Joe_Oni Posted January 3, 2019 Posted January 3, 2019 I've used the suppress animation for humans in sexlab and edited various slal to keep my animation count down. while editing my animation count, I noticed that 51 creature animation kept appearing in the count. These are the default creature animations. I deselect all of the default animtion in sexlab and and suppressed them but the creature animation are still there. What's worst is that after rebuilding the animation registry in SLAL manger the 51 creature animation are automatically activated. Is there anyway keep the creature animation from reactivating?
MadMansGun Posted January 3, 2019 Posted January 3, 2019 44 minutes ago, Joe_Oni said: . uncheck "Allow Creature Animation" in SexLab's MCM settings.
Joe_Oni Posted January 3, 2019 Author Posted January 3, 2019 The problem with that is all creature animations will be disabled which is not what I want. Here an example of what I'm talking about. 1. disable creatures in sexlab - creature animation count = 0 2. enable MNC animations - creature animation count = 70 3. animation do not play because creature diabled in sexlab. 4. enable option, animations play - creature animation count = 70 5. disable unwanted animations in MNC - creature animation count = 60 (for example) 6. rebuild registry to remove unwanted animations - creature animation count = 51 - with 60 to register creature animation count is now 111. Every time you rebuild the animation registry after removing an unwanted animation from a slal pack, sexlab will re-enable every single one default creature animation. I guess I have to edit the SLAL packs to get the number of animations down. I've extended the animation limit and animations are playing but I've noticed some glitches lately. Animation playing normally, next gaming the aggessors standing still while the rest animate. Running fnis will fix it but I shouldn't have to. babbling, having to disable the same animations everything is annoying especially when the suppress feature for the regular animation is working. ...maybe it's just me :( !
Psalam Posted January 3, 2019 Posted January 3, 2019 Spoiler 4 hours ago, Joe_Oni said: I've used the suppress animation for humans in sexlab and edited various slal to keep my animation count down. while editing my animation count, I noticed that 51 creature animation kept appearing in the count. These are the default creature animations. I deselect all of the default animtion in sexlab and and suppressed them but the creature animation are still there. What's worst is that after rebuilding the animation registry in SLAL manger the 51 creature animation are automatically activated. Is there anyway keep the creature animation from reactivating? While it doesn't directly address the technical question that you raised you should know that, according to Fore (who should know) those creature animations that you are trying to suppress are not nearly as important in counting toward the limits before you CTD as character animations and (*gasp*) alternate animations. You might want to continue working on that side of the equation instead.
Joe_Oni Posted January 3, 2019 Author Posted January 3, 2019 7 hours ago, Psalam said: Reveal hidden contents While it doesn't directly address the technical question that you raised you should know that, according to Fore (who should know) those creature animations that you are trying to suppress are not nearly as important in counting toward the limits before you CTD as character animations and (*gasp*) alternate animations. You might want to continue working on that side of the equation instead. I'm not getting CTDs, basically I'll have creature (only?) animation glitch from one game session to another (with nothing added or edited). The victim animates while the aggessors stand idle. I can fix it by exiting and running FNIS again, but since the number of creature animation is high, I was looking to bring that down and removing the older and unused animations. It just annoying to have animations you've purposely removed show up in game. !
Psalam Posted January 3, 2019 Posted January 3, 2019 Spoiler 1 minute ago, Joe_Oni said: I'm not getting CTDs, basically I'll have creature (only?) animation glitch from one game session to another (with nothing added or edited). The victim animates while the aggessors stand idle. I can fix it by exiting and running FNIS again, but since the number of creature animation is high, I was looking to bring that down and removing the older and unused animations. It just annoying to have animations you've purposely removed show up in game. ! As a general rule, if you want something changed you have to change it and start a new game. Saved games notoriously continue to carry forward "things" that you thought you had eliminated.
Joe_Oni Posted January 19, 2019 Author Posted January 19, 2019 Just an update if anyone reads this. I don't know if my install of sexlab is glitch or not, but I did manage to get a fully suppressed json file. I decided to edit the SuppressedAnimations.json to see if I cound manually add suppress animations (which didn't seem to work), but during testing I did ended up suppressing all the default animations including the creature animations. I haven't been able to repeat this so I set the file to read only and use slal packs. Not ideal as I liked some of the animations.... I still have a few files from gone & panic, maybe I can do some about it. ~
nightjojo Posted July 14, 2021 Posted July 14, 2021 I know this post is pretty old but for anyone who's still having headache about this, here's how I got rid of the default creature animations: 1) add the entries in the attached txt file to ur SuppressedAnimations.json, make sure they go inside the "suppress" array. 2) launch skyrim, open sexlab mcm->rebuild & clean, hover over "clear suppressed list"(DON'T CLICK), the number of animations should match the number of entries in ur json file. (#character+#creature = suppress list) if not, sth is wrong. if u're using MO, make sure u add the entries in the correct mod profile, in ur skse output. 3) if everything seems fine in step 2, click reset animation registry and close mcm menu. if u open ur console now, u should see the default creature animations are beinig skipped. 4) (optional) u can now delete the creature animation folders and run fnis to physically delete the animations. p.s: obviously u'll then need to install other creature animations if u still want creature scenes to work default creature animations.txt
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