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NPC gun animations fucked up


guk

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Posted

SLlFgQvB_o.jpgJDoXDjWa_o.jpg

 

 

 

Got back to FO4 after a break, removed a couple of weapon mods and installed new ones.

Now the enemy NPCs including Super Mutants are holding their guns like this (left hand gripping through the gun).

Perhaps the animation is only broken at long range, pipe rifles and WastelandMelody's Service Rifles are confirmed.

 

Anyone having an idea which mod causes that? New / updated gun mods in my list:

 

- Anti-Materiel Rifle (F4NV-AMR)

- SREP

- RU556 3.0

- M60

Posted
18 minutes ago, guk said:

SLlFgQvB_o.jpg

 

 

 

Got back to FO4 after a break, removed a couple of weapon mods and installed new ones.

Now the enemy NPCs including Super Mutants are holding their guns like this (left hand gripping through the gun). I think only the vanilla pipe rifles are affected, perhaps also only at medium-long range.

 

Anyone having an idea which mod causes that? New / updated gun mods in my list:

 

- Anti-Materiel Rifle (F4NV-AMR)

- SREP

- RU556 3.0

- M60

I've had this problem for a while.  I made a merge with the pipe rifle and they disappeared.  I reinstalled the pipe rifle mod and they still don't come back.  Something is wrong with the textures.  I have the same problem with some (not all) of the masks that the raiders wear.  They make faces disappear.  

Posted

Well i don't have any pipe rifle mods installed, and this doesn't have anything to do with textures.

 

I know for example Wardaddy's Chinese Assault Rifle Animations had a similar issue, after an update all (vanilla) melee weapons were held wrong and couldn't be used.

Reference: Here (see "recent update breaks melee weapons")

So it's definitely something from one of the added/updated weapon mods.

  • 2 years later...

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