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Restrictive Boots Transparent - Bodyslide CBBE fix


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Posted
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Small fix for DDx 4.2

 

When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.

 

New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").

EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.


  • Submitter
  • Submitted
    01/20/2019
  • Category
  • Requires
    DDa, DDi, DDx
  • Special Edition Compatible
    No

View File

 

Posted

Interesting that this fix should come up. Is it just for the feet? I have always avoided the transparent set because of clipping and fit issues with them when

the normal restrictive set was fine. Don't know why. I will try this.

Posted

No, with cutting calves part (slot 38) it does not help... all parts using calves slot need to be fixed in nif and esp for uniformity.

Here only the foot geometry and its corrected lighting.

  • 4 months later...
Posted
On 1/20/2019 at 5:03 AM, MaikCG said:

View File


Small fix for DDx 4.2

 

When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.

 

New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").

EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.


  • Submitter
  • Submitted
    01/20/2019
  • Category
  • Requires
    DDa, DDi, DDx
  • Special Edition Compatible
    No

View File

 

@MaikCG This mod work for SSE?

Posted
10 minutes ago, MaikCG said:

@tznvlw I suppose yes, you only need to resave esp at SSE Creation Kit

thanks for your reply.

Yes, i have do it. but  very strange, the calf and the foot are misplaced ( have a little ), there is a gap between them

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