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Restrictive Boots Transparent - Bodyslide CBBE fix


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Small fix for DDx 4.2

 

When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.

 

New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").

EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.


  • Submitter
  • Submitted
    01/20/2019
  • Category
  • Requires
    DDa, DDi, DDx
  • Special Edition Compatible
    No

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  • 4 months later...
On 1/20/2019 at 5:03 AM, MaikCG said:

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Small fix for DDx 4.2

 

When vanila texture is used foot lit wrong. ? This is due to using object space normals. Even if the model of the foot is turned, it will still be lit the same way as if it were standing exactly on the ground.

 

New 2к normal texture for the foot and new bodyslide ("DDX - CBBE - EbRestrictiveBoots Transparent Rubber Feet").

EbRestrictiveBootsTransAA.esp file needed to turn on texture set with new normal map. Сan be easily combined with other mods.


  • Submitter
  • Submitted
    01/20/2019
  • Category
  • Requires
    DDa, DDi, DDx
  • Special Edition Compatible
    No

View File

 

@MaikCG This mod work for SSE?

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