oldrayzor Posted January 8, 2019 Posted January 8, 2019 Recently I have been working on a mod that places some of my favorite armors on bosses so they can be retrieved after killing them. Also creates loose files which is easier to play around with. Anyway, these include leveled npcs. I know it limits the randomness, possibly even the strength (I include a single layer of leveled sub-characters) but for me it seems to work fine. However, some of the npcs cease to be activated after kill and I honestly don't know why. Still researching but haven't found the answer yet. Anyone know why?
Psalam Posted January 8, 2019 Posted January 8, 2019 Spoiler 7 minutes ago, oldrayzor said: Recently I have been working on a mod that places some of my favorite armors on bosses so they can be retrieved after killing them. Also creates loose files which is easier to play around with. Anyway, these include leveled npcs. I know it limits the randomness, possibly even the strength (I include a single layer of leveled sub-characters) but for me it seems to work fine. However, some of the npcs cease to be activated after kill and I honestly don't know why. Still researching but haven't found the answer yet. Anyone know why? Sorry but I need some clarification. So, for example, you put a master robe of destruction (I'm sure you're using unique armors from mods but humor me) on Ancano. Then when you kill him and go to plunder the body the body doesn't activate? Or does it activate but not have the robe? Or I am missing the point entirely?
oldrayzor Posted January 8, 2019 Author Posted January 8, 2019 1 hour ago, Psalam said: Then when you kill him and go to plunder the body the body doesn't activate? You are spot on!
Psalam Posted January 8, 2019 Posted January 8, 2019 Spoiler 4 minutes ago, oldrayzor said: You are spot on! Have you considered allowing your NPC to use their standard equipment and placing these special items as "death items" in the CK?
oldrayzor Posted January 8, 2019 Author Posted January 8, 2019 1 hour ago, Psalam said: Have you considered allowing your NPC to use their standard equipment and placing these special items as "death items" in the CK? Thanks for the reply. Not really the effect I'm aiming for. It is working with many of the Leveled NPCs but not all. Suspect it is the difference between a Leveled and an Encountered NPC. Still investigating.
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