killerdude23233 Posted February 3, 2019 Posted February 3, 2019 Previously it was crashing after I left the AS:LaL abandoned prison into the overworld, but then I followed the below steps. Now specifically I've been able to get it to consistently crash when I enter and then exit the Winking Skeever in Solitude, finally managed to get it to stop doing that, thought it was all good, but then I closed the game and attempted to reload it in Solitude just outside said tavern and - BOOM - crash to desktop. I have been troubleshooting for a month, doing the following: - Reinstalling mods - Learning how to properly set up Vortex dependencies - Fucking with load orders - Starting new games - Learning how to clean ESMs - Cleaning master ESMs - Verifying cache - Cleaning master ESMs again - Completely deleting my Skyrim directory and reinstalling from scratch - Cleaning master ESMs again - Following the step by step installation and troubleshooting guide in bold red - Verifying the game works without Sexlab (but with All-in-One HDT Body Animated Pussy 4.0, SOS, and Clams of Skyrim) - Verifying it does work with Sexlab, but only, it seems, if I have no other Sexlab mods enabled - Disabled "Autosort" in Vortex and manually downloaded and ran LOOT, which resulted in no change to my load order because Vortex uses a variation of LOOT and then also my custom dependency rules. I managed to get it to stop crashing when I disabled Dripping While Aroused and Soul Gem Oven and started a clean save, and for a bit it worked without them. In the name of science, I entered the Winking Skeever, exited back into Solitude without it crashing, quit and tried to reload that save again = crash to desktop while loading. I've run FNIS to verifying its not an animation issue, but no such luck. Still crashing. I am losing my goddamn mind. I was able to do this previously with NMM with little to no issues other than DD freaking my computer out previously, which is why I chose to exclude it this time around. I assume it's either: A) Papyrus is overloaded B) My load order is fucked Please help. I just want to RP as an innocent woman in a dangerous world. (TTnTT) Edit: I forgot to mention I am running a BEAST of a machine, so it shouldn't be a hardware issue. Specs: - Windows 10 x64 - i7-4770 3.40GHz - 32GB DDR3 - Nvidia GeForce RTX 2080 8GB (all drivers up to date) loadorder.txt from %localappdata%\Skyrim\, edited to exclude disabled mods. # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm RaceCompatibility.esm Schlongs of Skyrim - Core.esm Skyrim Project Optimization - No Homes - Full Version.esm SexLab.esm ZaZAnimationPack.esm SexLabAroused.esm CreatureFramework.esm MiasLair.esp ScocLB.esm Skyrim - Utility Mod.esm Relationship Dialogue Overhaul.esp UFO - Dawnguard AddOn.esp UFO - Heartfire AddOn.esp UFO - Ultimate Follower Overhaul.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp AHZmoreHUD.esp AMatterOfTime.esp Apropos2.esp EnhancedLightsandFX.esp Remodeled Armor - Vanilla Replacer.esp ElderOutfit.esp SexLabTools.esp MoreNastyCritters.esp BijinAIO-2016_3.1.1_SV.esp ELFX - NoPlayerHomes.esp SpringtimeForSkyrim.esp SMIM-Merged-All.esp Escape the Cell.esp Killable Lootable Children for Hearthfires.esp DagiRaht Follower Standalone.esp SuccubusRaceLite.esp FamilyTies.esp FamilyTies-Breton-MichelLylvieve-Parent.esp Mortal Weapons & Armor.esp Candlespell.esp DHuntress.esp DSHg - Helmets.esp DSHg - Hoods.esp DSHg - UpdateDB.esp DSHg - UpdateDG.esp RaceMenu.esp DagiRaht.esp SkyUI.esp UIExtensions.esp FNIS.esp FlameAtronachArmor.esp FullBootForKKSA.esp HDT Havok Object.esp JaxonzLightsPlease.esp JaxonzNamedSave.esp KKFur.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp KKSDGWeightSliderFix.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp KKSDrBWeightFix.esp NARC.esp RDO - UFO v1.2i Patch.esp UFO - Dragonborn AddOn - Unofficial.esp RDO - USLEEP Patch.esp RaceCompatibilityUSKPOverride.esp RaceMenuMorphsCBBE.esp RaceMenuPlugin.esp Realistic crime report radius.esp SLA Monitor Widget.esp SLAnimLoader.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp Schlongs of Skyrim.esp The Seven Wonders of Leyenda.esp TheEyesOfBeauty.esp Toccata as Elisif.esp Valerica.esp VioLens.esp XPMSE.esp richer merchants.esp Clean Invisibility Effects plus Eyes Fix.esp SexLabStopCombat.esp Cumshot.esp CumshotSL.esp SexLab Aroused Creatures.esp SexLab Strapon.esp SexLabArousedAnimations.esp SexLabMatchMaker.esp SexLabSquirtR.esp HDTSextoys.esp Mighty Beasts - Werewolf.esp SexLab-Stories.esp SLPrivacy.esp SexLab Eager NPCs.esp RewardYourFollowers.esp SLPleasure.esp ScoclbQuestSexlab.esp SexLab Trainers.esp SexLabDefeat.esp SexLab_Solutions.esp Alternate Start - Live Another Life.esp LiveAnotherWellLitLife.esp ccas_starts.esp Alternate Start -- New Beginnings.esp SexFinderAndMapMarker.esp Papyrus.0.log Apropos2.0.log SexLabDebug.0.log
