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Posted
2 hours ago, Tentacus said:

This Unjoining thing seems to be a problem with the newer AAFs (After 110) I think it seems to happen when there are several events in a row

I can definitely confirm: this happens when BW swaps scenes on the fly (like when the client demanded the change of positions). Can't say that it only happens in that case, but whenever I noticed it - the positions swap took place.

 

2 hours ago, Tentacus said:

that also for that extra convenience factor has to be safe for work... I have no idea how to do that nor the time to do so. Hopefully eventually somebody who does can demonstrate it for him. This bug also prevents you from changing position with the pgup and pgdn keys.

AAF.. safe for work  ? :)?‍♂️ 

Well, in your new mod you use AAF and it is .. safe for work, but I could surely agree, this is a bit too much to ask. I spent around a quarter of my development time in my mods on ensuring the logging is as good as I can make it to utilize it if there will be bug reports so I would need to investigate. Maybe AAF should incorporate some debugging tools too.

Posted
On 7/9/2020 at 8:51 PM, Operand said:

I can definitely confirm: this happens when BW swaps scenes on the fly (like when the client demanded the change of positions). Can't say that it only happens in that case, but whenever I noticed it - the positions swap took place.

 

AAF.. safe for work  ? :)?‍♂️ 

Well, in your new mod you use AAF and it is .. safe for work, but I could surely agree, this is a bit too much to ask. I spent around a quarter of my development time in my mods on ensuring the logging is as good as I can make it to utilize it if there will be bug reports so I would need to investigate. Maybe AAF should incorporate some debugging tools too.

Sorry for the long silence. I needed to test 1.0.6 a little.

 

Well, since the last update of AAF and some related mods the behaviour changed quite a bit for me. The first thing I experience is that some things which should happen at animation start now start at the beginning of stage 2 (music, undressing, equip of strap on). The second thing is that redressing is not taking place after sex all the time and the porno music does not stop. I think Operand is right with the final stage not ending correctly as when the music plays on it stops with the start of the next sex scene - as if it is toggled off. I also think that this problem is not caused by your mod. Thank you for taking the time to check this out.

 

Btw. just trying to setup my creation kit for papyrus. I have it up so far with notepad++, syntax highlighting and autocomplete. Does anyone of you know a way (link to tutorial) to show the function-structures (variable types, overloading etc.) as well?

 

 

Posted
33 minutes ago, RogueMage said:

 

Btw. just trying to setup my creation kit for papyrus. I have it up so far with notepad++, syntax highlighting and autocomplete. Does anyone of you know a way (link to tutorial) to show the function-structures (variable types, overloading etc.) as well?

Not with Notepad++, but you can do that in the Visual Studio Code editor with Papyrus Language Tools.  There is a class explorer and all the typical functionality you'd find in a full on IDE like Visual Studio.

Posted
6 hours ago, RogueMage said:

Sorry for the long silence. I needed to test 1.0.6 a little.

 

Well, since the last update of AAF and some related mods the behaviour changed quite a bit for me. The first thing I experience is that some things which should happen at animation start now start at the beginning of stage 2 (music, undressing, equip of strap on).

The strapon not equipping (On player, it works fine on NPCs) thing has been reported to @dagobaking and he thinks he might have already fixed that in next version.

 

Quote

 

The second thing is that redressing is not taking place after sex all the time and the porno music does not stop. I think Operand is right with the final stage not ending correctly as when the music plays on it stops with the start of the next sex scene - as if it is toggled off. I also think that this problem is not caused by your mod. Thank you for taking the time to check this out.

Still no clue about the "Unjoining" crap. Luckily I haven't seen much of the other stuff you reported. My tests of porno music all worked properly.  I did have a weird situation where AAF redressed me despite the fact that I took the clothes off BEFORE the AAF scene started. But that was a weird isolated event and The player was wearing handcuffs both times so might be related to RH.

 

The "Unjoining" thing only has ever happened to me when multiple AAF scenes play in a row like with the Raiders in Hardship, but that may just be the law of averages. I don't know what I could possibly be doing wrong in my code to cause this as my AAF scene set up is pretty basic and all the stuff that happens between position changes (menues and branches) shouldn't have any affect on the framework. 

 

Posted
On 7/11/2020 at 9:32 AM, EgoBallistic said:

Not with Notepad++, but you can do that in the Visual Studio Code editor with Papyrus Language Tools.  There is a class explorer and all the typical functionality you'd find in a full on IDE like Visual Studio.

Thank you very much EgoBallistic. That is exactly what I was looking for. Just trying to figure out how to set it all up with MO. ?

Posted

Update 1.0.7 is up!

 

Just a simple script fix that HOPEFULLY will do away with music not fading out properly.

Posted

I just added this to the known issues:

 

Note to those using "Polistro style" in Staged Leito Plus. or other XML sets with transition data. It's come to my attention that the Porno music will not play until the first transition is done on positions using transition data. IMO, this isn't a particularly bad thing. It's kind of immersive, but you should know that's why in some cases PM is waiting one stage to play. I don't believe it's due to AAF itself anymore. 

  • 4 weeks later...
Posted

Found some pretty big logic problems with the main script... AGAIN.  For such a simple mod in theory this one gives me the biggest headaches :D

 

I should have an update up later today that will hopefully fix everything.

Posted

1.0.8 is up!

 

 

-Major script improvements to resolve logical issues with different combinations of position types/tags.

-Improved fade between Aggressive and non aggressive positions

-Full fade out for switching to non music positions.

  • 2 months later...
Posted
2 hours ago, GoldenRain said:

Is it weird that I want to request this to be a radio station, with build-able radio?... Maybe a few scattered throughout the commomnwealth?

Well you could do that if you want. The music used can all be found on Youtube and is royalty free. I think Radio mods are probably pretty easy to do but I've never had any interest in doing one.

  • 3 weeks later...
  • 1 year later...
Posted

i absolutely love this mod! it's super good :3 i was wondering if there is a way to turn up the volume to the porno music? to me, it feels to low in volume. 

Posted
13 minutes ago, cometfox said:

i absolutely love this mod! it's super good :3 i was wondering if there is a way to turn up the volume to the porno music? to me, it feels to low in volume. 

Thanks. 

 

And no there isn't. Sorry.

  • 2 years later...
Posted
On 2/8/2025 at 2:51 PM, Joosh2021 said:

The porno music doesn't play for me.

 

Check the "Known issues" in the OP.

 

Make sure you have all the requirements. Make sure porno music is below the requirements in the load order (plugins and actual mod data... like XMLs) Make sure the music is turned on in the menu object or MCM. If all else fails redownload and install mod and requirements as it could be a corrupted script or sound file.

 

Beyond that I can't help you. It's unlikely that something has changed in AAF since I quit modding that could break this but if it has then I can't fix it.

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