Roarke Posted January 19, 2019 Posted January 19, 2019 I'm trying to figure out what I did wrong here. I was able to add hair to armor with a hood, and trimmed the hair to only show parts visible. The top image shows the armor up close, and the bottom shows it further away. As you can see, the hair has the correct texture paths but disappears when up close. I think it might be a transparency problem since the armor itself has two meshes, one showing the outer layer, and another showing the inner layer. Both those layers have inner transparencies that complement each other. Is there a way to remove the transparencies of the armor to correct this? Or is this a whole other error that I'm not seeing?
Guest Posted January 20, 2019 Posted January 20, 2019 Some info here may help: https://forums.nexusmods.com/index.php?/topic/4481965-custom-helmet-mesh-disappears-at-low-camera-angles/ look for post #6.
Roarke Posted January 21, 2019 Author Posted January 21, 2019 Thank you! I was about to give up on trying to fix this! Here's what I did that worked for me. First, the shape scale was way off. I double clicked and set the value to 1. Second, I looked under NiTriShapeData and searched for Radius. Right clicked, Mesh, and then Update Center/Radius. The mesh now keeps the texture when the camera is close and far. I messed up the scale of the hair and made it bigger than the original mesh used for the hairstyle. I'm satisfied for now, and maybe I'll try to fix it when I decide to try a different armor.
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