Psalam Posted February 4, 2019 Posted February 4, 2019 Well, let's start at the beginning then. Do you have the basic stability tools? SKSE Memory Patch Crash Fixes 12 Enb in Boost mode BethIni
killerdude23233 Posted February 6, 2019 Author Posted February 6, 2019 On 2/4/2019 at 6:59 AM, Psalam said: Well, let's start at the beginning then. Do you have the basic stability tools? SKSE Memory Patch Crash Fixes 12 Enb in Boost mode BethIni From what I've read, the SKSE Memory Patch should no longer be needed as it already comes with a similar patch integrated. It was from a Reddit post 3 years ago, so take that as you will. I actually had ENB installed the first go-around with changes made the ini for "Boost Mode", but again I'm running a beast of a machine, so that shouldn't affect it, but I will experiment more to find out. I have not played around with Crash Fixes or Bethini because I never did previously, which is why I assume it's something screwed up in my load order. I was hoping someone might see it and go "oh yeah, it's this here, idiot". Again, I'll play around with it a little bit and let you know, but if someone can peek at my load order and let me know if I missed something not-so-obvious I would appreciate it. If these stability patches are hard requirements, as they seem to be, why did I not find them mentioned anywhere in any of the tutorials here on LL? Specifically I don't recall them mentioned in either the first-time install tutorial nor the troubleshooting guide.
Psalam Posted February 6, 2019 Posted February 6, 2019 14 hours ago, killerdude23233 said: From what I've read, the SKSE Memory Patch should no longer be needed as it already comes with a similar patch integrated. It was from a Reddit post 3 years ago, so take that as you will. I actually had ENB installed the first go-around with changes made the ini for "Boost Mode", but again I'm running a beast of a machine, so that shouldn't affect it, but I will experiment more to find out. I have not played around with Crash Fixes or Bethini because I never did previously, which is why I assume it's something screwed up in my load order. I was hoping someone might see it and go "oh yeah, it's this here, idiot". Again, I'll play around with it a little bit and let you know, but if someone can peek at my load order and let me know if I missed something not-so-obvious I would appreciate it. If these stability patches are hard requirements, as they seem to be, why did I not find them mentioned anywhere in any of the tutorials here on LL? Specifically I don't recall them mentioned in either the first-time install tutorial nor the troubleshooting guide. These are only "hard" requirements once your game becomes significantly modded. With the vanilla game they are obviously not needed. Neither are they needed if you have only a few mods. However, to handle the requirements of many mods the stability tools are required. I'm not sure to which tutorials you are referring so I can not speak to any of them. These are among the first things I mention on my blog dealing with CTD and performance. Bethini is useful because as your game is more heavily modded the importance of choosing appropriate .ini settings increases. The "basic" settings of Bethini were chosen by the people who brought us the STEP wiki (another good resource for game stability). By using Bethini you are less likely to have an .ini setting that becomes a drain on your performance. If you have the stability tools up and running and you continue to have trouble with CTD I will happily look at your load order and give you recommendations. My experience in helping on this thread is, however, that without the stability tools a heavily modded Skyrim game is doomed to CTD (usually sooner rather than later) and fooling with the load order is a waste of everyone's time.
