blender recently but it's been just disaster disaster disaster so far, I can't even understand what tutorials want me to click so this is waaaaaaay beyond my skill level for at least like 100 years with my current progress ^^
calman2006 Posted September 13, 2013 Posted September 13, 2013 so it is functional in game? I downloaded the files but is there a certain place im suppose to put them? It doesn't have to be perfect at all. whats a CK? i'm trying to get someone to help on the nexus but im a nooby so no one is listening
Princessity Posted September 13, 2013 Author Posted September 13, 2013 so it is functional in game? I downloaded the files but is there a certain place im suppose to put them? It doesn't have to be perfect at all. whats a CK? i'm trying to get someone to help on the nexus but im a nooby so no one is listening "Functional" means it will be visible and won't crash your game IF it's implemented but it's not implemented ^^ But even if it was these resources are only like proof of concept, they still need work before a quality race mod can use them and "quality mod" is my bare minimum n_n
calman2006 Posted September 13, 2013 Posted September 13, 2013 it looks guy this guy has this mod. he posted a screenshot of it in game and how hes trying to make it a moving headpiece http://forums.nexusmods.com/index.php?/topic/992660-adding-animation-to-a-custom-headpiece/
Vioxsis Posted September 13, 2013 Posted September 13, 2013 "Help Aayla" "Help LynMeLekku" "Help OolaLekku" will get you the ID player.additem "ID HERE" 1 will add them to your inventory as helmets. But if i remember rightly they needed there textures done properly. And the mesh to be separated and modified. and probably other stuff too.
Princessity Posted September 13, 2013 Author Posted September 13, 2013 it looks guy this guy has this mod. he posted a screenshot of it in game and how hes trying to make it a moving headpiece http://forums.nexusm...stom-headpiece/ It still doesn't look like what I wanted. To make a legitimate race mod I need a "naked" lekku mesh without the headbands being stuck in it. That's the top priority thingy I need but I don't think we ever got that far. Like Vioxis just said there were textures standing in the way too
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