Jump to content

[mod] Lewdbound


red3dred

Recommended Posts

  • 1 month later...
Posted

It says one the mod page that the cum-fuel cells requires Frackin' Universe.  Since when has FU been compatible with sex mods?  The way I understood it is that the author put some code into their mod that causes everything to break if you tried playing FU with a sex mod.

Posted (edited)
1 hour ago, Moon_Dew said:

It says one the mod page that the cum-fuel cells requires Frackin' Universe.  Since when has FU been compatible with sex mods?  The way I understood it is that the author put some code into their mod that causes everything to break if you tried playing FU with a sex mod.


The "FU Version" as the mod originally was made to be played with that one in mind, uses some FU materials to make the cum cells. This is unchanged from the original mod, i've just added SxB functionalities on top.
The "Vanilla Versions" removes the need for those materials and provides alternate recipes.

And well, it's not like this mod asked permission to be made compatible with FU back then, it just kind of happened. Reminder that i haven't "Made" this mod, just updated it and added some content, fixed a few things that worked, removed a few that didn't. That's why it originally had FU content in mind (Even a cum-fueled power generator) and why i've made a Vanilla version.

To be entirely honest there is nothing directly tied to FU that prevents Sexbound from working, other than their custom crew-members being incompatible with Sexbound.

Edited by red3dred
  • 1 month later...
Posted (edited)

Semen and ejaculat doesn't seem to mix >.<
Aren't there supposed to be different semen types too? I got the "guns" and magazines but the liquid doesn't seem to mix

Edited by Limtic
Posted
4 hours ago, Limtic said:

Semen and ejaculat doesn't seem to mix >.<
Aren't there supposed to be different semen types too? I got the "guns" and magazines but the liquid doesn't seem to mix


That's right, Sexbound liquids for males and females shouldn't mix IIRC. As for what liquids spawn, it's supposed to be tied to what race is climaxing. If that isn't happening then either the configs are overwritten or the mod isn't installed properly, as even the "guns" should spawn them.

Posted
14 minutes ago, Limtic said:

where do you craft said food items?
I can't find them


If the recipes are unlocked, it should be simply available in the/any cooking station that's beyond a campfire.

Normally, the Kitchen Counter is where you make them.

Posted (edited)

yeah sorry... crafted vial and it unlocked the recipe.
Would it be possible to get Bunnykin spunk?
Maybe a recipe with carrots and such? Carrot spunk bread,

Edited by Limtic
Posted
13 hours ago, Limtic said:

yeah sorry... crafted vial and it unlocked the recipe.
Would it be possible to get Bunnykin spunk?
Maybe a recipe with carrots and such?


Why not?

I'll add it to the long list of things to mod.

  • 4 weeks later...
Posted
14 minutes ago, ptmc2112 said:

@red3dred Question, is it alright to post a patch to make all the lewd fluids in this mod be used as fuel, similar to the Cum as Fuel mod?

 

I'd likely just post it here in this thread, though.


Sure, although they all already have recipes to be turned into fuel, in the mod.

  • 1 year later...
Posted

Oop, hello! I noticed a "ruined reproductive waste" block that spawns when mixing the lewd gun fluids with erchius fuel that provides FU bio samples (?) when mined. Was that added by this mod? I'm just curious to find out more, I didn't find any discussion of it anywhere~

Posted
1 hour ago, ROPROPE said:

Oop, hello! I noticed a "ruined reproductive waste" block that spawns when mixing the lewd gun fluids with erchius fuel that provides FU bio samples (?) when mined. Was that added by this mod? I'm just curious to find out more, I didn't find any discussion of it anywhere~


This mod does add fluid interaction for it's fluids, but that item is Vanilla, all this mod does is recolor it from lime green to transparent white. There are a few other reactions, some which lead to craftable cum fuel cells. Feel free to ask away, it was added for fun mostly, and bring some interesting effects when things happen in the wild.

 

  • 2 weeks later...
Posted (edited)
On 2/25/2026 at 1:05 AM, red3dred said:


This mod does add fluid interaction for it's fluids, but that item is Vanilla, all this mod does is recolor it from lime green to transparent white. There are a few other reactions, some which lead to craftable cum fuel cells. Feel free to ask away, it was added for fun mostly, and bring some interesting effects when things happen in the wild.

