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Question on combining skin textures?


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Posted

Had a question on combining skin textures. Could someone please tell me how do I tell what is normal map, diffuse, subsurface and specular maps in my data folder for skin textures? Asking cause I want to try and recreate this one combined skin texture I saw for UNP but for CBBE instead.

 

Thank you in advance!

Posted

femalebody_1.dds is the diffuse map, the texture itself

femalebody_1_msn.dds is the normal map

femalebody_1_s.dds is the specular map

femalebody_1_sk.dds these contain sub surface details

 

The other body parts follow suit of course, femalehands_1.dds diffuse, femalehands_1_msn.dds normal map etc...

Posted
28 minutes ago, Redswift said:

femalebody_1.dds is the diffuse map, the texture itself

femalebody_1_msn.dds is the normal map

femalebody_1_s.dds is the specular map

femalebody_1_sk.dds these contain sub surface details

 

The other body parts follow suit of course, femalehands_1.dds diffuse, femalehands_1_msn.dds normal map etc...

Ah ok thank you! Hoping to recreate this succulent skin unp texture for cbbe so this info helped a lot. Thanks again!

  • 2 months later...
Posted

i know this could be considered a dead thread. but that does each one do? specular? sub surface details? would you explain a little better? the trhreads i have found use really big words. could you dumb it down for someone educated in bottom tier public school system? :P (with a 1986 dictionary in hand)

Posted
On 5/13/2019 at 6:41 AM, jaeos said:

the trhreads i have found use really big words

aren't there sites that show what each do with images?

 



femalebody_1.dds is the diffuse map, the texture itself

 

femalebody_1_msn.dds is the normal map

lighting texture, blue and green get full light, the rest get less light

190515065434493828.jpg

head arm and leg shadow it's crappy msn

you try your luck when you don't know how to make msn

it's lighting that simulate fake muscles, or others things

190515065401245471.jpg

no scale on that mesh, it's the msn

 

femalebody_1_s.dds is the specular map

it's the wet texture, black = nothing white = shining

19051506553291164.jpg

not the same black & white texture those body parts

19051506554341292.jpg

eye _s have much more white than the rest

 

femalebody_1_sk.dds these contain sub surface details 

color texture, your orc is green because green is load on the texture

that's the npc tintmasks (lips eye and whatever color on that head texture, so can't just load a color on it)

190515065513731706.jpg

npc folder was untick for crap kit to not overwrite it

npc behind irileth have no head nif , so game have generate one with femalehead.nif that don't come with that npc tintmask, so body color isn't the same as head color

 

if you load crap kit with 2k tintmasks, you get a red bar inside the color map, you have that red bar on those heads

190515080635604031.jpg

that lip tintmask is smaller than the lips, not everything get the color

 

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