killerdude23233 Posted February 7, 2019 Author Posted February 7, 2019 18 hours ago, Psalam said: These are only "hard" requirements once your game becomes significantly modded. With the vanilla game they are obviously not needed. Neither are they needed if you have only a few mods. However, to handle the requirements of many mods the stability tools are required. I'm not sure to which tutorials you are referring so I can not speak to any of them. These are among the first things I mention on my blog dealing with CTD and performance. Bethini is useful because as your game is more heavily modded the importance of choosing appropriate .ini settings increases. The "basic" settings of Bethini were chosen by the people who brought us the STEP wiki (another good resource for game stability). By using Bethini you are less likely to have an .ini setting that becomes a drain on your performance. If you have the stability tools up and running and you continue to have trouble with CTD I will happily look at your load order and give you recommendations. My experience in helping on this thread is, however, that without the stability tools a heavily modded Skyrim game is doomed to CTD (usually sooner rather than later) and fooling with the load order is a waste of everyone's time. I installed and tweaked all 4 of the said mods and I'm still getting an immediate CTD on loading save games. - I've tried with ExpandSystemMemoryX64=false and true in enblocal.ini. - UseOSAllocators=1 in crash fixes - I've tried playing with fUpdateBudgetMS:Papyrus and fExtraTaskletBudgetMS:Papyrus in Skyrim.ini, raising and lowering the values to see if it makes a difference (it did not) - Bethini didn't really seem to do much other than allow me to adjust some ini settings more easily, but I ran and saved it anyway. - Changed SKSE.ini's defaultHeapInitialAllocMB=768 to 1024, same thing. I'm really at a total loss here, and 98% sure it's not a stability issue at this point. As I've said, I previously was successful in running more SL mods at once with the basic instructions here on LL with few issues, so the massively unsuccessful attempts I've had this time around I have to assume are related to changing to Vortex. Since the only real things that changed from NMM are the interface and how mods are sorted, then my best approximation is that they are being sorted incorrectly. Thank you for taking the time to reply, however, as I was afraid I might have to continue lurking and searching without any help. These are good stability tweaks, but sadly I don't think it's the issue here.
Psalam Posted February 7, 2019 Posted February 7, 2019 Spoiler 3 hours ago, killerdude23233 said: I installed and tweaked all 4 of the said mods and I'm still getting an immediate CTD on loading save games. - I've tried with ExpandSystemMemoryX64=false and true in enblocal.ini. - UseOSAllocators=1 in crash fixes - I've tried playing with fUpdateBudgetMS:Papyrus and fExtraTaskletBudgetMS:Papyrus in Skyrim.ini, raising and lowering the values to see if it makes a difference (it did not) - Bethini didn't really seem to do much other than allow me to adjust some ini settings more easily, but I ran and saved it anyway. - Changed SKSE.ini's defaultHeapInitialAllocMB=768 to 1024, same thing. I'm really at a total loss here, and 98% sure it's not a stability issue at this point. As I've said, I previously was successful in running more SL mods at once with the basic instructions here on LL with few issues, so the massively unsuccessful attempts I've had this time around I have to assume are related to changing to Vortex. Since the only real things that changed from NMM are the interface and how mods are sorted, then my best approximation is that they are being sorted incorrectly. Thank you for taking the time to reply, however, as I was afraid I might have to continue lurking and searching without any help. These are good stability tweaks, but sadly I don't think it's the issue here. I've heard what you said. Have you started a new game with new saves since installing the "tweaks"? Do those give you the same issue?
killerdude23233 Posted February 9, 2019 Author Posted February 9, 2019 On 2/7/2019 at 8:46 AM, Psalam said: Reveal hidden contents I've heard what you said. Have you started a new game with new saves since installing the "tweaks"? Do those give you the same issue? Nope, still crashing, but I did an experiment. I saved within Solitude both before and after going into the Winking Skeever, neither will load. Then I went into Solitude, allowed the execution to play out, left Solitude (without going into the Winking Skeever) and saved, and that save will load without issue, but anything within Solitude general crashes. I don't have any city overhauls, only SL mods, RDO, and UFO along with some HD texture mods, so I can't imagine why this would happen. I have technically not started the main quest b/c I'm using AS:LAL and running straight to Solitude (part of the roleplay I'm trying for this character). Would that affect it you think?