 

 

Ahh, that's awesome! Honestly, there are so few Starbound mods like this that just add random kinky stuff, watching my pixel girl get railed is fun and all but actual gameplay around lewd mechanics is the real peak. Also, this is straight-up the only Starbound mod to have piss in it, so, massive points there as well.

I haven't figured out the cum fuel cell crafting yet, but FU is such a mess of different crafting menus and 50 different crafting stations that it's no wonder.

 

EDIT: Oh, actually, could not finding cum fuel cell or lewd food recipes be an issue with crafting recipe unlocks? I'm using the kemono mod, and I just checked that it's technically not supported by default in terms of crafting recipe unlocks or lewd fluids.

Edited by ROPROPE
more info
Posted
14 hours ago, ROPROPE said:

I haven't figured out the cum fuel cell crafting yet, but FU is such a mess of different crafting menus and 50 different crafting stations that it's no wonder.

 

EDIT: Oh, actually, could not finding cum fuel cell or lewd food recipes be an issue with crafting recipe unlocks? I'm using the kemono mod, and I just checked that it's technically not supported by default in terms of crafting recipe unlocks or lewd fluids.


The recipes are unlocked based on a chain of picking up items for the first time;
I believe you need to collect the fluids, then make vials, put fluids into vials, and each racial fluid unlocks some food recipes and the fuel cell.
Most of these are in the medical table, might require an upgrade or two.

It is possible FU fucks with the order of unlocks there, but the code is in the items themselves, not the player, so in theory it should still work fine.

Posted
10 hours ago, red3dred said:


The recipes are unlocked based on a chain of picking up items for the first time;
I believe you need to collect the fluids, then make vials, put fluids into vials, and each racial fluid unlocks some food recipes and the fuel cell.
Most of these are in the medical table, might require an upgrade or two.

It is possible FU fucks with the order of unlocks there, but the code is in the items themselves, not the player, so in theory it should still work fine.

 

Oh, that did it! So the issue was FU, but rather than the mechanics themselves being all jumbled up, I just forgot the apothecary/medical table even existed because it was in such a strange location in the endless research tree and thus never saw the recipes. Fixed now. Thanks so much! <3

  • 2 months later...
Posted

Does anyone know the item ID for the hole bibel?

 

Also, are there any items that make nodes back to npcs? (I can't do villager quests cause the people I'm supposed to defeat keep becoming nodes)

(Btw: if the dev is reading this, as they seem active on this forum. this mod is great, good job!)

Posted
4 hours ago, Jakeport said:

Does anyone know the item ID for the hole bibel?

 

Also, are there any items that make nodes back to npcs? (I can't do villager quests cause the people I'm supposed to defeat keep becoming nodes)

(Btw: if the dev is reading this, as they seem active on this forum. this mod is great, good job!)


The ID is "antilewdmagazine".

The item that makes nodes back into NPCs is any weapon. You can hit the nodes (They are a 1x1 object on the floor) and can be broken to release the NPC and trigger early Defeat finishes. The health of the node is by default 100, can be altered inside the Defeat mod's files.
 

3 hours ago, Jakeport said:

^ The problem with the npcs and nodes is a sexbound defeated problem (me problem), but I still wonder.

 

Info is above. Defeat is not stable for everyone, and can often "repeat infinitely" if the mod feels like, so beware you maybe bashing nodes for a while.

Posted
17 minutes ago, red3dred said:


The ID is "antilewdmagazine".

The item that makes nodes back into NPCs is any weapon. You can hit the nodes (They are a 1x1 object on the floor) and can be broken to release the NPC and trigger early Defeat finishes. The health of the node is by default 100, can be altered inside the Defeat mod's files.
 

 

Info is above. Defeat is not stable for everyone, and can often "repeat infinitely" if the mod feels like, so beware you maybe bashing nodes for a while.

Thank you for the ID!

 

I didn't realize the node & npc thing was that simple 💔

 

(Ik it's glazing, but your correspondence skills are great)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...