MaikCG Posted January 19, 2019 Posted January 19, 2019 View File Small fix for DDx 4.2 When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground. New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet"). EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods. Submitter MaikCG Submitted 01/20/2019 Category Other Requires DDa, DDi, DDx Special Edition Compatible No View File 1
jigwigigx Posted January 20, 2019 Posted January 20, 2019 Interesting that this fix should come up. Is it just for the feet? I have always avoided the transparent set because of clipping and fit issues with them when the normal restrictive set was fine. Don't know why. I will try this.
MaikCG Posted January 22, 2019 Author Posted January 22, 2019 No, with cutting calves part (slot 38) it does not help... all parts using calves slot need to be fixed in nif and esp for uniformity. Here only the foot geometry and its corrected lighting.
tznvlw Posted June 9, 2019 Posted June 9, 2019 On 1/20/2019 at 5:03 AM, MaikCG said: View File Small fix for DDx 4.2 When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground. New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet"). EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods. Submitter MaikCG Submitted 01/20/2019 Category Other Requires DDa, DDi, DDx Special Edition Compatible No View File @MaikCG This mod work for SSE?
MaikCG Posted June 9, 2019 Author Posted June 9, 2019 @tznvlw I suppose yes, you only need to resave esp at SSE Creation Kit
tznvlw Posted June 9, 2019 Posted June 9, 2019 10 minutes ago, MaikCG said: @tznvlw I suppose yes, you only need to resave esp at SSE Creation Kit thanks for your reply. Yes, i have do it. but very strange, the calf and the foot are misplaced ( have a little ), there is a gap between them
MaikCG Posted June 10, 2019 Author Posted June 10, 2019 @tznvlw SSE cbbe body may be different from LE. I did not compare
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