Psalam Posted February 9, 2019 Posted February 9, 2019 Spoiler 35 minutes ago, killerdude23233 said: Nope, still crashing, but I did an experiment. I saved within Solitude both before and after going into the Winking Skeever, neither will load. Then I went into Solitude, allowed the execution to play out, left Solitude (without going into the Winking Skeever) and saved, and that save will load without issue, but anything within Solitude general crashes. I don't have any city overhauls, only SL mods, RDO, and UFO along with some HD texture mods, so I can't imagine why this would happen. I have technically not started the main quest b/c I'm using AS:LAL and running straight to Solitude (part of the roleplay I'm trying for this character). Would that affect it you think? Definitely not. I've played ASLAL as a Thalmor Justiciar a number of times and done just as you described without a problem. If it is not a Solitude problem, and it appears to be related to the Winking Skeever, that leaves, as high level suspects, mods that impact NPC's (particularly those that add NPC's in my experience) and those that impact behavior in inns in general.
killerdude23233 Posted February 10, 2019 Author Posted February 10, 2019 12 hours ago, Psalam said: Reveal hidden contents Definitely not. I've played ASLAL as a Thalmor Justiciar a number of times and done just as you described without a problem. If it is not a Solitude problem, and it appears to be related to the Winking Skeever, that leaves, as high level suspects, mods that impact NPC's (particularly those that add NPC's in my experience) and those that impact behavior in inns in general. Hmm... Weird. I just started the Main Quest and immediately fast traveled back to Solitude to experiment, and it doesn't crash anymore... Then I reinstalled a block of other mods and it did... I think my problem is two-fold: 1) I've had glitchy vanilla scripts with AS:LAL and Solitude in the past and I'm pretty sure it's because some Vanilla scripts in Solitude require the Main Quest to be started (at least have rescued Hadvar or whats-his-face) as that's the only part of the vanilla game that cannot be skipped, so (easy enough) I'll just make sure I rescue one of them before I go to Solitude on every game. (Edit: in hind-sight, it may have something to do with the execution scripts as well, though I don't really want to go back and prove it as I have it working now) 2) One of these mods is killing my game. Time to go back to the "one-at-a-time" method of troubleshooting and figure out which one it is. I appreciate all your help. I think the tweaks are definitely helping, and if anyone can make the change to the posts it might be a good idea to add them to a "soft requirements" part in the SexLab install page. Sorry if I came off like an asshole. I get frustrated easily and I let that show in my writing sometimes, even when I don't feel like I am.
Psalam Posted February 10, 2019 Posted February 10, 2019 Spoiler 8 hours ago, killerdude23233 said: Hmm... Weird. I just started the Main Quest and immediately fast traveled back to Solitude to experiment, and it doesn't crash anymore... Then I reinstalled a block of other mods and it did... I think my problem is two-fold: 1) I've had glitchy vanilla scripts with AS:LAL and Solitude in the past and I'm pretty sure it's because some Vanilla scripts in Solitude require the Main Quest to be started (at least have rescued Hadvar or whats-his-face) as that's the only part of the vanilla game that cannot be skipped, so (easy enough) I'll just make sure I rescue one of them before I go to Solitude on every game. (Edit: in hind-sight, it may have something to do with the execution scripts as well, though I don't really want to go back and prove it as I have it working now) 2) One of these mods is killing my game. Time to go back to the "one-at-a-time" method of troubleshooting and figure out which one it is. I appreciate all your help. I think the tweaks are definitely helping, and if anyone can make the change to the posts it might be a good idea to add them to a "soft requirements" part in the SexLab install page. Sorry if I came off like an asshole. I get frustrated easily and I let that show in my writing sometimes, even when I don't feel like I am. Others have had issues with the execution scene. I'm not aware that anyone has pinned it down to a specific mod. As you say, it might be due to mod interactions. As I said, however, my play as a Thalmor Justiciar without an issue makes me believe that the problem is neither vanilla Skyrim nor ASLAL. It might be one or more mods interacting with them but, at least with the vanilla game, that is what all mods do. There is nothing wrong with the brute force approach. I admit that I usually do more than one mod at a time but your idea is sound. Do remember that if you eliminate mod A and your problem is resolved it might NOT have been just mod A. It might have been how mod A was interacting with mod B and, had you eliminated mod B first, you would have thought that it was your culprit. I say this so that you won't think that "there is something wrong with mod A." There are probably thousands of users with different load orders who don't have the first problem with it. On LoversLab (LL) there is much that is "known" or "accepted" or "received wisdom" that is not necessarily made specific. I was first made aware of this when I saw MadMansGun (at least that's who I remember it was - it's been a while and my memory could be faulty) informing someone who complained that a particular mod (not his) did not list the three DLCs as requirements (hard or soft) but his game crashed without them. MadMansGun went on to explain that the DLCs had been out for years and all mod authors would assume that anyone trying to mod their Skyrim game would have them. In a similar vein, mod authors are going to assume that you have the stability tweaks because current mods routinely ask the crummy Bugthesda engine to do more than it was designed to do and the stability tools are needed to make that happen. THAT is the reason I started my blog. Despite it's name, it is meant to be all those pieces of "received wisdom" I've encountered since coming here 3 years ago. You'll find information about the stability tools and the fact that the DLCs should be considered as requirements in that forum. Finally, as I often say, I'll take any thanks that you feel I've earned in likes. That's the green thumbs up icon found in the lower right hand corner of any post. It is grayed out until you scroll over it and click it. By the way, you can also "like" mods on LL. Go to the page where you downloaded the mod and find the icon in the lower right hand corner there too. It is actually easier to find there since there are usually many likes already. Good luck and happy hunting.
