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Game crashes at launch via mod organizer


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Posted

As title says....i am trying to disable mods one by one to see if it's their fault, but it really seems it is not. It used to work, however.
I did not post the load order because i am convicned mods are not the problem here, but i will post it if you want to see it.

Posted

In MO2 check the right panel Plugins tab and look for anything with a red warning triangle next to it. This indicates a missing master. Hover over the ESP name to display a popup showing what's missing.

 

Ensure that all of your mods are for SE.

 

Ensure that you have the correct version of SKSE64 for your version of SkyrimSE.exe.

 

Go through all of your SKSE extender mods and make sure that they are for the Skyrim/SKSE version that you have installed. To view script extender mods open the MO2 filters (button below the left panel) and select <Contains Script Extender>. You will typically need to visit the mod download pages to see which version of SKSE is required for each mod version.

Posted

Thanks for the reply...

No misssing masters: i double checked it, even if MO2 doesn't give me errors about it. I have the latest version of SKSE64, and i think my game is fully updated as well (how to check it, though?)
All the mods are for SE, or at the very least fully compatible with it. I don't want to risk compatibily apocalypse during game.

 

Plus, i also verified caches and all is fine there.

Posted
Spoiler
12 hours ago, Loller99 said:

Thanks for the reply...

No misssing masters: i double checked it, even if MO2 doesn't give me errors about it. I have the latest version of SKSE64, and i think my game is fully updated as well (how to check it, though?)
All the mods are for SE, or at the very least fully compatible with it. I don't want to risk compatibily apocalypse during game.

 

Plus, i also verified caches and all is fine there.

 

 

The other common cause of this problem is animations. Please load the text from FNIS output after you've run it (it should start with a description of your skeleton and end with the number of animations successfully loaded). This is a simple cut and paste.

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