Dojo_dude Posted February 13, 2019 Posted February 13, 2019 On 2/4/2019 at 6:59 AM, Psalam said: Well, let's start at the beginning then. Do you have the basic stability tools? SKSE Memory Patch Crash Fixes 12 Enb in Boost mode BethIni Wait, doesn't Crash Fixes not play along with FNIS XXL? They cause a crash when used together?
Dojo_dude Posted February 13, 2019 Posted February 13, 2019 bumpity bump. So far, I've only register a few anims in SLAL, that has helped, but I think their are some scripts issues reading my log I posted. oops, wrong thread, this is for my payrus.0 log >.<!!!
Psalam Posted February 13, 2019 Posted February 13, 2019 Spoiler 7 hours ago, Dojo_dude said: Wait, doesn't Crash Fixes not play along with FNIS XXL? They cause a crash when used together? As you are aware, both FNIS and FNIS XXL are on the same modpage on Nexus and therefore have the same information posted about them. So: ("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save file. An FNIS bug? No. Skyrim's memory Management is buggy, and the more you add to Skyrim, the greater the likelyhood that you see CTDs, especially on save load. Here my advice when you have an unacceptable CTD rate: Install SKSE 1.7.0 or later. This will install "sheson's memory patch", which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make sure you have a Data/SKSE/skse.ini file with the following lines: [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Use Crash fixes by meh321 Reduce programs in the background (e.g Browsers, CK, ..) to a minimum At least temporarily reduce the number of FNIS based mods. Pinup Poser, for example, is a great mod. But I can't understand why user keep a pose mod active all the time when they suffer from frequent CTDs. From FNIS modpage ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And from the support thread (this is the most current one I could find, fated June 10, 2018: FNIS isn't the sole consumer of Skyrim resources. It depends on whatever you have installed. Even your Windows and the jobs which run in the background play a role. And the Skyrim precautions you have taken, like "memory patch" and "crash fixes". See the FAQ. And google for more information. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In short, if crash fixes does not play nice with FNIS XXL the either 1) Fore is not aware of it or 2) he's keeping it to himself.
Dojo_dude Posted February 13, 2019 Posted February 13, 2019 Well my Skyrim crashes to desktop instantly when using Crashes Fixes and it's requires SKSE preloader .dll. It works without it fine, unless I loaded more than 500 animations in SLAL.
killerdude23233 Posted February 14, 2019 Author Posted February 14, 2019 Update: So I've been playing more or less without issues since my last post. When I tried to install POP is when it starting crashing again so I just left it out (which is a real shame cause it looks very good), and I figured Raven Beak Prison Remastered would do the same, but it seems to load ok (though I haven't accrued the 3000 bounty yet to test it works). Simple Slavery also seems to have issues, so I also left it out. I switched back to FNIS NON-XXL and limited myself to 151 animations for the time. Working well so far, may test more later. I'm still not convinced it's not my load order, but with the recent Vortex update breaking some things with LOOT I'm not gonna fix with it any more for now. I'll edit this post when I get a chance with my current load order when I get a chance if anyone wants to peek at it.
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